You asked
How do I play?
Answered counted as answeredAsked with: Schotten Tottenbg-372-en-1e
Now you know — make it count.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 85 ms · ask 4819 ms · total 4905 ms
- single-flight (PR-5)
- queued 0 ms · generation 4905 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 6, "score": 0.04866, "snippet": "The game ends immediately if one of the following two things happen : A player controls three adjacent Stones. A player controls fi ve Stones scattered along the Border. If you want to play over several rounds, the winner gains 5 victory points and his opponent gains as many victory points as Stones", "headingPath": "End of the Game · The player who controls these Stones is declared the winner. · Note · Set Up · Gameplay", "sharpsignalDocId": 478}, {"page": 4, "score": 0.048387, "snippet": "Beginning with the First Player and taking turns, choose a card from your hand and place it face-up next to a Stone, on your side of the border. Once you have placed a card next to a Stone, it cannot be moved. Then draw a card and play moves to your opponent. If the deck is empty, you continue playi", "headingPath": "Game Play · Note · Conditions for claiming a Stone · Claiming a Stone", "sharpsignalDocId": 478}, {"page": 7, "score": 0.047163, "snippet": "You can have as many Tactic cards as you want in your hand, as long as you respect the maximum hand size of seven cards. You cannot play more than one card more than your opponent has played. Your opponent has already played one Tactic card while you have already played two. You have therefore playe", "headingPath": "Tactic cards · Example · 1 Elite Troops (played like a Clan card)", "sharpsignalDocId": 478}, {"page": 8, "score": 0.047131, "snippet": "Blind-Man's Bluff: to claim the Stone that has Blind-Man's Bluff on it, add only the strength of the cards played on it, without taking into account any possible combinations. Mud Fight: to claim the Stone that has Mud Fight on it, you must make combinations with four cards on either side of the Sto", "headingPath": "2 Combat Modes (played on a Stone tile) · 3 Ruses (played face-up next to the deck)", "sharpsignalDocId": 478}, {"page": 5, "score": 0.046875, "snippet": "Three cards of the same color and of three successive strengths Three cards of the same strength Three cards of the same color Three cards of successive strength and of any color Any three cards The order in which you play cards doesn't matter for runs of successive strengths. If the combinations ar", "headingPath": "Color-Run · Three of a Kind · Run · Sum · Example", "sharpsignalDocId": 478}, {"page": 2, "score": 0.045228, "snippet": "3 A warm spring breeze flows through the Scottish valley as the birds begin to sing and the snow slowly melts away. Your precious village is slowly uncovered and the stones that define your territory begin poking through. The earth is soft and the stones could easily roll just a bit into your neighb", "headingPath": "", "sharpsignalDocId": 478}, {"page": 9, "score": 0.045002, "snippet": "If you're familiar with the rules described above, you might want to spice up the game a little bit. This variant plays according to the base rules but with this change: you can only claim a Stone at the beginning of your turn, before playing a card. Designer: Reiner Knizia • Illustrations: Djib Pro", "headingPath": "Expert variant · credits", "sharpsignalDocId": 478}, {"page": 2, "score": 0.044118, "snippet": "Suddenly, an arrow whizzes past your ear! It seems that your neighbor had the same idea and is now pushing stones to enlarge his territory. Use your cards to create the best battle formations and defend your village. Claim enough stones to win the game! Throw yourself into a struggle where anything ", "headingPath": "Overview and Goal of the Game · Contents · Clan cards", "sharpsignalDocId": 478}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "Tactic cards (see variant p. 12) · Stone tiles · Set Up", "sharpsignalDocId": 478}, {"page": 4, "quote": null, "headingPath": "Game Play · Note · Conditions for claiming a Stone · Claiming a Stone", "sharpsignalDocId": 478}, {"page": 7, "quote": null, "headingPath": "Tactic cards · Example · 1 Elite Troops (played like a Clan card)", "sharpsignalDocId": 478}, {"page": 5, "quote": null, "headingPath": "Color-Run · Three of a Kind · Run · Sum · Example", "sharpsignalDocId": 478}, {"page": 6, "quote": null, "headingPath": "End of the Game · The player who controls these Stones is declared the winner. · Note · Set Up · Gameplay", "sharpsignalDocId": 478}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 478 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 478 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90563 of 1367 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Aug 24, 2026 18:19 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | End of the Game · The player who controls these Stones is declared the winner. · Note · Set Up · Gameplay | p.6 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Game Play · Note · Conditions for claiming a Stone · Claiming a Stone | p.4 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Tactic cards · Example · 1 Elite Troops (played like a Clan card) | p.7 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | 2 Combat Modes (played on a Stone tile) · 3 Ruses (played face-up next to the deck) | p.8 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Color-Run · Three of a Kind · Run · Sum · Example | p.5 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | p.2 | 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Expert variant · credits | p.9 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Overview and Goal of the Game · Contents · Clan cards | p.2 | 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Game Play · Note · Conditions for claiming a Stone · Claiming a Stone | p.4 | #2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Tactic cards · Example · 1 Elite Troops (played like a Clan card) | p.7 | #3 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | 2 Combat Modes (played on a Stone tile) · 3 Ruses (played face-up next to the deck) | p.8 | #4 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Tactic cards (see variant p. 12) · Stone tiles · Set Up | p.3 | #9 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | p.2 | #6 | 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #6 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Overview and Goal of the Game · Contents · Clan cards | p.2 | #8 | 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Color-Run · Three of a Kind · Run · Sum · Example | p.5 | #5 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | End of the Game · The player who controls these Stones is declared the winner. · Note · Set Up · Gameplay | p.6 | #1 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Tactic cards (see variant p. 12) · Stone tiles · Set Up | p.3 | no quote on the wire |
| [2] | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Game Play · Note · Conditions for claiming a Stone · Claiming a Stone | p.4 | no quote on the wire |
| [3] | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Tactic cards · Example · 1 Elite Troops (played like a Clan card) | p.7 | no quote on the wire |
| [4] | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | Color-Run · Three of a Kind · Run · Sum · Example | p.5 | no quote on the wire |
| [5] | RULEBOOK Schotten Totten — Rulebook (corpus doc 478) | End of the Game · The player who controls these Stones is declared the winner. · Note · Set Up · Gameplay | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 85 ms · first delta 1758 ms · total 4905 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 85 ms · ask 4819 ms · gateway work 4905 ms · total 4905 ms
- tokens in (the prompt the answerer read)
- 2788
- tokens out (what the answerer generated)
- 417
- tok/sec
- 134.3 tok/sec — 417 output tokens in 3.104 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 0s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 409), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.