RuleSage cited table rulings
← Star Wars: Outer Rim

You asked

How do I setup the game?

Answered counted as answered

Asked with: Star Wars: Outer Rimbg-271896-en-1e

Standard Setup
1. Build Map: Use map tiles to build the map.[1]
2. Set Up Patrol Tokens: Sort patrol tokens by level (the white dots on the back).[1]
3. Place level-1 tokens faceup on the navpoint space (yellow circle) adjacent to the endcap space with a matching faction icon.[1]
4. Create four stacks of facedown tokens (one for each faction) by arranging tokens in numerical order by level, with the level-4 token on the bottom and the level-2 token on the top.[1]
5. Place each stack of tokens on the endcap space that has a matching faction icon.[1]
6. Set Up Contacts: Gather all contact tokens facedown and mix them together to randomize them.[1]
7. Place one contact token facedown on each contact space on the map, ensuring the color and number of pips on the space match those on the token.[1]
8. Create Token Supply: Separate the credit, damage, and goal tokens into piles, placing them within easy reach of all players.[1]
9. Choose Characters: Each player rolls all six dice; the player who rolled the most <0xEF><0x93><0xA4> and <0xEF><0x93><0xA5> results is the first player.[2][3]
10. Starting with the first player and proceeding clockwise, each player chooses a character and receives: a character card with "Personal Goal" side faceup, a matching character standee, a player board with a plastic fame marker in the "0" space of the fame track, 4 reputation tokens (one of each faction) placed on the player board's reputation tracks covering the faction's icon, 1 starter ship sheet (flipped to either the G9 Rigger or the G-1A Starfighter), 1 reference card, and credit tokens.[2][3][4]
11. Starting with the first player and proceeding clockwise, players receive 4,000, 6,000, 8,000, and 10,000 credits respectively.[2][3][4]
12. Character Setup: Players simultaneously follow the setup instructions at the bottom of their character card.[2][4]
13. Each player takes the databank card specified on their character card; if labeled "Cargo," they place it above their ship sheet in the "Cargo" slot, otherwise, they place it below their player board in a "Job or Bounty" slot.[2][4]
14. Each player places their character standee on the map on the starting planet listed on the drawn databank card.[2][4]
15. If setup instructions provide reputation, the player moves the listed faction's reputation token to the specified space.[2][4]
16. Set Up Decks and Sheets: Separate market cards into six different decks according to their card backs, shuffle each, and place them facedown in a row below the map, then reveal the top card of each deck and place it faceup.[2][4]
17. Separate encounter cards into seven different decks by card back, shuffle each, and place them facedown next to the map near their corresponding planets.[2][4]
18. Keep the databank deck in order and within easy reach of all players.[2][5][4]
19. Keep unused ship sheets in a pile out of the way to serve as the supply of unused ships.[2][5][4]
20. Shuffle each deck and place them facedown next to the map, near their corresponding planets.[6]
Modular Map Option Setup
1. If all players agree, take all 6 map tiles and randomize them in a facedown stack.[7]
2. Flip over the top tile and attach it to the Rebel and Syndicate patrol endcap.[7]
3. One at a time, draw a map tile and connect it to the previously drawn tile.[7]
4. Connect the Hutt and Imperial endcap to the last tile placed to finish the map.[7]
Single-Player Game Setup
1. Perform the normal steps of setup with the following changes:[7]
2. Set up all components for the AI as if they were a player.[7]
3. After choosing your character, choose a character to play against that starts the game with databank card #91 or #92.[7]
4. The AI player chooses the G9 Rigger as its starting ship.[7]
5. You are the first player.[7]
6. You gain 4,000 credits and the AI gains 6,000 credits as normal during step 5.[7]
7. Follow the setup instructions on the AI player'
[1] RULEBOOK Star Wars: Outer Rim — Rulebook · p.4 · SETUP
[2] RULEBOOK Star Wars: Outer Rim — Rulebook · p.5 · SETUP
[3] RULEBOOK Star Wars: Outer Rim — Rulebook · p.5
[4] RULEBOOK Star Wars: Outer Rim — Rulebook · p.5
[5] RULEBOOK Star Wars: Outer Rim — Rulebook · p.5
[6] RULEBOOK Star Wars: Outer Rim — Rulebook · p.5 · SETUP
[7] RULEBOOK Star Wars: Outer Rim — Rulebook · p.14 · MODULAR MAP OPTION · SINGLE-PLAYER GAME · Setup

