RuleSage cited table rulings
← Everdell

You asked

How do I take my turn?

Answered counted as answered

Each turn you will perform only one of three possible actions [1]: 1. Place a Worker: You may place one of your workers on any location that is not blocked by another player (unless the location allows for multiple workers) and immediately claim the listed resources or perform the action [1]. 2. Play a Card: You must pay the listed cost of resources to play a card from either your hand or from the Meadow [1]. 3. Prepare for Season: If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker(s), and performing the action described for the following season [1].

[1] RULEBOOK Everdell — Rulebook · p.3 · OVERVIEW

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 229 ms · ask 7223 ms · total 7462 ms
single-flight (PR-5)
queued 0 ms · generation 7462 ms
retrieval refs (raw)
[{"page": 12, "score": 0.030679, "snippet": "If you have placed all of your workers and you cannot play a card or do not wish to, then you must prepare for the next season. On your turn, bring back all of your deployed workers, then gain the listed bonuses for the next season, as shown atop the Ever Tree. After doing so, your turn is finished,", "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 63}, {"page": 19, "score": 0.02895, "snippet": "Peddler: W hen played and during Production, you may trade up to 2 of your resources for 2 of any other resource. Trade with the general supply, not other players. Postal Pigeon: When played, reveal 2 cards from the deck. You may immediately play 1 of these worth up to 3 points, for free. Discard th", "headingPath": "CRITTERS", "sharpsignalDocId": 63}, {"page": 3, "score": 0.016393, "snippet": "In Everdell, you will be deploying workers to various locations on the board in order to gather resources, which you will use to play cards faceup in front of you, forming your own woodland city. Each turn you will perform only one of three possible actions: Place a Worker Play a Card Prepare for Se", "headingPath": "OVERVIEW", "sharpsignalDocId": 63}, {"page": 11, "score": 0.016129, "snippet": "When a card is played, follow this sequence of actions, when applicable: Use \"card playing ability\" (Dungeon, Judge, Innkeeper, etc). If the card comes from the Meadow, replenish the Meadow. Pay resources or use occupied token. Place the newly played card in your city. (If the played card effect rem", "headingPath": "TIMING", "sharpsignalDocId": 63}, {"page": 14, "score": 0.015873, "snippet": "When you have reached the end of autumn and cannot perform any more actions (or do not wish to), you have finished the game and must pass. If a player has passed, they cannot be given any cards or resources. If cards or resources have to be given to a player and all other players have passed, discar", "headingPath": "ENO GAME", "sharpsignalDocId": 63}, {"page": 17, "score": 0.015625, "snippet": "Same rules as Year Two with these additional rules: Place his worker on the 5-point Journey space instead of the 4. During Rugwort's autumn Prepare for Season action, he kidnaps one of your workers! Do not move his worker to the 1 berry and 1 card space-instead remove his worker and one of your work", "headingPath": "YEAR 3: \"RUGWORT THE RAPSCALLION\"", "sharpsignalDocId": 63}, {"page": 9, "score": 0.015385, "snippet": "In autumn only, you may send a worker on a Journey. You must discard cards equal to the listed points of the Journey location you choose. The 5-point, 4-point, and 3-point locations are exclusive, and the 2-point location is shared. The deployed worker is worth the listed points at the end of the ga", "headingPath": "JOURNEY", "sharpsignalDocId": 63}, {"page": 10, "score": 0.015152, "snippet": "You may play one card. To play a card, you must pay the listed requirements into the general supply. Cards may be played from either the Meadow cards or from your hand. You will be playing these cards in front of you to form your city. There are two types of cards in the game: Critters and Construct", "headingPath": "PLAY A CARO", "sharpsignalDocId": 63}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "OVERVIEW", "sharpsignalDocId": 63}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 30, 2026 02:13

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Everdell — Rulebook (corpus doc 63) PREPARE FOR SEASON p.12 0.030679 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Everdell — Rulebook (corpus doc 63) CRITTERS p.19 0.02895 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Everdell — Rulebook (corpus doc 63) OVERVIEW p.3 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Everdell — Rulebook (corpus doc 63) TIMING p.11 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Everdell — Rulebook (corpus doc 63) ENO GAME p.14 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Everdell — Rulebook (corpus doc 63) YEAR 3: "RUGWORT THE RAPSCALLION" p.17 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Everdell — Rulebook (corpus doc 63) JOURNEY p.9 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Everdell — Rulebook (corpus doc 63) PLAY A CARO p.10 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Everdell — Rulebook (corpus doc 63) OVERVIEW p.3 no quote on the wire
timing split
retrieval 229 ms · first delta n/a · total 7462 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 229 ms · ask 7223 ms · gateway work 7462 ms · total 7462 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 10), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.