RuleSage cited table rulings
← Scythe

You asked

When does the game end?

Answered counted as answered

The game immediately ends when a player places their 6th star [1], [2].

[1] RULEBOOK Scythe — Rulebook · p.28 · GAME END AND SCORING
[2] RULEBOOK Scythe — Rulebook · p.31 · HIGHLIGHTED RULES
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 232 ms · ask 8109 ms · total 8351 ms
single-flight (PR-5)
queued 0 ms · generation 8351 ms
retrieval refs (raw)
[{"page": 28, "score": 0.031754, "snippet": "DELAY OF GAME: Because of the various end-game scoring categories and their connection to popularity, it's difficult for players to determine who is in the lead (this is intentional). However, it is possible for a player to interrupt the game to calculate the final score for each player as they plan", "headingPath": "VARIANT", "sharpsignalDocId": 44}, {"page": 28, "score": 0.031746, "snippet": "Accumulate your final fortune-coins you had before the game end was triggered plus end-game coins-to determine the winner. You should have a mound of coins in front of you before announcing the total to the other players. To determine how many coins you earn for each of the three scoring categories,", "headingPath": "END-GAME SCORING", "sharpsignalDocId": 44}, {"page": 31, "score": 0.031099, "snippet": "All resources, units, or structures gained from an encounter card go on the territory where the encounter occurred. Benefits gained from encounters do not trigger Recruit Ongoing Bonuses. FACTORY: Only characters may claim Factory cards (1 per player). Actions taken on Factory cards do not trigger R", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 28, "score": 0.030478, "snippet": "The game immediately ends when a player places their 6th star token, even if they have other things they could do that turn or other things would happen afterwards.", "headingPath": "GAME END AND SCORING", "sharpsignalDocId": 44}, {"page": 1, "score": 0.030118, "snippet": "The goal is to have the greatest fortune at the end of the game; a typical winning fortune is around $75. You can accumulate coins during the game, but you will earn most of them during end-game scoring in the following three categories: Every star token placed Every territory controlled Every 2 res", "headingPath": "GOAL", "sharpsignalDocId": 44}, {"page": 28, "score": 0.03009, "snippet": "The first time you play Scythe, we recommend that you run a sample scoring round during the game so players have a feel for the actual end-game scoring in advance. After any player places their first star, pause the game to let players calculate their current score. This is just for the sake of exam", "headingPath": "SAMPLE SCORING ROUND", "sharpsignalDocId": 44}, {"page": 29, "score": 0.029851, "snippet": "COINS IN HAND: The coins you accumulated during the game count for end-game scoring. EVERY STAR TOKEN PLACED: Gain coins for every star token you placed during the game. EVERY TERRITORY CONTROLLED: Gain coins for every territory you control (including lakes). Home bases aren't territories. You contr", "headingPath": "SCORING CATEGORIES", "sharpsignalDocId": 44}, {"page": 23, "score": 0.029236, "snippet": "Both players reveal their Power Dials and selected combat cards simultaneously. The value provided by any combat cards provides an additional bonus to the power you spend from the Power Track as indicated on your Power Dial. The player with the highest total power wins the combat (ties go to the att", "headingPath": "REVEAL", "sharpsignalDocId": 44}]
citations (raw)
[{"page": 28, "quote": null, "headingPath": "GAME END AND SCORING", "sharpsignalDocId": 44}, {"page": 31, "quote": null, "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 23, 2026 20:57

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Scythe — Rulebook (corpus doc 44) VARIANT p.28 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Scythe — Rulebook (corpus doc 44) END-GAME SCORING p.28 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Scythe — Rulebook (corpus doc 44) HIGHLIGHTED RULES p.31 0.031099 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Scythe — Rulebook (corpus doc 44) GAME END AND SCORING p.28 0.030478 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 164
#5 RULEBOOK Scythe — Rulebook (corpus doc 44) GOAL p.1 0.030118 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Scythe — Rulebook (corpus doc 44) SAMPLE SCORING ROUND p.28 0.03009 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Scythe — Rulebook (corpus doc 44) SCORING CATEGORIES p.29 0.029851 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Scythe — Rulebook (corpus doc 44) REVEAL p.23 0.029236 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Scythe — Rulebook (corpus doc 44) GAME END AND SCORING p.28 no quote on the wire
[2] RULEBOOK Scythe — Rulebook (corpus doc 44) HIGHLIGHTED RULES p.31 no quote on the wire
timing split
retrieval 232 ms · first delta n/a · total 8351 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 232 ms · ask 8109 ms · gateway work 8351 ms · total 8351 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.