You asked
How do I play?
Answered counted as answeredAsked with: Rebirthbg-417197-en-1e
The table has its answer — dice up.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 111 ms · ask 5173 ms · total 11024 ms
- single-flight (PR-5)
- queued 5738 ms · generation 5286 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.048387, "snippet": "Create the deck of Mission Cards by shuffling them together. Place the deck face-down on the Board in the desig nated spot. Each player chooses a color and places their Scoring Counter on the 0 space of the score track that runs around the perimeter of the Board. Each player places all the Castles a", "headingPath": "", "sharpsignalDocId": 203}, {"page": 6, "score": 0.044796, "snippet": "Points in yellow differ from The Scotland setup (Setup on page 2). 1 Lay out the Board in the middle of the table, Ireland side up. 2 Shuffle the deck of Public Mission Cards, then create a face-up row of these cards above the Board by dealing 8 from the top of the deck. Place the remaining Public M", "headingPath": "COMPONENTS · Game Summary · Turn Summary", "sharpsignalDocId": 203}, {"page": 6, "score": 0.032787, "snippet": "At the start of your turn, you become the active player. Place the Tile in your hand face-up on an unoccupied space. Follow the rules from the Scotland version of the game for placing Food Farms, Energy Farms, and Settlements (see Placing Tiles on page 2). 9", "headingPath": "1. Placing Tiles", "sharpsignalDocId": 203}, {"page": 4, "score": 0.031746, "snippet": "After you have scored the Tile you placed, conclude your turn by drawing a Tile from your supply into your hand and looking at it privately. You will place this Tile in your next turn. The next player in clockwise order now takes their turn. Important: You can satisfy the condition on a Mission Card", "headingPath": "3. Drawing Tiles · THE GAME ENDS · 1. Incomplete Settlements · 2. Castles · 3. Mission Cards", "sharpsignalDocId": 203}, {"page": 2, "score": 0.03125, "snippet": "Score the most points by strategically placing Tiles to build Energy Farms, grow Food Farms, and establish Settlements in Scotland. Gain additional points by completing Private Missions collected from Cathedrals, gaining control of Castles, and opening Ports. The game ends when every player has plac", "headingPath": "Game Summary · Turn Summary · 1. Placing Tiles · SETTLEMENTS · FOOD FARMS · ENERGY FARMS", "sharpsignalDocId": 203}, {"page": 2, "score": 0.030769, "snippet": "2 || SCOTLAND Turn Summary On your turn, you do 3 things in the following order: 1. Place the Tile from your hand on the Board. 2. Score the Tile. 3. Draw 1 Tile from your supply to your hand. Game Summary Score the most points by strategically placing Tiles to build Energy Farms, grow Food Farms, a", "headingPath": "", "sharpsignalDocId": 203}, {"page": 7, "score": 0.030303, "snippet": "When you place a Tile, check if you have completed a mission on 1 or more of the Public Mission Cards in the row above the Board. The first player to complete a mission immediately scores the higher number of points shown on the card, placing 1 of their Cathedrals below the higher number on the card", "headingPath": "PUBLIC MISSION CARDS · ROUND TOWERS · 3. Drawing Tiles", "sharpsignalDocId": 203}, {"page": 1, "score": 0.029907, "snippet": "WWW.MIGHTY-BOARDS.COM SCOTLAND || 1 Following a series of calamities that left civilization in shambles, societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins, and the ancient clans have taken it upon themselves to restore the land. As clan leaders, you wil", "headingPath": "", "sharpsignalDocId": 203}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "COMPONENTS · Game Summary · Turn Summary", "sharpsignalDocId": 203}, {"page": 2, "quote": null, "headingPath": "Game Summary · Turn Summary · 1. Placing Tiles · SETTLEMENTS · FOOD FARMS · ENERGY FARMS", "sharpsignalDocId": 203}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 203}, {"page": 4, "quote": null, "headingPath": "3. Drawing Tiles · THE GAME ENDS · 1. Incomplete Settlements · 2. Castles · 3. Mission Cards", "sharpsignalDocId": 203}, {"page": 6, "quote": null, "headingPath": "1. Placing Tiles", "sharpsignalDocId": 203}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 203 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 203 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.87240 of 1058 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Aug 25, 2026 17:01 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | p.2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | COMPONENTS · Game Summary · Turn Summary | p.6 | 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | 1. Placing Tiles | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 258 |
| #4 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | 3. Drawing Tiles · THE GAME ENDS · 1. Incomplete Settlements · 2. Castles · 3. Mission Cards | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | Game Summary · Turn Summary · 1. Placing Tiles · SETTLEMENTS · FOOD FARMS · ENERGY FARMS | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | PUBLIC MISSION CARDS · ROUND TOWERS · 3. Drawing Tiles | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | p.1 | 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 17 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | 1. Placing Tiles | p.6 | #3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | p.2 | #1 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #3 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | COMPONENTS · Game Summary · Turn Summary | p.6 | #2 | 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | Game Summary · Turn Summary · 1. Placing Tiles · SETTLEMENTS · FOOD FARMS · ENERGY FARMS | p.2 | #5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | 3 LARGE SETTLEMENTS (3 spaces with a triple outline) | p.3 | #16 | 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | 3. Drawing Tiles · THE GAME ENDS · 1. Incomplete Settlements · 2. Castles · 3. Mission Cards | p.4 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | p.2 | #6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #8 | RULEBOOK Rebirth — Rulebook (corpus doc 203) | CASTLES · Examples: · CATHEDRALS | p.4 | #9 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Rebirth — Rulebook (corpus doc 203) | COMPONENTS · Game Summary · Turn Summary | p.6 | no quote on the wire |
| [2] | RULEBOOK Rebirth — Rulebook (corpus doc 203) | Game Summary · Turn Summary · 1. Placing Tiles · SETTLEMENTS · FOOD FARMS · ENERGY FARMS | p.2 | no quote on the wire |
| [3] | RULEBOOK Rebirth — Rulebook (corpus doc 203) | p.2 | no quote on the wire | |
| [4] | RULEBOOK Rebirth — Rulebook (corpus doc 203) | 3. Drawing Tiles · THE GAME ENDS · 1. Incomplete Settlements · 2. Castles · 3. Mission Cards | p.4 | no quote on the wire |
| [5] | RULEBOOK Rebirth — Rulebook (corpus doc 203) | 1. Placing Tiles | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 111 ms · first delta 2424 ms · total 11024 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 5738 ms · retrieval 111 ms · ask 5173 ms · gateway work 5286 ms · total 11024 ms
- tokens in (the prompt the answerer read)
- 3706
- tokens out (what the answerer generated)
- 366
- tok/sec
- 130.5 tok/sec — 366 output tokens in 2.805 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 7s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 128), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.