RuleSage cited table rulings
← Clans of Caledonia

You asked

How do I take my turn?

Answered counted as answered

Asked with: Clans of Caledoniabg-216132-en-1e

On your turn, you may perform the following:
1. Use a Port bonus if a player's unit is neighbouring or within Shipping reach of a Port bonus tile; this can be used before or after the player's main Action.[1]
2. Perform Actions, which may include:
* Upgrading Technology: Pay £10 to flip the corresponding Technology tile on your Player board (or £5 if you receive a Bonus Upgrade).[2]
* Hiring a Merchant: Pay £4 to take an additional Merchant from your Player board and add it to your stock.[2]
* Fulfilling an Export contract: Pay the Goods listed on the left half of the Export contract tile to receive the benefits shown on the right half.[2] This may include slaughtering animals (removing them from the map and placing them back on your Player board) if the contract requires Meat.[2]
* Expanding (as part of a Direct export bonus).[1]
3. Take Direct export bonuses in any order:
* Money: Taken immediately from the supply.[1]
* Free space: Allows the player to immediately take an Expand action without paying the land cost of the space (though the unit cost must still be paid).[1]
* Bonus Upgrade action: Choose one of the following: a Technology upgrade for the discounted price of £5, a Shipping upgrade at no cost, or hiring a Merchant from the Player board at no cost; alternatively, take one of your Merchants back from the Market into your stock.[1]
4. Pass: If you cannot or do not want to take any more Actions, you must Pass and stop taking Actions for the remainder of this round.[1] After Passing, move your Turn order token to the leftmost available position of the next round and receive the Pass bonus money indicated.[1]
[1] RULEBOOK Clans of Caledonia — Rulebook · p.6 · Direct Export Bonuses · 8. Pass · Free Action: Using a Port bonus tile
[2] RULEBOOK Clans of Caledonia — Rulebook · p.6 · 5. Upgrade Technology · 6. Hire a Merchant · 7. Fulfil an Export Contract · Export contracts never require Grain or Milk but may require any combination of the other goods.

