RuleSage cited table rulings
← Zombie Kidz Evolution

You asked

How do I play?

Answered counted as answered

Asked with: Zombie Kidz Evolutionbg-256952-en-1e

Setup
1. Slip the 4 hero tokens in the standees made for them.[1]
2. Place the game board in the middle of the table, 'night' side up for 2 players or 'day' side up for 3 or 4 players.[1]
3. Place 1 random zombie on each entryway.[1]
4. Create the reserve by placing the remaining 4 zombies in a line by the board.[1]
5. Each player chooses a hero and places it in the red room.[1]
6. Choose who begins the game.[1]
A Turn
Players play in turn, going clockwise.[1] On your turn, perform the following actions, in order:
1. Roll the zombie die.[1]
2. Place the first zombie in the line in the room of the same color as the die (if the result is 'white', no zombie enters school).[1]
3. Move your hero to an adjacent space or leave them where they are.[1] Note that you must move your hero if they are in a space that contains 3 or more zombies, and you cannot enter a space that contains 3 or more zombies.[1]
4. You can eliminate at most 2 zombies.[1] Place eliminated zombies at the end of the line of the zombie reserve in a random order.[1]
5. If your hero is located on the same entryway as another hero, high-five the other player, then place a lock on that entryway.[2] An entryway can have only one lock.[2]
Winning and Losing
* Winning: You all win if there is a lock on each of the 4 entryways.[2][3][1]
* Losing: You all lose if the reserve has no zombies and you need to place one on the board.[3][1]
[1] RULEBOOK Zombie Kidz Evolution — Rulebook · p.3 · OBJECT OF THE GAME · SET-UP · GAME OVERVIEW · Make a zombie enter the school. Yes, you have to! 1 · Move your hero to an adjcent space or leave them where they are. 2 · THE 'THREE ZOMBIE' RULE · …
[2] RULEBOOK Zombie Kidz Evolution — Rulebook · p.3 · Place a lock on an entryway. 4
[3] RULEBOOK Zombie Kidz Evolution — Rulebook · p.5 · END OF THE GAME · EVOLUTION OF THE GAME · MISSIONS · CAREFUL ! · If you've completed the 3 missions in a group, · OPENING AN ENVELOPE · …