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 271 ms · ask 8538 ms · total 8814 ms
single-flight (PR-5)
queued 0 ms · generation 8814 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048412, "snippet": "Perform the following steps before playing the game. If playing a single-player game, there are some additional steps you need to follow (explained on pages 14-15). Build Map: Use map tiles to build the map as shown below: Kessel Ord Mantell Set Up Patrol Tokens: Sort the patrol tokens by level (the", "headingPath": "SETUP", "sharpsignalDocId": 329}, {"page": 14, "score": 0.047643, "snippet": "For experienced players who like having to adapt their strategies, this option can be used to create a wide range of different maps. Before setup, if all players agree to use this option, perform the following steps instead of using the map on page 4. Take all 6 map tiles, and randomize them in a fa", "headingPath": "MODULAR MAP OPTION · SINGLE-PLAYER GAME · Setup", "sharpsignalDocId": 329}, {"page": 5, "score": 0.046751, "snippet": "Choose Characters: Each player rolls all six dice. The player who rolled the most  and  results is the first player. Starting with that player and proceeding clockwise around the table, each player chooses a character and receives the following components: STARTER SHIP a. 1 character card with 'Pe", "headingPath": "SETUP", "sharpsignalDocId": 329}, {"page": 5, "score": 0.046032, "snippet": "1 starter ship sheet, flipped to the side of their choice (either the G9 Rigger or the G-1A Starfighter) f. 1 reference card g. Credit tokens (the amount varies). Starting with the first player and proceeding clockwise, players receive: 4,000 credits, 6,000 credits, 8,000 credits, and 10,000 credits", "headingPath": "", "sharpsignalDocId": 329}, {"page": 14, "score": 0.045009, "snippet": "During the game, resolve your turn as normal. At the end of each of your turns, the AI player will take a turn. To resolve the AI player's turn, simply draw the top card of the AI deck and resolve it, starting at the top and proceeding downward. If instructed to 'do the first that applies,' resolve ", "headingPath": "Playing the Game · AI Player's Cards and Credits · AI Goals", "sharpsignalDocId": 329}, {"page": 5, "score": 0.030769, "snippet": "Shuffle each deck, and place them facedown next to the map, near their corresponding planets. c. Keep the databank deck in order, within easy reach of all players. d. Keep the unused ship sheets in a pile out of the way. This is the supply of unused ships, and players will be able to acquire these s", "headingPath": "", "sharpsignalDocId": 329}, {"page": 5, "score": 0.029851, "snippet": "You are now ready to begin playing the game.", "headingPath": "", "sharpsignalDocId": 329}, {"page": 5, "score": 0.029644, "snippet": "Shuffle each deck, and place them facedown next to the map, near their corresponding planets. Keep the databank deck in order, within easy reach of all players. Keep the unused ship sheets in a pile out of the way. This is the supply of unused ships, and players will be able to acquire these ships d", "headingPath": "SETUP", "sharpsignalDocId": 329}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 329}, {"page": 5, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 329}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 329}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 329}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 329}, {"page": 5, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 329}, {"page": 14, "quote": null, "headingPath": "MODULAR MAP OPTION · SINGLE-PLAYER GAME · Setup", "sharpsignalDocId": 329}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 329 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 329 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88050 of 3272 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 21, 2026 17:28 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) SETUP p.4 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) MODULAR MAP OPTION · SINGLE-PLAYER GAME · Setup p.14 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) SETUP p.5 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) p.5 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) Playing the Game · AI Player's Cards and Credits · AI Goals p.14 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 44
#8 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) SETUP p.5 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 59 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) MODULAR MAP OPTION · SINGLE-PLAYER GAME · Setup p.14 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) SETUP p.5 #8 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) SETUP p.5 #3 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) Playing the Game · AI Player's Cards and Credits · AI Goals p.14 #5 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) p.5 #12 0.026553 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) p.5 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) p.5 #4 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) SETUP p.4 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) SETUP p.4 no quote on the wire
[2] RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) SETUP p.5 no quote on the wire
[3] RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) p.5 no quote on the wire
[4] RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) p.5 no quote on the wire
[5] RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) p.5 no quote on the wire
[6] RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) SETUP p.5 no quote on the wire
[7] RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) MODULAR MAP OPTION · SINGLE-PLAYER GAME · Setup p.14 no quote on the wire
timing split
retrieval 271 ms · first delta 3689 ms · total 8814 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 271 ms · ask 8538 ms · gateway work 8814 ms · total 8814 ms
tokens in (the prompt the answerer read)
3564
tokens out (what the answerer generated)
1024
tok/sec
202.3 tok/sec — 1024 output tokens in 5.062 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 9s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 257), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.