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 216 ms · ask 5467 ms · total 5685 ms
single-flight (PR-5)
queued 0 ms · generation 5685 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048412, "snippet": "Place one unit (Sheep, Cow, Cheese dairy, Bakery, Field, Distillery, Woodcutter or Miner) from the top of the respective column of your Player board onto any empty space of the map that is neighbouring or within Shipping reach of any of your units. Pay for the costs of the unit (coin with red number", "headingPath": "3. Expand · Phase 1: Preparation · Phase 2: Action", "sharpsignalDocId": 276}, {"page": 3, "score": 0.04741, "snippet": "Each player chooses a colour and takes one Player board and all of the game tokens of their colour . Then each player performs the following actions: Place all of your tokens on the corresponding locations on your Player board, four of each of the following: Sheep, Cows, Cheese Dairies, Bakeries, Fi", "headingPath": "Player Starting Items · Clans · Turn Order · Placing the first Workers", "sharpsignalDocId": 276}, {"page": 6, "score": 0.047123, "snippet": "There are three Direct export bonuses that players can take in any order to gain an immediate advantage: Money, taken immediately from the supply. Free space, which allows the player to immediately take an Expand action without paying the land cost of the space into which they expand. The player mus", "headingPath": "Direct Export Bonuses · 8. Pass · Free Action: Using a Port bonus tile", "sharpsignalDocId": 276}, {"page": 10, "score": 0.044337, "snippet": "Use this bonus in a turn when you fulfil an Export contract requiring Meat. The fulfilled Export contract requires 1 fewer slaughtered animals. Discard one Basic good of your choice and gain any three Basic goods of your choice (including the type you discarded). Discard one Processed good of your c", "headingPath": "Scoring Tiles", "sharpsignalDocId": 276}, {"page": 7, "score": 0.031746, "snippet": "In this phase players earn the Glory bonus indicated on the bottom half of the current Scoring tile, if they have fulfilled the requirement in the top half. Glory is tracked by moving the Glory tokens on the track on the Export board (take or flip a Glory marker when you complete a lap). Each Scorin", "headingPath": "Phase 4: Scoring", "sharpsignalDocId": 276}, {"page": 4, "score": 0.030769, "snippet": "The Merchants that are in your stock, not on your Player board , are ready to be used in a Trade action. You can send these Merchants to the Market to buy or sell Goods. Place as many Merchants on the buy or sell area of a single Good (designated by the up and down arrows respectively) as the quanti", "headingPath": "1. Trade · 2. Obtain an Export Contract", "sharpsignalDocId": 276}, {"page": 9, "score": 0.030478, "snippet": "(Recommended only for experienced Clan Chiefs!) If the players play very competitively, they may want to auction the clans. If so, they apply the following auction mechanism: Randomly draw as many Clan tiles as the number of players and allocate each Clan tile a random Starting tile. Randomly determ", "headingPath": "Clan Auction · Imprint · Karma Games", "sharpsignalDocId": 276}, {"page": 8, "score": 0.030303, "snippet": "At the beginning of rounds 2-5 during the Preparation phase and after Merchants were retrieved, the prices of three randomly chosen Goods are changed once each. Roll the Goods and the Price dice. The Goods die shows the price of which Good is changed. Reroll the Goods die if it shows a Good whose pr", "headingPath": "Additional Phase: Market Phase", "sharpsignalDocId": 276}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "Direct Export Bonuses · 8. Pass · Free Action: Using a Port bonus tile", "sharpsignalDocId": 276}, {"page": 6, "quote": null, "headingPath": "5. Upgrade Technology · 6. Hire a Merchant · 7. Fulfil an Export Contract · Export contracts never require Grain or Milk but may require any combination of the other goods.", "sharpsignalDocId": 276}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 276 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 276 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92778 of 1357 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 25, 2026 00:47 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) 3. Expand · Phase 1: Preparation · Phase 2: Action p.4 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Player Starting Items · Clans · Turn Order · Placing the first Workers p.3 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Direct Export Bonuses · 8. Pass · Free Action: Using a Port bonus tile p.6 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Scoring Tiles p.10 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Phase 4: Scoring p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) 1. Trade · 2. Obtain an Export Contract p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Clan Auction · Imprint · Karma Games p.9 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Additional Phase: Market Phase p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 25 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Player Starting Items · Clans · Turn Order · Placing the first Workers p.3 #2 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Money Icons p.3 #21 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Direct Export Bonuses · 8. Pass · Free Action: Using a Port bonus tile p.6 #3 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) 5. Upgrade Technology · 6. Hire a Merchant · 7. Fulfil an Export Contract · Export contracts never require Grain or Milk but may require any combination of the other goods. p.6 #11 0.028778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Clan Fergusson · Clan MacDonald · Clan Cunningham p.11 #13 0.027149 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Clan Stewart p.12 #24 0.012048 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) (Clan MacDonald continued) You have three abilities: · Clan MacEwan p.12 #12 0.027526 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Scoring Tiles p.10 #4 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) Direct Export Bonuses · 8. Pass · Free Action: Using a Port bonus tile p.6 no quote on the wire
[2] RULEBOOK Clans of Caledonia — Rulebook (corpus doc 276) 5. Upgrade Technology · 6. Hire a Merchant · 7. Fulfil an Export Contract · Export contracts never require Grain or Milk but may require any combination of the other goods. p.6 no quote on the wire
timing split
retrieval 216 ms · first delta 2694 ms · total 5685 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 216 ms · ask 5467 ms · gateway work 5685 ms · total 5685 ms
tokens in (the prompt the answerer read)
3735
tokens out (what the answerer generated)
386
tok/sec
132.9 tok/sec — 386 output tokens in 2.904 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 204), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.