RuleSage cited table rulings
← Dominion

You asked

How do estates work?

Answered counted as answered

1. Estates are part of the Base cards [1]. 2. Players use 8 copies of Estate for a 2-player game, or 12 copies for 3-4 players [1]. 3. They are part of a player's starting deck, which also includes 3 Estates and 7 Coppers [1]. 4. At the start of the game, the deck is a "small sad collection of Estates and Coppers" [2].

[1] RULEBOOK Dominion — Rulebook · p.3 ·
[2] RULEBOOK Dominion — Rulebook · p.1 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 223 ms · ask 7020 ms · total 7252 ms
single-flight (PR-5)
queued 0 ms · generation 7252 ms
retrieval refs (raw)
[{"page": 1, "score": 0.016393, "snippet": "You are a monarch, like your parents before you - a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes...dreams! You want a bigger and more pleasant kingdom, with more rivers, and a wider variety of trees. You want a Dominion! In all directions l", "headingPath": "", "sharpsignalDocId": 102}, {"page": 13, "score": 0.016129, "snippet": "Moat does not stop anything an Attack does to other players, or for the player who played it; it just protects you personally. Moat can also be played on your turn for +2 Cards. If multiple Attacks are played on a turn or in a round of turns, you may reveal Moat for as many of them as you want. Mone", "headingPath": "1st turn", "sharpsignalDocId": 102}, {"page": 6, "score": 0.015873, "snippet": "The game ends at the end of a turn, if either the Province pile is empty, or any three or more Supply piles are empty (any piles at all, including Kingdom cards, Curses, Copper, etc.). Take all of your cards - from your hand, deck, discard pile, play area, and even set aside cards - and sort them fo", "headingPath": "treasure_2nd02.indd 1", "sharpsignalDocId": 102}, {"page": 13, "score": 0.015625, "snippet": "Laboratory: You draw 2 cards and get +1 Action. Library: You look at cards one at a time, putting each one into your hand or setting it aside, until you have 7 cards in hand; then you discard the set aside cards. If you shuffle in the middle of doing this, you do not shuffle in the set aside cards. ", "headingPath": "1st turn", "sharpsignalDocId": 102}, {"page": 7, "score": 0.015385, "snippet": "When this happens, it just adds to the number of Action cards you can play; you finish resolving the current card before actually playing more Action cards. Actions are only usable in the Action phase. When you have multiple Actions, it can be helpful to say the number out loud to remember it. Some ", "headingPath": "\"+1 Action\" - You may play an additional Action card this turn.", "sharpsignalDocId": 102}, {"page": 4, "score": 0.015152, "snippet": "The increase happens right then, but you do not play the next Action card until completely finishing the first one. Some cards give \"+2 Actions\"; that means you can play two more Action cards that turn. So, for example, if you play Militia, which does not give +Actions, you resolve Militia and are d", "headingPath": "", "sharpsignalDocId": 102}, {"page": 7, "score": 0.014925, "snippet": "Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply. Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile. You do not play a card", "headingPath": "\"Gain a card\" - Take a card from the Supply and put it into your discard pile.", "sharpsignalDocId": 102}, {"page": 15, "score": 0.014706, "snippet": "Biggest Money: Artisan, Harbinger, Laboratory, Mine, Moneylender · Bank, Grand Market, Mint, Royal Seal, Venture The King's Army: Bureaucrat, Council Room, Merchant, Moat, Village · Expand, Goons, King's Court, Rabble, Vault The Good Life: Artisan, Bureaucrat, Cellar, Gardens, Village · Contraband, ", "headingPath": "Dominion & Prosperity:", "sharpsignalDocId": 102}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 102}, {"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 102}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 26, 2026 19:21

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dominion — Rulebook (corpus doc 102) p.1 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Dominion — Rulebook (corpus doc 102) 1st turn p.13 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Dominion — Rulebook (corpus doc 102) treasure_2nd02.indd 1 p.6 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Dominion — Rulebook (corpus doc 102) 1st turn p.13 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Dominion — Rulebook (corpus doc 102) "+1 Action" - You may play an additional Action card this turn. p.7 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Dominion — Rulebook (corpus doc 102) p.4 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Dominion — Rulebook (corpus doc 102) "Gain a card" - Take a card from the Supply and put it into your discard pile. p.7 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Dominion — Rulebook (corpus doc 102) Dominion & Prosperity: p.15 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dominion — Rulebook (corpus doc 102) p.3 no quote on the wire
[2] RULEBOOK Dominion — Rulebook (corpus doc 102) p.1 no quote on the wire
timing split
retrieval 223 ms · first delta n/a · total 7252 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 223 ms · ask 7020 ms · gateway work 7252 ms · total 7252 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 33), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.