RuleSage cited table rulings
← King of Tokyo

You asked

How do I play?

Answered counted as answered

Asked with: King of Tokyobg-70323-en-1e

To play King of Tokyo, follow these steps:
Setup
1. Each player chooses a Monster and takes his figure and Monster board.[1]
2. Set your Monster's Life Points to 10 and Victory Points to 0.[1]
3. Place the Tokyo board at the center of the table.[1]
4. For 2 to 4 players, use only Tokyo City; for 5 to 6 players, use both Tokyo City and Tokyo Bay.[1]
5. Shuffle the cards to form a deck and deal the first three cards face-up on the table next to the Tokyo board.[1]
6. Place the tokens nearby.[1]
7. Put the black dice at the center of the table and set the green ones aside.[1]
8. Form a pool with all the Energy cubes.[1]
Determining Turn Order
1. Each player rolls the 6 black dice.[2]
2. Whoever has the most specific dice results goes first; in case of a tie, players roll dice until one player has the greatest number of results.[2]
3. The game plays clockwise.[2]
Turn Sequence
1. Roll Dice: On your turn, you can roll the dice up of three times, and you can stop rolling at any time.[2] On the first Roll, roll the 6 black dice (and 1 or 2 green dice if you have a Power card that lets you roll them).[2] For the second Roll, you can set aside results you like and only roll the ones you don't like again.[2] For the third Roll, you can roll any dice you set aside again, along with any you still don't like.[2]
2. Resolve Dice: You can resolve your dice in any order, but you must resolve all of them.[2]
3. Enter Tokyo: If no one is in Tokyo, you must enter and place your Monster in Tokyo City; the first player must enter Tokyo City during this step.[3]
4. Buy Power cards: Whenever a Power card is revealed, you have the option of buying it immediately.[4]
5. End of turn: Certain Power card effects activate at the end of your turn; once you are done, pass the dice to the player on your left.[4] At the end of your turn, you can discard any Keep cards you have to gain their full cost in Energy.[5]
Winning the Game
The game ends at the end of a turn when a Monster reaches 20 Victory Points or if only one Monster remains.[6] The Monster who reaches 20 or is the last survivor is crowned King of Tokyo.[6]
[1] RULEBOOK King of Tokyo — Rulebook · p.3 · 28 tokens and 2 green dice · Setup
[2] RULEBOOK King of Tokyo — Rulebook · p.4 · Setup · Turn Overview · 1. Roll Dice · 2. Resolve Dice · victory points · Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) example
[3] RULEBOOK King of Tokyo — Rulebook · p.5 · 3. Enter Tokyo · NOTE · effects of tokyo to yo · Optional rule
[4] RULEBOOK King of Tokyo — Rulebook · p.6 · Example of a 5-player Game · example · 5. End of Turn
[5] RULEBOOK King of Tokyo — Rulebook · p.7
[6] RULEBOOK King of Tokyo — Rulebook · p.6 · End of Game · Glossary

