RuleSage cited table rulings
← My City

You asked

How do I play?

Answered counted as answered

Asked with: My Citybg-295486-en-1e

1. In each round, turn over the top construction card of the face-down deck and place it face up in a discard pile.[1][2]
2. All players simultaneously take the building matching the one depicted on the construction card and place it on their game board.[1][2]
3. The first building placed on the game board must be placed alongside the river, with at least one side touching the river.[3][1]
4. All subsequent buildings must be positioned so that they have at least one side bordering another building, though buildings also count as bordering if the river flows between them.[3]
5. Buildings may only be built on light green spaces, not in the mountains or the forest.[1][2]
6. Buildings may be placed on light green spaces containing rocks or trees.[1][2]
7. A building may not be placed on the river in a way that it lies on both sides of the river.[1][2]
8. Buildings may not be placed on top of buildings that are already constructed, and once placed, a building cannot be moved.[3]
9. If the blocking card is turned over, another card from the deck is immediately turned over as well; the building shown on this second card must not be constructed (even if it is a church), and both cards are placed on the discard pile with the blocking card on top.[4][3]
10. If a player is unable to construct the church shown on an uncovered construction card, they must end their participation in the episode and can no longer construct any more buildings.[4][3]
11. A player may choose to pass if they cannot or do not want to construct a building; they must announce this out loud, place the building face down in front of them, and move their scoring token one step backwards (losing one point), unless the token is already at zero, in which case they must end their participation.[3]
12. A player may decide to end their participation in an episode after any construction card is turned over by announcing it out loud and turning the unconstructed building over, without losing points.[3]
13. At the end of the episode, players receive points for their buildings which are marked on the scoring track.[1][2]
[1] RULEBOOK My City — Rulebook · p.3 · GENERAL RULES OF THE GAME · THE CONSTRUCTION RULES
[2] RULEBOOK My City — Rulebook · p.6 · COURSE OF PLAY · THE CONSTRUCTION RULES
[3] RULEBOOK My City — Rulebook · p.7 · THE CONSTRUCTION RULES
[4] RULEBOOK My City — Rulebook · p.7 · THE CONSTRUCTION RULES

