RuleSage cited table rulings
← Everdell

You asked

How does the cemetery work?

Answered counted as answered

When you place a worker in the Cemetery, you perform the following actions: 1. Reveal 4 cards from either the draw pile or the discard pile [1]. 2. Play 1 of those cards for free [1]. 3. Discard the remaining revealed cards [1]. Additionally, your worker must stay in the Cemetery permanently [1]. The Cemetery can have a maximum of 2 workers, but the second spot is only available if you have an Undertaker in your city [1][2].

[1] RULEBOOK Everdell — Rulebook · p.20 · CONSTRUCTIONS
[2] RULEBOOK Everdell — Rulebook · p.19 · CRITTERS

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 217 ms · ask 6894 ms · total 7122 ms
single-flight (PR-5)
queued 0 ms · generation 7122 ms
retrieval refs (raw)
[{"page": 20, "score": 0.016393, "snippet": "Castle: At game end, worth 1 point for each Common Construction in your city. Cemetery: When you place a worker here, reveal 4 cards from the draw pile or discard pile and play 1 of them for free. Discard the others. Your worker must stay here permanently. Cemetery may only have up to 2workers on it", "headingPath": "CONSTRUCTIONS", "sharpsignalDocId": 63}, {"page": 14, "score": 0.016129, "snippet": "When you have reached the end of autumn and cannot perform any more actions (or do not wish to), you have finished the game and must pass. If a player has passed, they cannot be given any cards or resources. If cards or resources have to be given to a player and all other players have passed, discar", "headingPath": "ENO GAME", "sharpsignalDocId": 63}, {"page": 3, "score": 0.015873, "snippet": "In Everdell, you will be deploying workers to various locations on the board in order to gather resources, which you will use to play cards faceup in front of you, forming your own woodland city. Each turn you will perform only one of three possible actions: Place a Worker Play a Card Prepare for Se", "headingPath": "OVERVIEW", "sharpsignalDocId": 63}, {"page": 9, "score": 0.015625, "snippet": "The Haven location is a shared space. There is no limit to the amount of workers that may be placed on it, even of the same color. By going here, you may discard any number of cards from your hand, and gain 1 of any resource for every 2 cards you discard. Note: The discard pile is facedown.", "headingPath": "HAVEN", "sharpsignalDocId": 63}, {"page": 8, "score": 0.015385, "snippet": "These are varied and generally more powerful locations that you can visit. In a two or three-player game, there is room for only 1 worker on each Forest location. The location spots with the symbol are only available in a four-player game. However, you may not place 2 of your own workers on a single", "headingPath": "FOREST LOCATIONS", "sharpsignalDocId": 63}, {"page": 11, "score": 0.015152, "snippet": "When a card is played, follow this sequence of actions, when applicable: Use \"card playing ability\" (Dungeon, Judge, Innkeeper, etc). If the card comes from the Meadow, replenish the Meadow. Pay resources or use occupied token. Place the newly played card in your city. (If the played card effect rem", "headingPath": "TIMING", "sharpsignalDocId": 63}, {"page": 21, "score": 0.014925, "snippet": "Palace: At game end, worth 1 point for each Unique Construction in your city, including this Palace. Post Office: When you place a worker here, give an opponent 2 cards fror your hand and then discard any amount of cards froryour hand thatyouwant. You must be able to give the 2 cards in order to pla", "headingPath": "CONSTRUCTIONS", "sharpsignalDocId": 63}, {"page": 13, "score": 0.014706, "snippet": "When preparing for the next season, new workers from the Ever Tree join your growing city. Gain the corresponding worker(s) and activate the next season's listed bonus. In spring, you gain 1 new worker and activate all green Production cards in your city in any order you choose.", "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 63}]
citations (raw)
[{"page": 20, "quote": null, "headingPath": "CONSTRUCTIONS", "sharpsignalDocId": 63}, {"page": 19, "quote": null, "headingPath": "CRITTERS", "sharpsignalDocId": 63}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 26, 2026 19:24

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Everdell — Rulebook (corpus doc 63) CONSTRUCTIONS p.20 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Everdell — Rulebook (corpus doc 63) ENO GAME p.14 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Everdell — Rulebook (corpus doc 63) OVERVIEW p.3 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Everdell — Rulebook (corpus doc 63) HAVEN p.9 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 291
#5 RULEBOOK Everdell — Rulebook (corpus doc 63) FOREST LOCATIONS p.8 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Everdell — Rulebook (corpus doc 63) TIMING p.11 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Everdell — Rulebook (corpus doc 63) CONSTRUCTIONS p.21 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Everdell — Rulebook (corpus doc 63) PREPARE FOR SEASON p.13 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 279

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Everdell — Rulebook (corpus doc 63) CONSTRUCTIONS p.20 no quote on the wire
[2] RULEBOOK Everdell — Rulebook (corpus doc 63) CRITTERS p.19 no quote on the wire
timing split
retrieval 217 ms · first delta n/a · total 7122 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 217 ms · ask 6894 ms · gateway work 7122 ms · total 7122 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 10), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.