RuleSage cited table rulings
← Descent: Journeys in the Dark (Second Edition)

You asked

When does the game end?

Answered counted as answered

Asked with: Descent: Journeys in the Dark (Second Edition)bg-104162-en-1e · Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrmbg-129423-en-1e

The game ends in the following ways:
* A single quest ends when one side meets the victory condition of the last encounter.[1]
* A session ends when players decide to end the current session, which can occur after the Shopping step of the Campaign phase.[2]
* A campaign ends in an exciting quest known as the Finale, which is played after completing three Act II quests.[3]
[1] RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook · p.18 · Lava · Quests · Two-player Game
[2] RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook · p.19 · Ending a Session
[3] RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook · p.22 · Act II · Finale

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 121 ms · ask 4170 ms · total 4303 ms
single-flight (PR-5)
queued 0 ms · generation 4303 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 19, "score": 0.04918, "snippet": "Since a campaign can take up to 20 hours to complete, it is intended to be played over the course of several game sessions. When the time comes to end the current session, players should record all important information on the Campaign sheet (see 'Record-Keeping and Storage' on page 21). A good time", "headingPath": "Ending a Session", "sharpsignalDocId": 369}, {"page": 22, "score": 0.047883, "snippet": "After completing the Interlude, the campaign transitions to Act II. From now on, players choose quests from among the Act II options and prepare themselves for the Finale. Immediately after completing the Interlude, follow these steps: Return the Act I Monster and Lieutenant cards to the box and ret", "headingPath": "Act II · Finale", "sharpsignalDocId": 369}, {"page": 18, "score": 0.047875, "snippet": "Lava spaces are defined by a yellow line surrounding them. A figure entering a space containing lava immediately suffers one damage. Any figure that ends its turn in a lava space is immediately defeated. Heroes that are defeated in this way place their hero token in the nearest empty space (from whe", "headingPath": "Lava · Quests · Two-player Game", "sharpsignalDocId": 369}, {"page": 21, "score": 0.043283, "snippet": "THE SHADOW RUNE QUEST LOG Included in this game is a pad of Campaign sheets with which you can track the results of 'The Shadow Rune' campaign. As players complete quests, they mark who won each quest on the quest log side of the Campaign sheet. All Act I quests correspond with certain Act II quests", "headingPath": "Record-Keeping and Storage", "sharpsignalDocId": 369}, {"page": 7, "score": 0.03101, "snippet": "Revive a Hero: The hero restores health to a knocked out hero in an adjacent space. Open or Close a Door: The hero opens or closes one adjacent door. Special: Different cards or quests may provide heroes with unique actions to perform. These actions are either clearly stated 'as an action' or noted ", "headingPath": "Hero Turn Summary", "sharpsignalDocId": 369}, {"page": 20, "score": 0.030536, "snippet": "After each quest of a campaign, there is a Campaign phase during which players may make decisions on how to upgrade their heroes and prepare for the next quest. It is important to note that most quests have two encounters and the Campaign phase does not take place until the entire quest is finished.", "headingPath": "The Campaign Phase", "sharpsignalDocId": 369}, {"page": 16, "score": 0.030077, "snippet": "Monsters are the overlord's primary weapon against heroes and the tools used to complete his objective. Each type of monster has a Monster card associated with that monster type. Monsters are placed and activated in GROUPS . The size of the monster group is determined by the number of heroes in the ", "headingPath": "Monsters", "sharpsignalDocId": 369}, {"page": 21, "score": 0.029631, "snippet": "After spending experience points and shopping, players now select the next quest. In most cases, the winner of the previous quest will choose the next quest from among those available to them (see 'Record-Keeping and Storage' on page 21). Quests are divided into Act I and Act II quests, and the play", "headingPath": "CHOOSE NEXT QUEST", "sharpsignalDocId": 369}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 18, "quote": null, "headingPath": "Lava · Quests · Two-player Game", "sharpsignalDocId": 369}, {"page": 19, "quote": null, "headingPath": "Ending a Session", "sharpsignalDocId": 369}, {"page": 22, "quote": null, "headingPath": "Act II · Finale", "sharpsignalDocId": 369}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 369 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 369 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90625 of 320 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 19, 2026 17:03 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Ending a Session p.19 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Act II · Finale p.22 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Lava · Quests · Two-player Game p.18 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Record-Keeping and Storage p.21 0.043283 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Hero Turn Summary p.7 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) The Campaign Phase p.20 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Monsters p.16 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) CHOOSE NEXT QUEST p.21 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) Secret Room Example p.6 #13 0.024826 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text guaranteed a slot by the base-rulebook floor
#2 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Ending a Session p.19 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Introduction · Game Overview · Object of the Game p.2 #9 0.028718 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Defeated · KNOCKED OUT p.15 #19 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Large Monsters p.16 #33 0.011236 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Act II · Finale p.22 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Hero Turn Summary p.7 #28 0.012195 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Lava · Quests · Two-player Game p.18 #3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Lava · Quests · Two-player Game p.18 no quote on the wire
[2] RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Ending a Session p.19 no quote on the wire
[3] RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) Act II · Finale p.22 no quote on the wire
timing split
retrieval 121 ms · first delta 3816 ms · total 4303 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 121 ms · ask 4170 ms · gateway work 4303 ms · total 4303 ms
tokens in (the prompt the answerer read)
3583
tokens out (what the answerer generated)
92
tok/sec
204.4 tok/sec — 92 output tokens in 0.450 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 298), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.