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 82 ms · ask 5674 ms · total 21587 ms
single-flight (PR-5)
queued 15828 ms · generation 5759 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.04866, "snippet": "Before starting the first episode, carefully remove all diecut pieces from their frames. and Each player gets one game board places it with the front side, which has an animal symbol at the upper left, face up in front of himself or herself. That will be the player's personal game board for all 24 e", "headingPath": "GAME SETUP", "sharpsignalDocId": 343}, {"page": 2, "score": 0.048387, "snippet": "8 Envelopes with game materials 4 Scoring tokens 24 Construction cards 96 Playing Pieces (four sets, with eight buildings in three colors in each set.) During the game you will also need something to write with, such as a ball-point pen, for writing and drawing on your game boards. My City is most a", "headingPath": "4 two-sided game boards", "sharpsignalDocId": 343}, {"page": 6, "score": 0.047131, "snippet": "Each game consists of a number of rounds. In each round, you will turn over the top construction card of the facedown deck and place it face up in a discard pile. Each player takes the building matching the one depicted on the construction card and places it on his game board. No delay or waiting is", "headingPath": "COURSE OF PLAY · THE CONSTRUCTION RULES", "sharpsignalDocId": 343}, {"page": 1, "score": 0.046875, "snippet": "After a long journey, you have finally arrived in a new land. You immediately start building and developing your city. My City is a legacy game. This means that the game will change and evolve as you play. You and your fellow players will all have your game boards, which you will redesign in every e", "headingPath": "OVERVIEW", "sharpsignalDocId": 343}, {"page": 6, "score": 0.046244, "snippet": "Have you played all 24 episodes? If so, you have enjoyed a unique gaming experience. You have guided the development of your own city and witnessed eight chapters of its diverse history. But My City is not over. If you want to keep building your city in competition with your fellow players, you will", "headingPath": "THE ETERNAL GAME · GAME SETUP", "sharpsignalDocId": 343}, {"page": 5, "score": 0.030769, "snippet": "In addition, independent of their placement (first, second, other), the players get various stickers which are applied permanently to their game boards. These stickers can be found in the sealed envelopes along with other game materials. Inside, you will also find an overview table showing what each", "headingPath": "Assessment with two players: · THE SEALED ENVELOPES", "sharpsignalDocId": 343}, {"page": 3, "score": 0.030303, "snippet": "There are a few rules that - with a few exceptions - apply to all 24 episodes: Each episode consists of a number of rounds. In each round, you will turn over the top construction card of the face-down deck and place it face up in a discard pile. Each player takes the building matching the one depict", "headingPath": "GENERAL RULES OF THE GAME · THE CONSTRUCTION RULES", "sharpsignalDocId": 343}, {"page": 7, "score": 0.029437, "snippet": "If a player is unable to construct the church shown on the uncovered construction card, he or she must end their participation in the episode, and can no longer construct any more buildings. If the blocking card is turned over, another card from the deck is immediately turned over as well. The build", "headingPath": "THE CONSTRUCTION RULES", "sharpsignalDocId": 343}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "GENERAL RULES OF THE GAME · THE CONSTRUCTION RULES", "sharpsignalDocId": 343}, {"page": 6, "quote": null, "headingPath": "COURSE OF PLAY · THE CONSTRUCTION RULES", "sharpsignalDocId": 343}, {"page": 7, "quote": null, "headingPath": "THE CONSTRUCTION RULES", "sharpsignalDocId": 343}, {"page": 7, "quote": null, "headingPath": "THE CONSTRUCTION RULES", "sharpsignalDocId": 343}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 343 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 343 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92471 of 1740 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 25, 2026 10:27 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK My City — Rulebook (corpus doc 343) GAME SETUP p.3 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK My City — Rulebook (corpus doc 343) 4 two-sided game boards p.2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK My City — Rulebook (corpus doc 343) COURSE OF PLAY · THE CONSTRUCTION RULES p.6 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK My City — Rulebook (corpus doc 343) OVERVIEW p.1 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK My City — Rulebook (corpus doc 343) THE ETERNAL GAME · GAME SETUP p.6 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK My City — Rulebook (corpus doc 343) Assessment with two players: · THE SEALED ENVELOPES p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK My City — Rulebook (corpus doc 343) GENERAL RULES OF THE GAME · THE CONSTRUCTION RULES p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK My City — Rulebook (corpus doc 343) THE CONSTRUCTION RULES p.7 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 14 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK My City — Rulebook (corpus doc 343) GAME SETUP p.3 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK My City — Rulebook (corpus doc 343) THE ETERNAL GAME · GAME SETUP p.6 #5 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK My City — Rulebook (corpus doc 343) 4 two-sided game boards p.2 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK My City — Rulebook (corpus doc 343) THE CONSTRUCTION RULES p.7 #8 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK My City — Rulebook (corpus doc 343) THE CONSTRUCTION RULES p.7 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK My City — Rulebook (corpus doc 343) OVERVIEW p.1 #4 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK My City — Rulebook (corpus doc 343) GENERAL RULES OF THE GAME · THE CONSTRUCTION RULES p.3 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK My City — Rulebook (corpus doc 343) COURSE OF PLAY · THE CONSTRUCTION RULES p.6 #3 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK My City — Rulebook (corpus doc 343) GENERAL RULES OF THE GAME · THE CONSTRUCTION RULES p.3 no quote on the wire
[2] RULEBOOK My City — Rulebook (corpus doc 343) COURSE OF PLAY · THE CONSTRUCTION RULES p.6 no quote on the wire
[3] RULEBOOK My City — Rulebook (corpus doc 343) THE CONSTRUCTION RULES p.7 no quote on the wire
[4] RULEBOOK My City — Rulebook (corpus doc 343) THE CONSTRUCTION RULES p.7 no quote on the wire
timing split
retrieval 82 ms · first delta 2063 ms · total 21587 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 15828 ms · retrieval 82 ms · ask 5674 ms · gateway work 5759 ms · total 21587 ms
tokens in (the prompt the answerer read)
2928
tokens out (what the answerer generated)
486
tok/sec
132.9 tok/sec — 486 output tokens in 3.658 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 44s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 271), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.