RuleSage cited table rulings
← Entropy

You asked

How do I play?

Answered counted as answered

Asked with: Entropybg-462941-en-1e

Entropy is played over a variable number of rounds.[1] Each round consists of each player taking a single turn, starting with the player with the First Player marker and continuing clockwise around the table.[1] The end of the game is triggered when 2 Objectives are completed; when this happens, the current round is finished, one more round is played, and then the players proceed to Final Scoring.[1]
A Turn
Each turn consists of 3 steps:[1]
1. Move your Scientist between 1 and 3 spaces clockwise around the Main board.[1]
2. You must land (end your movement) on either an inner Action space of the Main board or an outer Action space of an Action tile.[1] To land on an Action space in the inner circle, you must place your matching Creation token or a Wild Creation token there; you cannot land on an inner circle space if you are unable to place the required token.[1]
3. During movement, if your Scientist passes over one or more of your Creation tokens, you must retrieve them by placing them lying down on the corresponding spaces of your Console.[1] For each token retrieved this way, you may immediately Activate one of your Stars or gain 1 Entropy (though tokens retrieved this way do not provide Activation or Entropy).[1] If you pass your Wild Creation token with its side up, you flip it to its side instead of retrieving it.[1]
Actions
* Aggregate Planet: Choose a Planet tile from the offer and spend the indicated Mass to take it.[2] Activate the Planet's effect, flip it over, and place it in an empty Planet space in any Solar System in your play area, or a new Solar System by placing a new Solar System tile in your play area.[2]
* Create Life: Play a Life card from your hand to a Planet in your play area.[2] To play a card, the chosen Planet (including Asteroids on it) and the Star in its Solar System must collectively meet all the Life Condition requirements.[2] Each time you play a Life card, you may discard one other Life card from your hand to reduce the requirements of the played card by choosing one of the icons from the discarded card to count toward a requirement.[3] Then, in any order: Add the indicated Lifeform tokens to the chosen Planet tile, resolve the effect from the bottom of the played Life card, and flip and place the Life card next to the chosen Planet.[3]
* Activate Stars: By spending entropy, choose any number of Stars in your play area and resolve their effect, one by one, by spending the indicated amount of Entropy.[4] Each Star may only be activated once.[4]
[1] RULEBOOK Entropy — Rulebook · p.6 · GAME SETUP · TURN STRUCTURE · MOVEMENT ››› ACTION ››› MISSION · MOVEMENT · LANDING ON INNER CIRCLE ACTIONS · PASSING A CREATION TOKEN
[2] RULEBOOK Entropy — Rulebook · p.8 · AGGREGATE PLANET · CREATE LIFE · HEAT · CARBON · WATER
[3] RULEBOOK Entropy — Rulebook · p.8 · RADIATION
[4] RULEBOOK Entropy — Rulebook · p.9 · RADIATION · ACTIVATE STARS

