You asked
When does the game end?
Answered counted as answeredThe scenario will always end at the end of the round in which either the goal was completed (success) or all characters have become exhausted (failure) [1].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 206 ms · ask 8497 ms · total 8712 ms
- single-flight (PR-5)
- queued 0 ms · generation 8712 ms
- retrieval refs (raw)
- [{"page": 12, "score": 0.032018, "snippet": "Any time a character suffers damage, they reduce their current hit point value by that amount by rotating their hit point dial. If a character ever reaches \"O\" on their hit point dial, they are immediately exhausted. Their figure is removed from the map, and they can no longer participate in the gam", "headingPath": "Character Damage and Exhaustion", "sharpsignalDocId": 61}, {"page": 6, "score": 0.03009, "snippet": "Now that the game has been set up properly, we can start playing! Gameplay within a scenario is broken up into a series of rounds. In each round, all players will select which ability cards they would like to play. The chosen cards will determine the \"initiative order\", which is the sequence in whic", "headingPath": "Playing the Game", "sharpsignalDocId": 61}, {"page": 19, "score": 0.029958, "snippet": "Once used, flip over the card to show it has been consumed. Spent. The spent icon ] means that it can be used once per long rest. Long rests will be described in Scenario 3. Once used, rotate the card 90 degrees to show it has been spent. Persistent. If there is no icon, the item can be used wheneve", "headingPath": "City Interaction: Items", "sharpsignalDocId": 61}, {"page": 1, "score": 0.028177, "snippet": "W eleome to Gloomhaven! This game is fully cooperative, with players working together to navigate their way through a campaign of scenarios. You will not play it all in one sitting, but it can easily be saved at the end of any single scenario. This book is meant to walk you step-by-step through the ", "headingPath": "Learn to Play Guide", "sharpsignalDocId": 61}, {"page": 2, "score": 0.024634, "snippet": "Introduction. Scenario I Rules Play Area Setup. Scenario Book Features Playing the Game Card Selection. Ordering of Initiative. Move. Character Turns.. Attack. Attack Modifier Cards. Range and Melee Advantage and Disadvantage. Line-of-Sight.. Damage and Killing Monsters. Target. Conditions.. Suffer ", "headingPath": "Table of Contents", "sharpsignalDocId": 61}, {"page": 12, "score": 0.016393, "snippet": "Given enough rounds, characters will run out of cards to play because they have lost too many through resting. If a character is unable to play two cards at the start of a round because they do not have at least two cards in their hand, that character becomes exhausted, as described at the top of th", "headingPath": "Running Out of Cards", "sharpsignalDocId": 61}, {"page": 12, "score": 0.016129, "snippet": "Once the end of the initiative order is reached and all figures have taken their turn in a round, the round will end. At this time, if any attack modifier deck has flipped over a card with a shuffle icon , shuffle its discard pile back into the deck. Go ahead and play the next two rounds (card selec", "headingPath": "End of Round", "sharpsignalDocId": 61}, {"page": 18, "score": 0.015873, "snippet": "Congratulations on completing Scenario 2! Remember the scenario doesn't end until the end of the round in which the goal was completed, so you might have extra time at the end to pick up some last-minute loot. After that, make sure to read the conclusion text and rewards, take out the city map board", "headingPath": "Scenario 2 Complete", "sharpsignalDocId": 61}]
- citations (raw)
- [{"page": 12, "quote": null, "headingPath": "Running Out of Cards", "sharpsignalDocId": 61}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 23, 2026 20:54
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) | Character Damage and Exhaustion | p.12 | 0.032018 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) | Playing the Game | p.6 | 0.03009 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) | City Interaction: Items | p.19 | 0.029958 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) | Learn to Play Guide | p.1 | 0.028177 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) | Table of Contents | p.2 | 0.024634 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) | Running Out of Cards | p.12 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) | End of Round | p.12 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #8 | RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) | Scenario 2 Complete | p.18 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) | Running Out of Cards | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 206 ms · first delta n/a · total 8712 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 206 ms · ask 8497 ms · gateway work 8712 ms · total 8712 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 9), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.