One rule clearer, zero feelings hurt.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 70 ms · ask 4866 ms · total 8001 ms
single-flight (PR-5)
queued 3063 ms · generation 4938 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.048387, "snippet": "Win a game with 2 players. Win a game with 3 players. Win a game with 4 players. Win the game with no zombies left in the reserve. Win the game with at least 5 zombies in a single space. Win the game while playing with only 6 zombies. (Return 2 zombies to the box at the beginning of the game.) When ", "headingPath": "Mission group FIRST STEPS · Mission group PANIC · REMINDER · Mission group PRESTIGE · Mission group ATTENDANCE", "sharpsignalDocId": 565}, {"page": 3, "score": 0.048139, "snippet": "Zombie Kidz Evolution is a co-operative game, meaning that all players try to reach a common goal and they win or lose together. Your goal is to eliminate zombies as they appear and to lock up the school before they become too numerous. To win, you have to place 1 lock on each of the 4 entryways to ", "headingPath": "OBJECT OF THE GAME · SET-UP · GAME OVERVIEW · Make a zombie enter the school. Yes, you have to! 1 · Move your hero to an adjcent space or leave them where they are. 2 · THE 'THREE ZOMBIE' RULE · …", "sharpsignalDocId": 565}, {"page": 6, "score": 0.047938, "snippet": "In some of the mystery envelopes, you'll discover new rules that will be added to the basic rules. If these new rules seem too difficult for you, you don't have to apply them. You can always play with only the basic rules. Apply sticker R1 here R1 Apply sticker R2 here R2 Apply sticker R3 here R3", "headingPath": "ADVANCED RULES", "sharpsignalDocId": 565}, {"page": 8, "score": 0.046176, "snippet": "M1 Apply sticker M1 here M2 Apply sticker M2 here M3 Apply sticker M3 here Bonus mission: When you have completed all of the information on this page, you can apply a bonus trophy on your progress chart. This is an independent mission, so you can mark it as complete at the same time as another. Last", "headingPath": "Mission group ATTENDANCE · PASSPORT", "sharpsignalDocId": 565}, {"page": 4, "score": 0.046154, "snippet": "76 3 PLAYER 1 (Karina) Karina rolls the die, then places a zombie from the reserve on the blue space, which now can’t be entered by heroes as it contains 3 zombies. She moves her hero to an adjacent entryway. She eliminates the zombie that’s located on her new space. PLAY EXAMPLE 1 2 TIPS • Don’t le", "headingPath": "", "sharpsignalDocId": 565}, {"page": 3, "score": 0.03125, "snippet": "If your hero is located on the same entryway as another hero, high-ffive the other player, then place a lock on that entryway. An entryway can have only one lock. If the 4 entryways are locked, you win the game!", "headingPath": "Place a lock on an entryway. 4", "sharpsignalDocId": 565}, {"page": 2, "score": 0.030118, "snippet": "A game by Annick Lobet Artwork by NIKAO Zombies have decided to invade your school, and while your English teacher sometimes makes life difficult, you wouldn't want the school gym or library to get trashed! Everyone else is running away, though, so you'll have to be the one to beat back these creatu", "headingPath": "CONTENTS", "sharpsignalDocId": 565}, {"page": 5, "score": 0.029851, "snippet": "You all win if there's a lock on each entryway. You all lose if the reserve has no zombies and you need to place one on the board. Each time you end a game, no matter whether the players or the zombies won, place a brain sticker on the progress chart in the passport at the end of this booklet, start", "headingPath": "END OF THE GAME · EVOLUTION OF THE GAME · MISSIONS · CAREFUL ! · If you've completed the 3 missions in a group, · OPENING AN ENVELOPE · …", "sharpsignalDocId": 565}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "OBJECT OF THE GAME · SET-UP · GAME OVERVIEW · Make a zombie enter the school. Yes, you have to! 1 · Move your hero to an adjcent space or leave them where they are. 2 · THE 'THREE ZOMBIE' RULE · …", "sharpsignalDocId": 565}, {"page": 3, "quote": null, "headingPath": "Place a lock on an entryway. 4", "sharpsignalDocId": 565}, {"page": 5, "quote": null, "headingPath": "END OF THE GAME · EVOLUTION OF THE GAME · MISSIONS · CAREFUL ! · If you've completed the 3 missions in a group, · OPENING AN ENVELOPE · …", "sharpsignalDocId": 565}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 565 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 565 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86994 of 1161 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 25, 2026 16:18 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) Mission group FIRST STEPS · Mission group PANIC · REMINDER · Mission group PRESTIGE · Mission group ATTENDANCE p.7 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) OBJECT OF THE GAME · SET-UP · GAME OVERVIEW · Make a zombie enter the school. Yes, you have to! 1 · Move your hero to an adjcent space or leave them where they are. 2 · THE 'THREE ZOMBIE' RULE · … p.3 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) ADVANCED RULES p.6 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 297
#4 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) Mission group ATTENDANCE · PASSPORT p.8 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) p.4 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) Place a lock on an entryway. 4 p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 211
#7 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) CONTENTS p.2 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) END OF THE GAME · EVOLUTION OF THE GAME · MISSIONS · CAREFUL ! · If you've completed the 3 missions in a group, · OPENING AN ENVELOPE · … p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) Place a lock on an entryway. 4 p.3 #6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) ADVANCED RULES p.6 #3 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) PLAYER 1 (Karina) · TIPS p.4 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) END OF THE GAME · EVOLUTION OF THE GAME · MISSIONS · CAREFUL ! · If you've completed the 3 missions in a group, · OPENING AN ENVELOPE · … p.5 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) CONTENTS p.2 #7 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) Mission group FIRST STEPS · Mission group PANIC · REMINDER · Mission group PRESTIGE · Mission group ATTENDANCE p.7 #1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) p.4 #5 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) OBJECT OF THE GAME · SET-UP · GAME OVERVIEW · Make a zombie enter the school. Yes, you have to! 1 · Move your hero to an adjcent space or leave them where they are. 2 · THE 'THREE ZOMBIE' RULE · … p.3 #2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) OBJECT OF THE GAME · SET-UP · GAME OVERVIEW · Make a zombie enter the school. Yes, you have to! 1 · Move your hero to an adjcent space or leave them where they are. 2 · THE 'THREE ZOMBIE' RULE · … p.3 no quote on the wire
[2] RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) Place a lock on an entryway. 4 p.3 no quote on the wire
[3] RULEBOOK Zombie Kidz Evolution — Rulebook (corpus doc 565) END OF THE GAME · EVOLUTION OF THE GAME · MISSIONS · CAREFUL ! · If you've completed the 3 missions in a group, · OPENING AN ENVELOPE · … p.5 no quote on the wire
timing split
retrieval 70 ms · first delta 1869 ms · total 8001 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 3063 ms · retrieval 70 ms · ask 4866 ms · gateway work 4938 ms · total 8001 ms
tokens in (the prompt the answerer read)
2397
tokens out (what the answerer generated)
402
tok/sec
132.8 tok/sec — 402 output tokens in 3.026 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 20s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 497), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.