RuleSage cited table rulings
← Stone Age

You asked

How do I setup the game?

Answered counted as answered

Asked with: Stone Agebg-34635-en-1e

1. Place the board in the middle of the table.[1]
2. Place the remaining figures (5 per color) in a general supply next to the game board.[1]
3. Place the 7 dice and the dice cup nearby.[1]
4. Each player takes a player board.[1]
5. On the player board, players put 5 figures of their color and Food tokens worth a total value of 12.[1]
6. Sort the Food tokens according to their value and place each stack on the hunting grounds.[1]
7. Each player chooses a color and places their small marker on space 0 of the agriculture track and their big marker on space 0 of the scoring track.[1]
8. The 28 wood resources are placed on the forest.[2]
9. The 18 clay resources are placed on the clay mound.[2]
10. The 12 stone resources are placed on the quarry.[2]
11. The 10 gold resources are placed on the river.[2]
12. The Building tiles are shuffled and stacked in piles of 7 buildings.[2]
13. Place as many piles in the spaces as there are players: 4 piles with 4 players, 3 piles with 3 players, and 2 piles with 2 players.[2]
14. Return any leftover piles to the box without looking at the tiles.[2]
15. Reveal the first tile of each pile.[2]
16. The Tool tiles are sorted according to their value (1/2 and 3/4) and placed on the appropriate spaces of the village.[2]
17. The Civilization cards are shuffled and placed face-down next to the game board.[2]
18. Starting with the rightmost space, the first 4 cards are revealed and placed on the 4 indicated spaces.[2]
19. The youngest player takes the First player token.[1]
[1] RULEBOOK Stone Age — Rulebook · p.2 · Game components: · Stone
[2] RULEBOOK Stone Age — Rulebook · p.3 · Stone

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 227 ms · ask 5094 ms · total 5322 ms
single-flight (PR-5)
queued 0 ms · generation 5322 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.032787, "snippet": "Spaces for your Tool tiles 1 game board 4 player boards 68 wooden resources 40 wooden figures 8 markers in two different sizes 53 Food tokens 28 Building tiles 18 Tool tiles 1 First player token 36 Civilization cards 7 dice 1 leather dice cup 1 summary sheet this rulebook The youngest player takes t", "headingPath": "Game components: · Stone", "sharpsignalDocId": 241}, {"page": 4, "score": 0.032258, "snippet": "Only one figure per circle 1 figure 2 figures 1 figure Up to 7 figures The first player will place one or more figures on the location of her choice. Then, the player to her left will do the same, and so forth until every player has placed all of their figures on the board. Following this, starting ", "headingPath": "Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · …", "sharpsignalDocId": 241}, {"page": 3, "score": 0.031746, "snippet": "2-4 players Age 13+ 60-90 min 3. The 28 wood resources are placed on the forest. 4. The 18 clay resources are placed on the clay mound. The Building tiles are shuffled and stacked in piles of 7 buildings. Place as many piles in the spaces as there are players: 4 piles with 4 players, 3 piles with 3 ", "headingPath": "Stone", "sharpsignalDocId": 241}, {"page": 7, "score": 0.03125, "snippet": "The player must first use all the food she has. Then, she may (if she wants and/or can) pay what is missing with resources of her choice (1 resource equals 1 food). Her tribe is satiated (thematically, the resources are traded for food). If a player cannot or does not want to use resources to pay fo", "headingPath": "If a player does not have enough food to feed all of her figures: · New round", "sharpsignalDocId": 241}, {"page": 6, "score": 0.030769, "snippet": "1 extra figure Increase your agriculture level More food with the help of hunting Wood Clay Stone Gold Acquire a Civilization card Each Civilization cards is described in detail on the cards summary This location allows the player who placed 2 figures there to take an extra figure from the supply an", "headingPath": "The tool maker · The resources: · Hut: · Field: · Hunting and the dice roll:", "sharpsignalDocId": 241}, {"page": 5, "score": 0.030303, "snippet": "It is here that players acquire new Tool tiles. If a player does not yet have a Tool tile, she takes a value 1 Tool tile and places it on her player board so that the number 1 is visible. For their 2 nd and 3 rd Tool tiles, the player takes a new value 1 Tool tile and puts it on an available space. ", "headingPath": "The tool maker", "sharpsignalDocId": 241}, {"page": 8, "score": 0.030282, "snippet": "Either there aren't enough Civilization cards in the pile to fill the 4 spaces at the beginning of a round, or at least one pile of Building tiles is empty. In the first case, the game ends immediately without starting the new round. In the second case, the current round is played to completion, inc", "headingPath": "The game ends when one of these 2 situations occurs: · final scorinG and winner", "sharpsignalDocId": 241}, {"page": 7, "score": 0.029851, "snippet": "The player takes the building and pays the depicted resources. Paid resources are returned into their respective supply. Then, that player immediately moves her scoring marker on the scoring track by the number of spaces shown on the building. To complete this action, the player flips the next build", "headingPath": "Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures", "sharpsignalDocId": 241}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Game components: · Stone", "sharpsignalDocId": 241}, {"page": 3, "quote": null, "headingPath": "Stone", "sharpsignalDocId": 241}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 241 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 241 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86827 of 1245 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 24, 2026 14:27 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Stone Age — Rulebook (corpus doc 241) Game components: · Stone p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Stone Age — Rulebook (corpus doc 241) Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · … p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Stone Age — Rulebook (corpus doc 241) Stone p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Stone Age — Rulebook (corpus doc 241) If a player does not have enough food to feed all of her figures: · New round p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Stone Age — Rulebook (corpus doc 241) The tool maker · The resources: · Hut: · Field: · Hunting and the dice roll: p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Stone Age — Rulebook (corpus doc 241) The tool maker p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Stone Age — Rulebook (corpus doc 241) The game ends when one of these 2 situations occurs: · final scorinG and winner p.8 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Stone Age — Rulebook (corpus doc 241) Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 12 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Stone Age — Rulebook (corpus doc 241) Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · … p.4 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Stone Age — Rulebook (corpus doc 241) The game ends when one of these 2 situations occurs: · final scorinG and winner p.8 #7 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Stone Age — Rulebook (corpus doc 241) Civilization cards: · Building tiles: · 2. Players take the actions associated with their figures · Which action is associated with which location? p.5 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Stone Age — Rulebook (corpus doc 241) Field: · Hunting grounds: · Forest, clay mound, quarry and river: p.4 #11 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Stone Age — Rulebook (corpus doc 241) The tool maker p.5 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Stone Age — Rulebook (corpus doc 241) Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures p.7 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Stone Age — Rulebook (corpus doc 241) Stone p.3 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Stone Age — Rulebook (corpus doc 241) Game components: · Stone p.2 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Stone Age — Rulebook (corpus doc 241) Game components: · Stone p.2 no quote on the wire
[2] RULEBOOK Stone Age — Rulebook (corpus doc 241) Stone p.3 no quote on the wire
timing split
retrieval 227 ms · first delta 2049 ms · total 5322 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 227 ms · ask 5094 ms · gateway work 5322 ms · total 5322 ms
tokens in (the prompt the answerer read)
3174
tokens out (what the answerer generated)
423
tok/sec
133.6 tok/sec — 423 output tokens in 3.165 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 10s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 167), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.