RuleSage cited table rulings
← Undaunted: North Africa

You asked

How do I play?

Answered counted as answered

Asked with: Undaunted: North Africabg-290359-en-1e

Play takes the form of a series of rounds.[1] Each round consists of the following three phases:
1. Draw cards: Both players draw four cards from their deck to form a hand.[1] Whenever a deck is empty, shuffle the discard pile into a deck, but never shuffle cards from the play area into a deck.[1]
2. Determine initiative: Both players secretly select one card from their hand and reveal it simultaneously.[1] The player with the highest initiative value takes the initiative marker, flipping it to their faction's side, and will take actions first.[1] In the case of a tie, the player who already has the initiative marker keeps it.[1] Both players discard their chosen card.[1]
3. Player turns: The player with the initiative marker plays cards from their hand one at a time into a play area.[1] A turn ends once the player has no more cards in hand that they can or wish to play.[1] All cards remaining in the player's hand and play area are moved to their discard pile.[1] The player without the initiative then takes their turn in the same way.[1]
When playing a card, you can perform the following:
* Card action: Choose one of the listed actions and perform it in full.[1]
* Vehicle action: If the soldier is in a vehicle seat, choose one of the vehicle actions linked to the seat and perform it in full (provided the vehicle is not disabled).[1]
* Switch seats: If the soldier is in a vehicle seat, swap his position with another soldier in the same vehicle.[1]
* Hunker down: Return the card to your supply.[1]
Additionally, when playing a combat card, you may either enter or exit a vehicle or reposition your soldier in the vehicle before or after resolving the card effect.[2]
The game continues until one player has won.[1] A player wins immediately if their opponent's victory condition is to neutralize enemies and they can no longer complete their own.[3] If the victory condition is to claim objectives, a player wins if their opponent has claimed more objective points than them, or if the opponent is unable to claim the necessary points and the player has the most points (in the case of a tie, the player with the initiative marker wins).[3]
[1] RULEBOOK Undaunted: North Africa — Rulebook · p.10 · HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS · Card actions in vehicles
[2] RULEBOOK Undaunted: North Africa — Rulebook · p.11 · Entering and exiting vehicles · Fog of War · Suppressed Soldiers · Disabled Vehicles · Hunker down
[3] RULEBOOK Undaunted: North Africa — Rulebook · p.20 · Beyond All Hope