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 74 ms · ask 6849 ms · total 21174 ms
single-flight (PR-5)
queued 14249 ms · generation 6925 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04741, "snippet": "Place the Main board in the center of the play area. Shuffle all Action tiles and randomly place 1 face up next to each inner ring Action area of the Main board. 2 players: Place all 6 Action tiles with their side face up. 3 Players: Place the 1 st , 3 rd , and 5 th Action tiles with their side face", "headingPath": "GAME SETUP", "sharpsignalDocId": 209}, {"page": 6, "score": 0.046452, "snippet": "Entropy is played over a variable number of rounds. Each round consists of each player taking a single turn, starting with the player with the First Player marker and continuing clockwise around the table. The end of the game is triggered when 2 Objectives are completed (see Missions on page 12). Wh", "headingPath": "GAME SETUP · TURN STRUCTURE · MOVEMENT ››› ACTION ››› MISSION · MOVEMENT · LANDING ON INNER CIRCLE ACTIONS · PASSING A CREATION TOKEN", "sharpsignalDocId": 209}, {"page": 5, "score": 0.04612, "snippet": "5 A. Place your Player board (Console) and all components in a color of your choice in front of you. The player who most recently watched a sci-fi movie receives the First Player marker and places it above their Console. B. Place your , , and Creation tokens on the corresponding spaces of your Conso", "headingPath": "", "sharpsignalDocId": 209}, {"page": 8, "score": 0.045285, "snippet": "From the drifting debris of the cosmos, you coalesce raw mass into a stable sphere. You forge a new world, set it into orbit, and await its destiny. Choose a Planet tile from the offer and spend the indicated Mass (A) to take it. Then, activate the Planet's effect (B), flip it over, and place it in:", "headingPath": "AGGREGATE PLANET · CREATE LIFE · HEAT · CARBON · WATER", "sharpsignalDocId": 209}, {"page": 2, "score": 0.045228, "snippet": "We pledge to support every game well after its initial release. Despite rigorous play testing and multiple rounds of both internal and external proof reading and editing, occasionally the need for rules corrections or minor game play adjustments are discovered only several months or years after the ", "headingPath": "LIVING RULES PLEDGE", "sharpsignalDocId": 209}, {"page": 12, "score": 0.045139, "snippet": "As their 1 st advancement, they exchange 1 Plant for 1 Animal on one of their Planets. For their 2 nd advancement they gain 1 Bacteria on a different Planet. Then, Teal moves their Generator marker on the Generator track by 1, gaining 3 VP, and they gain 1 Mass and 1 Energy . Compare the current sta", "headingPath": "PRIMORDIAL SOUP · MISSIONS · FULFILL A MISSION · OBJECTIVES · LIFEFORM OBJECTIVE · READY CREATION TOKENS", "sharpsignalDocId": 209}, {"page": 11, "score": 0.044136, "snippet": "Finally, since their Planet Creation token is on the Main board, they retrieve it and place it laid down on the corresponding space of their Console. 2 Search the archives of genetic potential for new possibilities. Select the specimens best suited to populate your planets. Take 2 Life cards from th", "headingPath": "UPGRADE CONSOLE · TAKE LIFE CARDS · CATCH AN ASTEROID", "sharpsignalDocId": 209}, {"page": 10, "score": 0.04359, "snippet": "Refine the environmental parameters of your worlds. By establishing specific biomes, you create the ecological niches necessary for your creations to thrive and adapt. Take 1 Biome tile from the offer and place it next to a Planet in your play area. It will stay there for the remainder of the game. ", "headingPath": "SET BIOME · BIOME TILE ANATOMY · UPGRADE CONSOLE", "sharpsignalDocId": 209}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "GAME SETUP · TURN STRUCTURE · MOVEMENT ››› ACTION ››› MISSION · MOVEMENT · LANDING ON INNER CIRCLE ACTIONS · PASSING A CREATION TOKEN", "sharpsignalDocId": 209}, {"page": 8, "quote": null, "headingPath": "AGGREGATE PLANET · CREATE LIFE · HEAT · CARBON · WATER", "sharpsignalDocId": 209}, {"page": 8, "quote": null, "headingPath": "RADIATION", "sharpsignalDocId": 209}, {"page": 9, "quote": null, "headingPath": "RADIATION · ACTIVATE STARS", "sharpsignalDocId": 209}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 209 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 209 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93359 of 2093 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 25, 2026 17:00 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Entropy — Rulebook (corpus doc 209) GAME SETUP p.4 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Entropy — Rulebook (corpus doc 209) GAME SETUP · TURN STRUCTURE · MOVEMENT ››› ACTION ››› MISSION · MOVEMENT · LANDING ON INNER CIRCLE ACTIONS · PASSING A CREATION TOKEN p.6 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Entropy — Rulebook (corpus doc 209) p.5 0.04612 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Entropy — Rulebook (corpus doc 209) AGGREGATE PLANET · CREATE LIFE · HEAT · CARBON · WATER p.8 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Entropy — Rulebook (corpus doc 209) LIVING RULES PLEDGE p.2 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Entropy — Rulebook (corpus doc 209) PRIMORDIAL SOUP · MISSIONS · FULFILL A MISSION · OBJECTIVES · LIFEFORM OBJECTIVE · READY CREATION TOKENS p.12 0.045139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Entropy — Rulebook (corpus doc 209) UPGRADE CONSOLE · TAKE LIFE CARDS · CATCH AN ASTEROID p.11 0.044136 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Entropy — Rulebook (corpus doc 209) SET BIOME · BIOME TILE ANATOMY · UPGRADE CONSOLE p.10 0.04359 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 24 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Entropy — Rulebook (corpus doc 209) GAME SETUP p.4 #1 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Entropy — Rulebook (corpus doc 209) GAME SETUP · TURN STRUCTURE · MOVEMENT ››› ACTION ››› MISSION · MOVEMENT · LANDING ON INNER CIRCLE ACTIONS · PASSING A CREATION TOKEN p.6 #2 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Entropy — Rulebook (corpus doc 209) AGGREGATE PLANET · CREATE LIFE · HEAT · CARBON · WATER p.8 #4 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Entropy — Rulebook (corpus doc 209) p.5 #3 0.04612 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Entropy — Rulebook (corpus doc 209) ANIMAL CARDS · L45 · L46 · L47 · L48 · L49 · … p.15 #10 0.02895 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Entropy — Rulebook (corpus doc 209) Resolve one of the following: p.7 #14 0.027826 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Entropy — Rulebook (corpus doc 209) RADIATION · ACTIVATE STARS p.9 #12 0.028283 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Entropy — Rulebook (corpus doc 209) RADIATION p.8 #9 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Entropy — Rulebook (corpus doc 209) GAME SETUP · TURN STRUCTURE · MOVEMENT ››› ACTION ››› MISSION · MOVEMENT · LANDING ON INNER CIRCLE ACTIONS · PASSING A CREATION TOKEN p.6 no quote on the wire
[2] RULEBOOK Entropy — Rulebook (corpus doc 209) AGGREGATE PLANET · CREATE LIFE · HEAT · CARBON · WATER p.8 no quote on the wire
[3] RULEBOOK Entropy — Rulebook (corpus doc 209) RADIATION p.8 no quote on the wire
[4] RULEBOOK Entropy — Rulebook (corpus doc 209) RADIATION · ACTIVATE STARS p.9 no quote on the wire
timing split
retrieval 74 ms · first delta 2534 ms · total 21174 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 14249 ms · retrieval 74 ms · ask 6849 ms · gateway work 6925 ms · total 21174 ms
tokens in (the prompt the answerer read)
3583
tokens out (what the answerer generated)
568
tok/sec
131.1 tok/sec — 568 output tokens in 4.334 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 134), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.