One rule clearer, zero feelings hurt.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 186 ms · ask 5326 ms · total 5516 ms
single-flight (PR-5)
queued 0 ms · generation 5516 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048172, "snippet": "The game plays clockwise. Each player rolls the 6 black dice. Whoever has the most Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) results goes first. In case of tie, players roll dice until one player has the greatest number of Faces for dices (King of tokyo) (2 kinds o", "headingPath": "Setup · Turn Overview · 1. Roll Dice · 2. Resolve Dice · victory points · Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) example", "sharpsignalDocId": 182}, {"page": 5, "score": 0.047183, "snippet": "If no one is in Tokyo, you must enter and place your Monster in Tokyo City. You can only Yield when you lose rolled by a Monster. from No Monster starts the game in Tokyo. The first player must enter Tokyo City during this step. Once the game has 4 or fewer players, you must leave Tokyo Bay immediat", "headingPath": "3. Enter Tokyo · NOTE · effects of tokyo to yo · Optional rule", "sharpsignalDocId": 182}, {"page": 1, "score": 0.046898, "snippet": "King of TokyoKing of Tokyo is a game for 2 to 6 players where is a game for 2 to 6 players where you play as mutant monsters, rampaging robots, you play as mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic or even abominable aliens battling in a fun, chaotic atm", "headingPath": "", "sharpsignalDocId": 182}, {"page": 1, "score": 0.045956, "snippet": "King of Tokyo is a game for 2 to 6 players where you play as mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic atmosphere. Roll dice and choose your strategy: Will you attack your enemies? Heal your wounds? Improve your Monster? Stomp your path to victory! to be", "headingPath": "your mission: · Overview and Goal · willing to do anything to become King of Tokyo King of Tokyo .", "sharpsignalDocId": 182}, {"page": 4, "score": 0.044563, "snippet": "Monsters that are not in the same place as you lose 1 for each Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) rolled. If you are in Tokyo (Tokyo City or Tokyo Bay ) and you roll Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) , you wound all", "headingPath": "smash · heal", "sharpsignalDocId": 182}, {"page": 3, "score": 0.031746, "snippet": "u Each player chooses a Monster and takes his figure and Monster board. Set your Monster's Life Points ( ) to 10 and Victory Points ( ) to 0. Place the Tokyo board at v the center of the table, within easy access of every player. With 2 to 4 players: . use only Tokyo City With 5 to 6 players: Tokyo ", "headingPath": "28 tokens and 2 green dice · Setup", "sharpsignalDocId": 182}, {"page": 8, "score": 0.030303, "snippet": "1 2 3 4 5 6 7 8 Make your Make your monsters monsters evolveevolve for even for even more fun!more fun! Disguise Disguise themthem with with costume costume cards!cards! Collect Collect legendary Monsters!legendary Monsters! want some more? kingking ofof tokyotokyo onon BGA:BGA: • has all the fun of", "headingPath": "", "sharpsignalDocId": 182}, {"page": 7, "score": 0.030282, "snippet": "• If you reach 20 and reach 0 in the same turn because of a Power card, you are eliminated. You must survive your turn to win. If all Monsters are eliminated at the same time… everyone loses! • Power cards do not let Monsters gain above 10 , unless a keepkeep card says otherwise. MimicMimic Mimic co", "headingPath": "", "sharpsignalDocId": 182}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "28 tokens and 2 green dice · Setup", "sharpsignalDocId": 182}, {"page": 4, "quote": null, "headingPath": "Setup · Turn Overview · 1. Roll Dice · 2. Resolve Dice · victory points · Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) example", "sharpsignalDocId": 182}, {"page": 5, "quote": null, "headingPath": "3. Enter Tokyo · NOTE · effects of tokyo to yo · Optional rule", "sharpsignalDocId": 182}, {"page": 6, "quote": null, "headingPath": "Example of a 5-player Game · example · 5. End of Turn", "sharpsignalDocId": 182}, {"page": 7, "quote": null, "headingPath": "", "sharpsignalDocId": 182}, {"page": 6, "quote": null, "headingPath": "End of Game · Glossary", "sharpsignalDocId": 182}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 182 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 182 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89474 of 1729 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 22, 2026 01:40 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) Setup · Turn Overview · 1. Roll Dice · 2. Resolve Dice · victory points · Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) example p.4 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) 3. Enter Tokyo · NOTE · effects of tokyo to yo · Optional rule p.5 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) p.1 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) your mission: · Overview and Goal · willing to do anything to become King of Tokyo King of Tokyo . p.1 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) smash · heal p.4 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) 28 tokens and 2 green dice · Setup p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) p.7 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 21 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) p.1 #3 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) 28 tokens and 2 green dice · Setup p.3 #6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) 3. Enter Tokyo · NOTE · effects of tokyo to yo · Optional rule p.5 #2 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) p.7 #8 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) Example of a 5-player Game · example · 5. End of Turn p.6 #15 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) End of Game · Glossary p.6 #10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) Setup · Turn Overview · 1. Roll Dice · 2. Resolve Dice · victory points · Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) example p.4 #1 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) your mission: · Overview and Goal · willing to do anything to become King of Tokyo King of Tokyo . p.1 #4 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK King of Tokyo — Rulebook (corpus doc 182) 28 tokens and 2 green dice · Setup p.3 no quote on the wire
[2] RULEBOOK King of Tokyo — Rulebook (corpus doc 182) Setup · Turn Overview · 1. Roll Dice · 2. Resolve Dice · victory points · Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) example p.4 no quote on the wire
[3] RULEBOOK King of Tokyo — Rulebook (corpus doc 182) 3. Enter Tokyo · NOTE · effects of tokyo to yo · Optional rule p.5 no quote on the wire
[4] RULEBOOK King of Tokyo — Rulebook (corpus doc 182) Example of a 5-player Game · example · 5. End of Turn p.6 no quote on the wire
[5] RULEBOOK King of Tokyo — Rulebook (corpus doc 182) p.7 no quote on the wire
[6] RULEBOOK King of Tokyo — Rulebook (corpus doc 182) End of Game · Glossary p.6 no quote on the wire
timing split
retrieval 186 ms · first delta 2637 ms · total 5516 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 186 ms · ask 5326 ms · gateway work 5516 ms · total 5516 ms
tokens in (the prompt the answerer read)
3256
tokens out (what the answerer generated)
573
tok/sec
202.8 tok/sec — 573 output tokens in 2.825 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 7s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 100), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.