RuleSage cited table rulings
← Shackleton Base: A Journey to the Moon

You asked

How do I play?

Answered counted as answered

Asked with: Shackleton Base: A Journey to the Moonbg-408180-en-1e

The game is played over 3 rounds, each divided into a Shuttle phase and an Action phase.[1]
Shuttle Phase
1. Shuffle the Shuttle tiles from the current round that are face down, assign one face down tile to AstroBot, and then reveal two more tiles face up.[2]
2. Each player chooses an available Shuttle tile, places it next to their base, and takes the astronauts and resources indicated on it from the supply.[1]
3. The Shuttle tile that was not selected determines the astronauts to be placed on the Lunar Gateway, provided there are no more than 4 astronauts of each type there.[1]
4. Update the turn order: the player who selected the Shuttle tile with the lowest number is the first player for the round and places their turn order marker on the leftmost space of the turn order track; all other players place their markers in ascending Shuttle number order.[1]
5. AstroBot's face down Shuttle tile is placed next to the Solo board and filled with matching astronauts (AstroBot does not gain or use resources or Credits).[2]
6. AstroBot draws a card from its Solo deck and places it to the right of the previous card, forming a row of 7 cards by the end of each round.[2] The active corporation for the turn is determined by the letters on the cards.[2]
Action Phase
1. In turn order, players take one main action by deploying one Astronaut from their Shuttle tile.[1]
2. The player chooses an Astronaut from their Shuttle tile and deploys it on the main board to perform one of the following:
* Exploit the Crater: Gain Credits, mine resources, or activate Corporations depending on the Astronaut type.[1]
* Perform one of 3 Command actions: Build a Structure, Fund a Project, or Perform up to 3 Corporation actions (players gain a bonus if the astronaut matches the correct Command action).[1]
* Visit the Lunar Gateway: Place Astronauts in their base to activate structure abilities.[1]
[1] RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook · p.4 · How to play · 1 Shuttle phase · 2 Action phase
[2] RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook · p.12 · Gameplay · Shuttle phase · Action Phase · 1 Check the letter

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 149 ms · ask 6557 ms · total 6708 ms
single-flight (PR-5)
queued 0 ms · generation 6708 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048387, "snippet": "The game is played over 3 rounds, each of them being divided into 3 phases: Reveal a number of Shuttle tiles from the current round equal to the number of players +1. In reverse turn order, each player chooses an available Shuttle tile, places it next to their base and takes from the supply the astr", "headingPath": "How to play · 1 Shuttle phase · 2 Action phase", "sharpsignalDocId": 431}, {"page": 11, "score": 0.047619, "snippet": "11 End of the game After the Maintenance phase of the 3rd round is over, proceed to endgame scoring to determine the winner: 1 Score VP from the Projects you funded. 2 Score VP from Astronauts in your Laboratories : for each Laboratory you built, score 2/5/10 VP if there are 1/2/3 Astronauts of the ", "headingPath": "", "sharpsignalDocId": 431}, {"page": 12, "score": 0.045956, "snippet": "The game then plays as follows: Follow these steps in order: 'XULQJ HDFK 6KXWWOH SKDVH VKXIŴH WKH 6KXWWOH WLOHV IURP WKH FXUUHQW URXQG IDFH GRZQ $VVLJQ RQH IDFH GRZQ WLOH WR $VWUR%RW WKHQ UHYHDO WZR PRUH face up. &KRRVH RQH RI WKH UHYHDOHG 6KXWWOH WLOHV IRU \\RXUVHOI WDNH DVWURQDXWV DQG UHVRXUFHV LQG", "headingPath": "Gameplay · Shuttle phase · Action Phase · 1 Check the letter", "sharpsignalDocId": 431}, {"page": 10, "score": 0.045235, "snippet": "4 Take the solo Corporation cards of the 3 corporations in play, and place one on each of the 3 corporation slots (A, B and C) of the Solo Board. In the remainder of the rules, we will refer to corporations by their corresponding letter (i.e. corporation A will be the corporation which solo card was", "headingPath": "", "sharpsignalDocId": 431}, {"page": 11, "score": 0.045228, "snippet": "1 Choose a player color for yourself and one for AstroBot, then follow the setup for a 2-player game, but draw only one Agency Leader tile for yourself and and do not place the astrobot's dome yet. 2 Place your Turn Order marker on the 1 st slot and AstroBots' on the 2 nd . 3 Take a third player boa", "headingPath": "Setup", "sharpsignalDocId": 431}, {"page": 10, "score": 0.044283, "snippet": "10 End of the game After the Maintenance phase of the 3rd round is over, proceed to endgame scoring to determine the winner: 1 Score VP from the Projects you funded. 2 Score VP from Astronauts in your Laboratories : for each Laboratory you built, score 2/5/10 VP if there are 1/2/3 Astronauts of the ", "headingPath": "", "sharpsignalDocId": 431}, {"page": 3, "score": 0.032787, "snippet": "3 Player setup 1 Each player chooses a color, then takes the matching components and a player board (now called their base). 2 Each player places: A. Their structures on the matching spaces of their base. B. Their 3 Goal markers at the bottom of their base. C. Their VP marker on space “0” of the VP ", "headingPath": "", "sharpsignalDocId": 431}, {"page": 2, "score": 0.030092, "snippet": "1 A. Place the main board at the center of the table. B. If playing a 2 or 3-player game, cover the Command Action area with the Command Action overlay board, on the side that corresponds to the number of players. 2 A. Place the 18 Solar Panels on their corresponding spaces around the crater. B. Pla", "headingPath": "General setup · Corporation setup", "sharpsignalDocId": 431}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "How to play · 1 Shuttle phase · 2 Action phase", "sharpsignalDocId": 431}, {"page": 12, "quote": null, "headingPath": "Gameplay · Shuttle phase · Action Phase · 1 Check the letter", "sharpsignalDocId": 431}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 431 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 431 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92758 of 1588 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 25, 2026 19:34 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) How to play · 1 Shuttle phase · 2 Action phase p.4 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) p.11 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) Gameplay · Shuttle phase · Action Phase · 1 Check the letter p.12 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) p.10 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) Setup p.11 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) p.10 0.044283 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) General setup · Corporation setup p.2 0.030092 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) How to play · 1 Shuttle phase · 2 Action phase p.4 #1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) p.3 #7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) p.10 #4 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) Solo rules · Solo Components p.11 #10 0.028309 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) The Reputation track p.8 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) Setup p.11 #5 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) Gameplay · Shuttle phase · Action Phase · 1 Check the letter p.12 #3 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) General setup · Corporation setup p.2 #8 0.030092 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) How to play · 1 Shuttle phase · 2 Action phase p.4 no quote on the wire
[2] RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) Gameplay · Shuttle phase · Action Phase · 1 Check the letter p.12 no quote on the wire
timing split
retrieval 149 ms · first delta 3364 ms · total 6708 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 149 ms · ask 6557 ms · gateway work 6708 ms · total 6708 ms
tokens in (the prompt the answerer read)
3424
tokens out (what the answerer generated)
434
tok/sec
133.3 tok/sec — 434 output tokens in 3.256 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 360), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.