You asked
How do I setup the game?
Answered counted as answeredAsked with: Pagan: Fate of Roanokebg-319910-en-1e
The sage rests. The game continues.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 117 ms · ask 5117 ms · total 5238 ms
- single-flight (PR-5)
- queued 0 ms · generation 5238 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 6, "score": 0.04918, "snippet": "♦ Decide who will play as the Witch and who will play as the Hunter. ♦ The Witch receives 3 Action pawns (2 ¨ and 1 ≈ ), the Witch player board as well as the green Influence disc. ♦ The Hunter takes 3 Action pawns ( ® ) , the Hunter player board and the red Influence disc. ♦ Place the 3 part villag", "headingPath": "Game Setup", "sharpsignalDocId": 507}, {"page": 22, "score": 0.032258, "snippet": "If there are Enchantments in play on the Enchantment board, you may spend an action to lift an Enchantment. To do so, place one of your Action pawns on the “Lift Enchantment” spot and pay the cost listed next to the action symbol on the Enchantment. Then discard the Enchantment and slide any Enchant", "headingPath": "", "sharpsignalDocId": 507}, {"page": 22, "score": 0.031746, "snippet": "As the Hunter, you have 5 additional Actions available through your player board. You may activate any ready Location on your player board by placing an Action pawn on the Location . Some Locations require that you pay a cost for the activation to take effect. If you can't pay the cost, you may not ", "headingPath": "Hunter Actions · Activate Location · 1. Carry out I -card effect Lift Enchantment", "sharpsignalDocId": 507}, {"page": 22, "score": 0.03125, "snippet": "+1 @ +2 @ !: Draw 3 C. Study 2L ! 0022+S- When visiting a villager, the Witch may draw 1 C if there is at least 1 f on that villager. This is done after converting s to f. Entranced 3M 0039 2 i +S- The Hunter may not distribute more than 1 c when visiting a villager. Obscuring Mist 1 M 0041 1 c +S- ", "headingPath": "", "sharpsignalDocId": 507}, {"page": 16, "score": 0.030769, "snippet": "Hunter © å © å © å Visit a Villager 1. Carry out I-card effect 2. Gain 1 e (if villager has at least 3 c on it) 3. Distribute c 4. Use villager skill Activate Ready Location Raid Villager Place Action pawn on ready villager and pay 3 c from villagers of the same color. Remove 1 f or all s from that ", "headingPath": "", "sharpsignalDocId": 507}, {"page": 18, "score": 0.030303, "snippet": "Place an Action pawn on a ready villager, to distribute Secrets for the Witch or Clues for the Hunter and use the villager's skill. This action has different steps for the Witch and the Hunter players, as can be seen on the player boards, and is carried out in the following order: If there is an Inv", "headingPath": "Visiting a Villager · 1. Trigger Investigation Card · 2. Convert Secrets (Witch) · 3. Distribute Assets · 2. Gain Evidence Tokens (Hunter)", "sharpsignalDocId": 507}, {"page": 10, "score": 0.029851, "snippet": "Pagan includes a variety of card types. You play cards by visiting a villager with a 'play' action or by using a 'play' effect of another card or board item. When you play a card with a one-time effect - i. e. Charms or Events , apply the card effect immediately. Then place the card in your discard ", "headingPath": "Cards · Anatomy of a Card", "sharpsignalDocId": 507}, {"page": 9, "score": 0.029412, "snippet": "Beau Johnson Gain 2 @. Voluntary Recluses Beau Johnson Gain 2 @. Voluntary Recluses Visit a Villager 1. Carry out I-card effect 2. Gain 1 e (if villager has at least 3 c on it) 3. Distribute c 4. Use villager skill Activate Ready Location Raid Villager Place Action pawn on ready villager and pay 3 c", "headingPath": "", "sharpsignalDocId": 507}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 507}, {"page": 11, "quote": null, "headingPath": "Faction name · Villager Cards · Suspect Cards", "sharpsignalDocId": 507}, {"page": 11, "quote": null, "headingPath": "", "sharpsignalDocId": 507}, {"page": 28, "quote": null, "headingPath": "Deckbuilding · Rules", "sharpsignalDocId": 507}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 507 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 507 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.84111 of 1007 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Aug 19, 2026 11:40 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Game Setup | p.6 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | p.22 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Hunter Actions · Activate Location · 1. Carry out I -card effect Lift Enchantment | p.22 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | p.22 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | p.16 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Visiting a Villager · 1. Trigger Investigation Card · 2. Convert Secrets (Witch) · 3. Distribute Assets · 2. Gain Evidence Tokens (Hunter) | p.18 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Cards · Anatomy of a Card | p.10 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | p.9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 51 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Game Setup | p.6 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Faction name · Villager Cards · Suspect Cards | p.11 | #11 | 0.027237 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | 1. Carry out I -card effect Lift Enchantment · Exonerate Villager · 1. Carry out I -card effect 2. Gain 1 e Evoufs Requires 3 c on target, ready villager, and at least Raid Villager · Remove 1 f or all s Raid Villager · Gain 2 i or Draw 1 card or Lift Enchantment Eliminate Villager · Eliminate Villager Ready a Villager | p.23 | #24 | 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Ready a Villager | p.20 | #17 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Deckbuilding · Rules | p.28 | #20 | 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Action phase · A. Villager action · B. Player board action | p.9 | #14 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | p.27 | #10 | 0.028034 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #8 | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | p.11 | #12 | 0.027119 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Game Setup | p.6 | no quote on the wire |
| [2] | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Faction name · Villager Cards · Suspect Cards | p.11 | no quote on the wire |
| [3] | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | p.11 | no quote on the wire | |
| [4] | RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) | Deckbuilding · Rules | p.28 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 117 ms · first delta 3548 ms · total 5238 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 117 ms · ask 5117 ms · gateway work 5238 ms · total 5238 ms
- tokens in (the prompt the answerer read)
- 2847
- tokens out (what the answerer generated)
- 337
- tok/sec
- 204.2 tok/sec — 337 output tokens in 1.650 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
- answerer host (measured by rulesage)
- reachable (for 23h, checked 6s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 438), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.