Rule found, game on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 109 ms · ask 6959 ms · total 12166 ms
single-flight (PR-5)
queued 5096 ms · generation 7070 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.04918, "snippet": "Play takes the form of a series of rounds, during which both players will play cards to move soldiers, attack the opposing forces, and grab objectives. Each round consists of the following three phases: Draw cards Determine initiative Player turns Once the last phase has been completed, the round is", "headingPath": "HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS · Card actions in vehicles", "sharpsignalDocId": 542}, {"page": 17, "score": 0.04741, "snippet": "17 starts by playing the Scout card. Before doing anything else with the card, he exits his Scout from the vehicle, moving it from the Scout Car to tile 19A. Trevor can still take an action with the card, so he chooses to use the Scout action to move the Scout combat counter. He can move the soldier", "headingPath": "", "sharpsignalDocId": 542}, {"page": 17, "score": 0.045831, "snippet": "The tile now scouted, Trevor plays his Tank Driver, using the Drive vehicle action indicated by the seat to move the Medium Tank into the now scouted 12A. With his Machine Gunner, Trevor wants to make progress with advancing his Scout Car. He could switch seats with the Rifleman in the driver's seat", "headingPath": "EXAMPLE ROUND", "sharpsignalDocId": 542}, {"page": 13, "score": 0.045688, "snippet": "Take control of the tile that the soldier's combat counter is on by flipping the control marker to its controlled side. If your opponent controls that tile, flip their control marker back to its scouted side. If your opponent controls that tile and has a soldier there, you cannot take control of the", "headingPath": "Control · Inspire · Navigate · Recon · Repair · Surveil", "sharpsignalDocId": 542}, {"page": 8, "score": 0.045262, "snippet": "Choose a scenario: Pick a scenario from the scenario book. We recommend that you play the scenarios in order, starting with scenario 1: Landing Ground 7, but they can be played in any order. Place tiles: Find the tiles listed under the chosen scenario and place them as indicated. Each tile has an A ", "headingPath": "SETUP", "sharpsignalDocId": 542}, {"page": 22, "score": 0.045139, "snippet": "Draw four cards Determine initiative Secretly choose a card. Highest initiative takes initiative marker. Player turns Drive X : move vehicle up to X scouted tiles. Move X : move soldier up to X scouted tiles. Scout X : move soldier up to X tiles, scouting any spaces without control markers. Take a F", "headingPath": "Round Order · MOVEMENT · SUPPORT", "sharpsignalDocId": 542}, {"page": 11, "score": 0.029911, "snippet": "When you play a combat card, you may either enter or exit a vehicle or reposition your soldier in the vehicle. You can do this before or after resolving the card effect. Enter: move the soldier from a tile to an unoccupied seat in a vehicle that is on the same tile. A soldier cannot enter a vehicle ", "headingPath": "Entering and exiting vehicles · Fog of War · Suppressed Soldiers · Disabled Vehicles · Hunker down", "sharpsignalDocId": 542}, {"page": 20, "score": 0.029851, "snippet": "Each scenario in the scenario book specifies the victory condition that each side must reach. As soon as the condition is reached, the game ends immediately, without completing the round. The possible victory conditions are to claim objectives, to escape, or to neutralise enemies. The scenario will ", "headingPath": "GAME END · Claim objectives · Escape · Neutralise enemies", "sharpsignalDocId": 542}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS · Card actions in vehicles", "sharpsignalDocId": 542}, {"page": 11, "quote": null, "headingPath": "Entering and exiting vehicles · Fog of War · Suppressed Soldiers · Disabled Vehicles · Hunker down", "sharpsignalDocId": 542}, {"page": 20, "quote": null, "headingPath": "Beyond All Hope", "sharpsignalDocId": 542}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 542 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 542 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93557 of 1785 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 25, 2026 16:15 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS · Card actions in vehicles p.10 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) p.17 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) EXAMPLE ROUND p.17 0.045831 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) Control · Inspire · Navigate · Recon · Repair · Surveil p.13 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) SETUP p.8 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) Round Order · MOVEMENT · SUPPORT p.22 0.045139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) Entering and exiting vehicles · Fog of War · Suppressed Soldiers · Disabled Vehicles · Hunker down p.11 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) GAME END · Claim objectives · Escape · Neutralise enemies p.20 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) SETUP p.8 #5 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) Beyond All Hope p.20 #15 0.027242 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) Entering and exiting vehicles · Fog of War · Suppressed Soldiers · Disabled Vehicles · Hunker down p.11 #7 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) EXAMPLE ROUND p.17 #3 0.045831 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) EXAMPLE ROUND p.16 #13 0.027984 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) CARDS · Command cards · Combat cards p.4 #10 0.028694 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) Control · Inspire · Navigate · Recon · Repair · Surveil p.13 #4 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS · Card actions in vehicles p.10 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS · Card actions in vehicles p.10 no quote on the wire
[2] RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) Entering and exiting vehicles · Fog of War · Suppressed Soldiers · Disabled Vehicles · Hunker down p.11 no quote on the wire
[3] RULEBOOK Undaunted: North Africa — Rulebook (corpus doc 542) Beyond All Hope p.20 no quote on the wire
timing split
retrieval 109 ms · first delta 3290 ms · total 12166 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 5096 ms · retrieval 109 ms · ask 6959 ms · gateway work 7070 ms · total 12166 ms
tokens in (the prompt the answerer read)
3372
tokens out (what the answerer generated)
487
tok/sec
130.8 tok/sec — 487 output tokens in 3.723 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 474), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.