You asked
How do I play?
Answered counted as answeredAsked with: Under Falling Skiesbg-306735-en-1e
The table has its answer — dice up.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 73 ms · ask 4159 ms · total 4233 ms
- single-flight (PR-5)
- queued 0 ms · generation 4233 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 14, "score": 0.04918, "snippet": "At the beginning of the campaign, take a sheet from the score pad and fold it to make your campaign notebook. Make up a campaign name and write it at the top of the first page, as shown in the illustration. As explained on the preceding page, randomly create two piles and choose one to be your first", "headingPath": "sTarTing The camPaign · removing or saving comPonenTs · seTTing ThreaT level", "sharpsignalDocId": 364}, {"page": 15, "score": 0.048131, "snippet": "The components in the campaign can also be used to spice up standalone games, allowing you to build your own battle. Choose any city, damaged or undamaged. Choose any scenario, or play without one. You can play with any team of characters or none at all. You can play with characters upgraded, not up", "headingPath": "Spice up your Standalone Game · DifficulTy · a Game by tomáš uhlíŘ", "sharpsignalDocId": 364}, {"page": 13, "score": 0.047875, "snippet": "Under Falling Skies can also be played as a fourchapter campaign. It usually lasts about 10 games. The campaign is fully replayable, and you will discover new combinations every time. The four chapters are designed to be revealed gradually, telling a story as you play through the campaign. They are", "headingPath": "campaiGn · chaPTer Briefing · choose your BaTTle · scenarios · characTers", "sharpsignalDocId": 364}, {"page": 10, "score": 0.046402, "snippet": "Congratulations on playing your first game of Under Falling Skies! Now we'll look at some new elements. The cities will give your games variety, even before you start the campaign. You can flip over sky tiles to increase the challenge. And robots will give you a new trick for running your base effic", "headingPath": "full Game · ThreaT level · ciTies · DamageD ciTy", "sharpsignalDocId": 364}, {"page": 3, "score": 0.045037, "snippet": "fi B A B drop points - Place this tile at the top. mothership tile 5 purple ships - Place one purple ship on each drop point. 4 white ships - Set the white ships off to one side. These are additional ships that may spawn during play. 4 sky tiles - Place sky tiles in this order, with darker tiles on ", "headingPath": "", "sharpsignalDocId": 364}, {"page": 4, "score": 0.030769, "snippet": "Your goal is to get your research marker to the top of the research track before the aliens destroy your city. You lose if your damage marker reaches the bottom of its track or if the mothership descends to the row marked with a skull. Each round of the game has three phases: 1 Dice Phase: Place dic", "headingPath": "Gameplay · 1 Dice Phase · The excavaTor", "sharpsignalDocId": 364}, {"page": 16, "score": 0.030303, "snippet": "Please do not dump out everything in this box. The game has been carefully packed with a fourchapter campaign at the bottom. Remove the starting components at the top. Leave the campaign in the box for now.", "headingPath": "Supporting Artists:", "sharpsignalDocId": 364}, {"page": 16, "score": 0.029851, "snippet": "CAMPAIGN Leave this in the box for now. STARTING COMPONENTS Everything you need for a standard game. Please do not dump out everything in this box. The game has been c arefully packed with a fourc hapter campaign at the bottom. Remove the starting components at the top. Leave the campaign in the bo", "headingPath": "", "sharpsignalDocId": 364}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Gameplay · 1 Dice Phase · The excavaTor", "sharpsignalDocId": 364}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 364}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 364}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 364 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 364 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.88705 of 1514 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Aug 19, 2026 14:42 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | sTarTing The camPaign · removing or saving comPonenTs · seTTing ThreaT level | p.14 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | Spice up your Standalone Game · DifficulTy · a Game by tomáš uhlíŘ | p.15 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | campaiGn · chaPTer Briefing · choose your BaTTle · scenarios · characTers | p.13 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | full Game · ThreaT level · ciTies · DamageD ciTy | p.10 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | p.3 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | Gameplay · 1 Dice Phase · The excavaTor | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | Supporting Artists: | p.16 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 207 |
| #8 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | p.16 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | Spice up your Standalone Game · DifficulTy · a Game by tomáš uhlíŘ | p.15 | #2 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | sTarTing The camPaign · removing or saving comPonenTs · seTTing ThreaT level | p.14 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | full Game · ThreaT level · ciTies · DamageD ciTy | p.10 | #4 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | p.1 | #15 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #5 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | p.2 | #13 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #6 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | Gameplay · 1 Dice Phase · The excavaTor | p.4 | #6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | campaiGn · chaPTer Briefing · choose your BaTTle · scenarios · characTers | p.13 | #3 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | p.3 | #5 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | Gameplay · 1 Dice Phase · The excavaTor | p.4 | no quote on the wire |
| [2] | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | p.3 | no quote on the wire | |
| [3] | RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 73 ms · first delta 1641 ms · total 4233 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 73 ms · ask 4159 ms · gateway work 4233 ms · total 4233 ms
- tokens in (the prompt the answerer read)
- 2869
- tokens out (what the answerer generated)
- 527
- tok/sec
- 205.9 tok/sec — 527 output tokens in 2.560 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 5s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 293), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.