You asked
How do I take my turn?
Answered counted as answeredAsked with: Knarrbg-379629-en-1e
Answer in hand — your move.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 83 ms · ask 4470 ms · total 4555 ms
- single-flight (PR-5)
- queued 0 ms · generation 4555 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 6, "score": 0.04918, "snippet": "The players take turns going clockwise. On their turn, each player performs the following steps in order: Reputation Action: Recruit or Explore In addition, once per turn at the beginning or end of their action step, the player may Trade using their silver bracelets. The player moves their Scoring m", "headingPath": "PLAYING THE GAME · REPUTATION", "sharpsignalDocId": 468}, {"page": 10, "score": 0.046432, "snippet": "The end of the game is triggered when a player reaches 40 Victory Points or more on the Score Track. The current round is finished, ending with the player to the right of the one who took the first turn of the game. The person with the most points on the Score Track wins! In case of a tie, the one w", "headingPath": "END OF THE GAME · ASSETS · PLAYING WITH ARTIFACTS", "sharpsignalDocId": 468}, {"page": 9, "score": 0.032258, "snippet": "Once per turn, before or after their action , a player can spend their bracelets to buy assets from their Destination cards. These assets are represented at the top of their ship and at the bottom of the destinations. The player chooses to spend 1, 2, or 3 silver bracelets by removing the correspond", "headingPath": "TRADING", "sharpsignalDocId": 468}, {"page": 5, "score": 0.031746, "snippet": "Crew Zone Take the 2 wooden tokens corresponding to the color of each player’s ship. Place the round one on the starting space of the Score Track and the square one on that of the Reputation Track. Each player draws 3 Viking cards to make up their hand. One of the players takes the colored Destiny t", "headingPath": "", "sharpsignalDocId": 468}, {"page": 7, "score": 0.03125, "snippet": "Next, the player adds to their hand the Viking card on the board that is in the space matching the color of the viking they just Recruited. For example, if a yellow viking was placed, the Viking card on the yellow space of the board is taken. Important: A player may spend 1 recruit (by removing a Re", "headingPath": "REPUTATION", "sharpsignalDocId": 468}, {"page": 8, "score": 0.030769, "snippet": "EXPLORE: The player chooses a Destination card from the 6 face-up cards near the board and pays its exploration cost , shown at the top left of the card. They must discard the vikings of their choice from those in their Crew Zone, matching the required number and colors. The symbols mean any 4 cards", "headingPath": "REPUTATION · Discover a new land · At any time", "sharpsignalDocId": 468}, {"page": 4, "score": 0.029851, "snippet": "Place the board Shuffle the Recruit vikings ( víkingar ) to form your band ( félag ). Make your fortune by sending them to discover new territories on your ship ( knarr ). Establish trade routes and, in some cases, settle down for good. At the same time, increase your reputation and make your name r", "headingPath": "COMPONENTS · GAME OBJECTIVE · SETUP", "sharpsignalDocId": 468}, {"page": 2, "score": 0.029412, "snippet": "KNARR_board.indd 1 KNARR_ KNARR_cards.indd 61 s.indd 61 KNARR_ KNARR_cards.indd 76 s.indd 76 KNARR_cards.indd 82 KNARR_ s.indd 82 KNARR_cards.indd 80 KNARR_ s.indd 80 05/05/2023 10:33:59 05/05/ 0:33:59 05/05/2023 10:33:55 05/05/ 0:33:55 4 Ship sheets (white, beige, brown, black) Normal side 20 Tradi", "headingPath": "1 board · 35 Destination cards", "sharpsignalDocId": 468}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "PLAYING THE GAME · REPUTATION", "sharpsignalDocId": 468}, {"page": 9, "quote": null, "headingPath": "TRADING", "sharpsignalDocId": 468}, {"page": 7, "quote": null, "headingPath": "REPUTATION", "sharpsignalDocId": 468}, {"page": 8, "quote": null, "headingPath": "REPUTATION · Discover a new land · At any time", "sharpsignalDocId": 468}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 468 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 468 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.93783 of 1496 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Aug 23, 2026 13:51 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Knarr — Rulebook (corpus doc 468) | PLAYING THE GAME · REPUTATION | p.6 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Knarr — Rulebook (corpus doc 468) | END OF THE GAME · ASSETS · PLAYING WITH ARTIFACTS | p.10 | 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Knarr — Rulebook (corpus doc 468) | TRADING | p.9 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Knarr — Rulebook (corpus doc 468) | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Knarr — Rulebook (corpus doc 468) | REPUTATION | p.7 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Knarr — Rulebook (corpus doc 468) | REPUTATION · Discover a new land · At any time | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Knarr — Rulebook (corpus doc 468) | COMPONENTS · GAME OBJECTIVE · SETUP | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Knarr — Rulebook (corpus doc 468) | 1 board · 35 Destination cards | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 12 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Knarr — Rulebook (corpus doc 468) | PLAYING THE GAME · REPUTATION | p.6 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Knarr — Rulebook (corpus doc 468) | END OF THE GAME · ASSETS · PLAYING WITH ARTIFACTS | p.10 | #2 | 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Knarr — Rulebook (corpus doc 468) | p.5 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #4 | RULEBOOK Knarr — Rulebook (corpus doc 468) | REPUTATION · Discover a new land · At any time | p.8 | #6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Knarr — Rulebook (corpus doc 468) | PLAYING WITH ARTIFACTS · GLOSSARY | p.11 | #9 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Knarr — Rulebook (corpus doc 468) | REPUTATION | p.7 | #5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Knarr — Rulebook (corpus doc 468) | COMPONENTS · GAME OBJECTIVE · SETUP | p.4 | #7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Knarr — Rulebook (corpus doc 468) | TRADING | p.9 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Knarr — Rulebook (corpus doc 468) | PLAYING THE GAME · REPUTATION | p.6 | no quote on the wire |
| [2] | RULEBOOK Knarr — Rulebook (corpus doc 468) | TRADING | p.9 | no quote on the wire |
| [3] | RULEBOOK Knarr — Rulebook (corpus doc 468) | REPUTATION | p.7 | no quote on the wire |
| [4] | RULEBOOK Knarr — Rulebook (corpus doc 468) | REPUTATION · Discover a new land · At any time | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 83 ms · first delta 1511 ms · total 4555 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 83 ms · ask 4470 ms · gateway work 4555 ms · total 4555 ms
- tokens in (the prompt the answerer read)
- 2542
- tokens out (what the answerer generated)
- 400
- tok/sec
- 133.9 tok/sec — 400 output tokens in 2.988 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
- answerer host (measured by rulesage)
- reachable (for 24h, checked 1s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 398), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.