You asked
How do I take my turn?
Answered counted as answeredDepending on the phase of the game, taking a turn involves different actions: **During the Power Plant Auction Phase:** 1. If a player does not want to offer a power plant for auction, they must opt out [1]. 2. If a player is the auctioning player and wins the auction, the next player in turn order takes their turn if they have not already purchased a power plant this round [2]. 3. The auctioning player may then offer a power plant from the current market for auction, or choose to pass [2]. 4. If a player is purchasing resources, they may buy matching resources for their power plants as long as there is storage space [1]. 5. The player purchases resource tokens from the resource market spaces by paying the printed price per token to the bank [1][3]. 6. After completing their turn, the player moves their house on the player order track to the same numbered space on the bottom row [1][3]. **During the Network Expansion Phase:** 1. A player may connect to any number of new cities during their turn, provided they can pay the costs [4][5]. 2. All subsequent cities added must connect to at least one city already in the player's network [5][3]. 3. The player chooses the cheapest connection(s) between a city in their network and the new city [5]. 4. The player pays the total of the connecting costs and the building cost (10, 15, or 20 Elektro depending on the step) to the bank [6][5]. 5. After connecting a city, the player places one of their houses in the new city on the lowest empty space [6]. 6. If a player connects multiple cities during a turn, they may use cities added this turn to further connect to other cities [6]. 7. After connecting all desired cities, the player moves their house on the player order track to the same numbered space on the bottom row and the next player takes their turn [5].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 239 ms · ask 9447 ms · total 9695 ms
- single-flight (PR-5)
- queued 0 ms · generation 9695 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.032018, "snippet": "If the player does not want to offer a power plant for auction, they must opt out of this phase. When they do so, they cannot bid in later auctions during this phase and, thus, will not get a new power plant this round. To show this, they move their house on the player order track to the same number", "headingPath": "b. Pass the auction", "sharpsignalDocId": 94}, {"page": 4, "score": 0.029287, "snippet": "> During the first round of the game each player must buy 1 power plant. > As long as the discount token is on the lowest power plant, the minimum bid for that power plant is 1. If a player buys that power plant, they place the discount token next to the market. > As long as the discount token is on", "headingPath": "Important rules to follow:", "sharpsignalDocId": 94}, {"page": 5, "score": 0.029206, "snippet": "The player purchases the resource tokens from the spaces of the resource market. The printed number on the upper right of each resource space shows the price for one resource token. The player pays this amount to the bank for each token. They move their house on the player order track to the same nu", "headingPath": "b. Pass the auction", "sharpsignalDocId": 94}, {"page": 12, "score": 0.016393, "snippet": "This phase is played in reverse player order beginning with the last player. > Each player may choose their starting city anywhere in the contiguous playing zone! > The player connects to any desired number of new cities during their turn, as long as they can pay for them. > Costs: building costs in", "headingPath": "Phase 4: Building Houses", "sharpsignalDocId": 94}, {"page": 8, "score": 0.016129, "snippet": "When you draw the Step 3 card from the power plant stack, Step 3 begins at the beginning of the next phase of the game!", "headingPath": "The 3 Steps of the Game", "sharpsignalDocId": 94}, {"page": 4, "score": 0.015873, "snippet": "The game is played over several rounds. Each round of the game has five phases. In each phase, all players take their actions in the order specified for the phase before the game continues to the next phase. The five phases are: Determine Player Order Auction Power Plants Buy Resources Build Houses ", "headingPath": "Playing the game", "sharpsignalDocId": 94}, {"page": 7, "score": 0.015385, "snippet": "The game runs through three Steps and begins with Step 1. Step 2 begins when the first player has connected a certain number of cities in their network. Step 3 begins after the Step 3 card is drawn from the power plant stack. The game usually ends in Step 3, but in some cases may end in Step 2. This", "headingPath": "The 3 Steps of the Game", "sharpsignalDocId": 94}, {"page": 4, "score": 0.015152, "snippet": "The player chooses one of the four power plants in the current market to start the auction and places the auction hammer on that power plant. The player may not choose one of the power plants in the future market! Then, the player makes a bid to purchase the power plant. The bid must match or be hig", "headingPath": "a. Choose a power plant for auction", "sharpsignalDocId": 94}]
- citations (raw)
- [{"page": 5, "quote": null, "headingPath": "b. Pass the auction", "sharpsignalDocId": 94}, {"page": 4, "quote": null, "headingPath": "Important rules to follow:", "sharpsignalDocId": 94}, {"page": 5, "quote": null, "headingPath": "b. Pass the auction", "sharpsignalDocId": 94}, {"page": 12, "quote": null, "headingPath": "Phase 4: Building Houses", "sharpsignalDocId": 94}, {"page": 5, "quote": null, "headingPath": "b. Pass the auction", "sharpsignalDocId": 94}, {"page": 6, "quote": null, "headingPath": "Important rules to follow:", "sharpsignalDocId": 94}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 23, 2026 20:56
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Power Grid — Rulebook (corpus doc 94) | b. Pass the auction | p.5 | 0.032018 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Power Grid — Rulebook (corpus doc 94) | Important rules to follow: | p.4 | 0.029287 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Power Grid — Rulebook (corpus doc 94) | b. Pass the auction | p.5 | 0.029206 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Power Grid — Rulebook (corpus doc 94) | Phase 4: Building Houses | p.12 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Power Grid — Rulebook (corpus doc 94) | The 3 Steps of the Game | p.8 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 119 |
| #6 | RULEBOOK Power Grid — Rulebook (corpus doc 94) | Playing the game | p.4 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Power Grid — Rulebook (corpus doc 94) | The 3 Steps of the Game | p.7 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Power Grid — Rulebook (corpus doc 94) | a. Choose a power plant for auction | p.4 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Power Grid — Rulebook (corpus doc 94) | b. Pass the auction | p.5 | no quote on the wire |
| [2] | RULEBOOK Power Grid — Rulebook (corpus doc 94) | Important rules to follow: | p.4 | no quote on the wire |
| [3] | RULEBOOK Power Grid — Rulebook (corpus doc 94) | b. Pass the auction | p.5 | no quote on the wire |
| [4] | RULEBOOK Power Grid — Rulebook (corpus doc 94) | Phase 4: Building Houses | p.12 | no quote on the wire |
| [5] | RULEBOOK Power Grid — Rulebook (corpus doc 94) | b. Pass the auction | p.5 | no quote on the wire |
| [6] | RULEBOOK Power Grid — Rulebook (corpus doc 94) | Important rules to follow: | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 239 ms · first delta n/a · total 9695 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 239 ms · ask 9447 ms · gateway work 9695 ms · total 9695 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 25), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.