You asked
When does the game end?
Answered counted as answeredAsked with: Dead of Winter: The Long Nightbg-193037-en-1e
Answer in hand — your move.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 99 ms · ask 4933 ms · total 5035 ms
- single-flight (PR-5)
- queued 0 ms · generation 5035 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 21, "score": 0.048916, "snippet": "Apply them starting with the next round and for the rest of the game. If there are 2-3 non-exiled players, immediately draw 2 Raxxon experiment cards and place their special zombies. If there are 4 or more non-exiled players, immediately draw 3 Raxxon experiment cards and place their special zombies", "headingPath": "This Section should be read once Special Main Objective R2 has been completed.", "sharpsignalDocId": 497}, {"page": 14, "score": 0.048652, "snippet": "If the players vote in favor of exiling a player, the exiled player must immedi -ately draw 1 exiled secret objective card. This card will adjust his secret objective. The exiled player must move all of the survivors he controls that are in the colony to non-colony locations of his choice. Those sur", "headingPath": "EXILE · WINNING AND LOSING THE GAME", "sharpsignalDocId": 497}, {"page": 15, "score": 0.031746, "snippet": "During the game players may be given the option to vote with a thumbs up or down, either because a player initiated a vote to exile or because a crossroads card called for a vote to be cast. Players may take time to deliberate before casting their vote. Once players are ready to vote, count down fro", "headingPath": "VOTING · CARD TEXT · RANDOM LOCATIONS · SEARCHING A DECK · ROLL A DIE · ROLEPLAYING, SECRET OBJECTIVES AND GAME BALANCE", "sharpsignalDocId": 497}, {"page": 15, "score": 0.03125, "snippet": "Players may choose to play the game cooperatively. Use the hardcore side of the main objective card and do not assign secret objectives. Each player's only objective is to complete the main objective. Players cannot vote to exile a player. During setup, remove from the game every card showing the no", "headingPath": "CO-OP VARIANT · 2 PLAYER VARIANT · BETRAYER VARIANT · HARDCORE VARIANT · PLAYER ELIMINATION VARIANT", "sharpsignalDocId": 497}, {"page": 23, "score": 0.030769, "snippet": "If the betrayer wins the game when special Main Objective B2 is completed, the betrayer should read the following text aloud: ' Alright, are we ready?' I can hardly hold back my smile. Their doubt about this plan having been quelled, we march forward. I lag behind, just as I had suggested. My fellow", "headingPath": "Bandit Betrayer Victory Story:", "sharpsignalDocId": 497}, {"page": 21, "score": 0.030303, "snippet": "You may now continue the game with Special Main Objective Card R2.", "headingPath": "THE CHIMP AND THE CODE", "sharpsignalDocId": 497}, {"page": 10, "score": 0.029851, "snippet": "Play a Card: As many times as he likes during his turn, a player may play a card from his hand. To play a card, place it on top of the waste pile. When an event item card is played do not place it in the waste pile but instead remove it from the game. Reminder: For every 10 cards in the waste pile d", "headingPath": "Actions that do not require an Action Die", "sharpsignalDocId": 497}, {"page": 22, "score": 0.029412, "snippet": "I t's risky to go to the bandit hideout alone, and no one else was willing to deliver the food with our fearless leader, so, lucky me. We've packed up and we're on our way. Our leader is confident. I have my doubts. Remove all food from the food supply. Place the survivor with the highest influence ", "headingPath": "The next section should be read once Special Main Objective B1 has been completed. It should be read and followed by the player who controls the human survivor with the lowest influence. · This page should be read out loud once Special Main Objective B2 has been completed.", "sharpsignalDocId": 497}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 14, "quote": null, "headingPath": "EXILE · WINNING AND LOSING THE GAME", "sharpsignalDocId": 497}, {"page": 13, "quote": null, "headingPath": "COLONY PHASE · ADDING ZOMBIES", "sharpsignalDocId": 497}, {"page": 21, "quote": null, "headingPath": "This Section should be read once Special Main Objective R2 has been completed.", "sharpsignalDocId": 497}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 497 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 497 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.85484 of 186 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Aug 23, 2026 16:50 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | This Section should be read once Special Main Objective R2 has been completed. | p.21 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | EXILE · WINNING AND LOSING THE GAME | p.14 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | VOTING · CARD TEXT · RANDOM LOCATIONS · SEARCHING A DECK · ROLL A DIE · ROLEPLAYING, SECRET OBJECTIVES AND GAME BALANCE | p.15 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | CO-OP VARIANT · 2 PLAYER VARIANT · BETRAYER VARIANT · HARDCORE VARIANT · PLAYER ELIMINATION VARIANT | p.15 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | Bandit Betrayer Victory Story: | p.23 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | THE CHIMP AND THE CODE | p.21 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 66 |
| #7 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | Actions that do not require an Action Die | p.10 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | The next section should be read once Special Main Objective B1 has been completed. It should be read and followed by the player who controls the human survivor with the lowest influence. · This page should be read out loud once Special Main Objective B2 has been completed. | p.22 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 59 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | This Section should be read once Special Main Objective R2 has been completed. | p.21 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | COLONY PHASE · ADDING ZOMBIES | p.13 | #9 | 0.029387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | p.24 | #38 | 0.010204 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #4 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | GAME SETUP | p.7 | #49 | 0.009174 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | p.24 | #39 | 0.010101 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #6 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | THE CHIMP AND THE CODE | p.21 | #6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | Bandit Betrayer Victory Story: | p.23 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | EXILE · WINNING AND LOSING THE GAME | p.14 | #2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | EXILE · WINNING AND LOSING THE GAME | p.14 | no quote on the wire |
| [2] | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | COLONY PHASE · ADDING ZOMBIES | p.13 | no quote on the wire |
| [3] | RULEBOOK Dead of Winter: The Long Night — Rulebook (corpus doc 497) | This Section should be read once Special Main Objective R2 has been completed. | p.21 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 99 ms · first delta 4499 ms · total 5035 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 99 ms · ask 4933 ms · gateway work 5035 ms · total 5035 ms
- tokens in (the prompt the answerer read)
- 1790
- tokens out (what the answerer generated)
- 65
- tok/sec
- 133.5 tok/sec — 65 output tokens in 0.487 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 2s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 428), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.