You asked
How do I setup the game?
Answered counted as answeredFor the base game: 1. Place the game board with the base game side facing up in the middle of the table between the two players [1]. 2. Shuffle the 60 playing cards [1]. 3. Give eight cards face down to each player [1]. 4. Organize the remaining cards into a draw pile and place them face down next to the game board [1]. 5. Have a pen and paper, or smartphone, ready to tally your scores [1]. For the long game: 1. Flip the game board over to the long game side with six expedition spaces [2]. 2. Shuffle all 72 cards, including the 12 purple playing cards [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 197 ms · ask 3471 ms · total 3677 ms
- single-flight (PR-5)
- queued 0 ms · generation 3677 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.016393, "snippet": "Choose a card from your hand. You have two options: Option 1: Place a card in one of your own expedition columns. You can use this card to start a new expedition or expand an existing expedition. To do this, place the card face up on your side of the game board, below the space for the discard pile ", "headingPath": "1. Play a Card", "sharpsignalDocId": 100}, {"page": 2, "score": 0.016129, "snippet": "Place the game board with the base game side facing up in the middle of the table between the two players. The base game side has five spaces for discard piles. Place the 12 purple playing cards (9 purple expedition cards and 3 purple wager cards) in the box. They are not needed for the base game. S", "headingPath": "Preparation", "sharpsignalDocId": 100}, {"page": 3, "score": 0.015873, "snippet": "If you don't want to (or can't) place a card on an expedition, you must place a card from your hand face up on the game board - more specifically, on the space for the discard pile of the corresponding color. In this manner, five discard piles are formed during game play, one for each color. The car", "headingPath": "Option 2: Discard a card.", "sharpsignalDocId": 100}, {"page": 2, "score": 0.015625, "snippet": "Each player's goal is to form expedition routes that - after subtracting the expedition costs - earn the player as many discovery points as possible. You set up the expeditions by forming a separate column of cards for each color. The numeric values within a column of cards must increase from card t", "headingPath": "Object of the Game", "sharpsignalDocId": 100}, {"page": 3, "score": 0.015385, "snippet": "The game ends as soon as a player draws the last card from the draw pile. Note: Near the game's end, the players may agree to fan out the face-down draw pile a little and count the remaining cards to enable the players to estimate the number of turns before the game ends. When the game ends, each pl", "headingPath": "End of the Game and Scoring", "sharpsignalDocId": 100}, {"page": 2, "score": 0.015152, "snippet": "The oldest player begins. Afterward, the players alternate turns. Each player only places cards on his or her side of the game board. During your turn, you must first play one of the cards from your hand. Only afterward are you allowed to draw one new card.", "headingPath": "Sequence of Play", "sharpsignalDocId": 100}, {"page": 3, "score": 0.014925, "snippet": "The long game is played the same as previously described but with the following changes: During game preparation, flip game board over to the long game side with six expedition spaces. Then shuffle all 72 cards, including the 12 purple playing cards.", "headingPath": "Variant: Long Game with Six Expeditions", "sharpsignalDocId": 100}, {"page": 1, "score": 0.014706, "snippet": "A Game by Reiner Knizia For 2 Players Ages 10 and Up", "headingPath": "", "sharpsignalDocId": 100}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Preparation", "sharpsignalDocId": 100}, {"page": 3, "quote": null, "headingPath": "Variant: Long Game with Six Expeditions", "sharpsignalDocId": 100}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 23, 2026 20:55
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | 1. Play a Card | p.2 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Preparation | p.2 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Option 2: Discard a card. | p.3 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Object of the Game | p.2 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | End of the Game and Scoring | p.3 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Sequence of Play | p.2 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 257 |
| #7 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Variant: Long Game with Six Expeditions | p.3 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 250 |
| #8 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | p.1 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 52 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Preparation | p.2 | no quote on the wire |
| [2] | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Variant: Long Game with Six Expeditions | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 197 ms · first delta n/a · total 3677 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 197 ms · ask 3471 ms · gateway work 3677 ms · total 3677 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- SERVED — setup-shaped and this game's approved setup checklist is offered above
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 31), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.