RuleSage cited table rulings
← Gloomhaven: Jaws of the Lion

You asked

How do I take my turn?

Answered counted as answered

Every round follows this same order: 1. Card Selection [1] 2. Ordering of Initiative [1] 3. Character and Monster Turns [1] 4. End of Round [1]

[1] RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.6 · Playing the Game

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 204 ms · ask 8508 ms · total 8722 ms
single-flight (PR-5)
queued 0 ms · generation 8722 ms
retrieval refs (raw)
[{"page": 7, "score": 0.032002, "snippet": "Once all players have selected their cards, flip over each character's cards to reveal their initiative. Determine initiative order by comparing the initiative value of each character's initiative card and the initiative of the monsters (this will always be 50 for Scenario 1). Then, arrange the init", "headingPath": "Ordering of Initiative", "sharpsignalDocId": 61}, {"page": 9, "score": 0.029907, "snippet": "When any figure is targeted by an ability, the targeting figure must have a clear line-of-sight to the target in order to perform the ability. This is established if a line can be drawn from any part of the targeting figure's hex to any part of the target's hex without touching a wall line. Only wal", "headingPath": "Line-of-Sight", "sharpsignalDocId": 61}, {"page": 16, "score": 0.02758, "snippet": "Any time a character suffers damage, either through monster attacks, springing a trap, or any other source, that character can choose to negate the entirety of that damage by losing cards instead of reducing their current hit point value. To negate any single source of damage, a character can either", "headingPath": "Negating Damage Through Lost Cards", "sharpsignalDocId": 61}, {"page": 17, "score": 0.024475, "snippet": "All monsters consider traps to be obstacles when determining focus and movement unless movement through a trap is the only way they can focus on a target. In this case, they will find a path to their focus moving through the fewest number of traps possible. Example: The monster (1) will focus on the", "headingPath": "Monster-Trap Interaction", "sharpsignalDocId": 61}, {"page": 10, "score": 0.02442, "snippet": "The Voidwarden has abilities that grant actions to other figures—both allies and enemies. The initial text of such an ability specifies who the action is granted to as a targeted effect, and then the granted action is detailed, where all normal rules of attacking and moving are applied. If a figure ", "headingPath": "Destroying Obstacles", "sharpsignalDocId": 61}, {"page": 12, "score": 0.016393, "snippet": "Once the end of the initiative order is reached and all figures have taken their turn in a round, the round will end. At this time, if any attack modifier deck has flipped over a card with a shuffle icon , shuffle its discard pile back into the deck. Go ahead and play the next two rounds (card selec", "headingPath": "End of Round", "sharpsignalDocId": 61}, {"page": 22, "score": 0.016129, "snippet": "Characters now have a new type of turn. Instead of selecting two ability cards to play at the beginning of a round, they can declare they will be performing a long rest. The long rest will constitute the character's entire turn for the round, which will occur on initiative 99. performs a \"Heal 2, Se", "headingPath": "Long Rest", "sharpsignalDocId": 61}, {"page": 6, "score": 0.015625, "snippet": "Now that the game has been set up properly, we can start playing! Gameplay within a scenario is broken up into a series of rounds. In each round, all players will select which ability cards they would like to play. The chosen cards will determine the \"initiative order\", which is the sequence in whic", "headingPath": "Playing the Game", "sharpsignalDocId": 61}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "Playing the Game", "sharpsignalDocId": 61}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 23, 2026 20:54

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Ordering of Initiative p.7 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Line-of-Sight p.9 0.029907 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Negating Damage Through Lost Cards p.16 0.02758 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Monster-Trap Interaction p.17 0.024475 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Destroying Obstacles p.10 0.02442 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) End of Round p.12 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Long Rest p.22 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Playing the Game p.6 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Playing the Game p.6 no quote on the wire
timing split
retrieval 204 ms · first delta n/a · total 8722 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 204 ms · ask 8508 ms · gateway work 8722 ms · total 8722 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 9), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.