You asked
When does the game end?
Answered counted as answered1. The game ends when there are only 4 empty spaces left on your Ocean [1]. 2. In the rare event that there are no more Fish left in the Fish Pouch, the game ends immediately [1]. 3. The game concludes as soon as there are only 4 empty spaces left on each player's Ocean [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 262 ms · ask 10266 ms · total 10538 ms
- single-flight (PR-5)
- queued 0 ms · generation 10538 ms
- retrieval refs (raw)
- [{"page": 12, "score": 0.032787, "snippet": "As with multiplayer games, the game ends when there are only 4 empty spaces left on your Ocean. NOTE In the rare event that there are no more Fish left in the Fish Pouch, the game ends immediately.", "headingPath": "END OF THE GAME", "sharpsignalDocId": 64}, {"page": 12, "score": 0.031498, "snippet": "After the game ends, you will lose VPs based on the number of Fish on your Lionfish Card. The first 2 Fish do not result in any point deduction. However, starting from the 3rd, you lose 2 VPs for each additional Fish. E.g., If there are 6 Fish on the Lionfish Card at the end of the game, exclude the", "headingPath": "SCORING", "sharpsignalDocId": 64}, {"page": 15, "score": 0.031281, "snippet": "Play using the standard game rules. You can achieve multiple achievements in a single game! | NO | OBJECTIVE | COMPLETED | | 1 | Score 130+ VPs. | | | 2 | Score 145+ VPs. | | | 3 | Score 160+ VPs. | | | 4 | Score 170+ VPs. | | | 5 | Score 180+ VPs. | | | 6 | Score 190+ VPs. | | | 7 | Complete all Co", "headingPath": "ACHIEVEMENT MODE - STANDARD GAME RULES", "sharpsignalDocId": 64}, {"page": 10, "score": 0.031281, "snippet": "The game concludes as soon as there are only 4 empty spaces left on each player's Ocean. This rule ensures that all players have an equal number of turns, totaling 17. When the game ends, calculate the scores on the score pad. The player with the highest score wins. In the event of a tie, the player", "headingPath": "END OF THE GAME", "sharpsignalDocId": 64}, {"page": 4, "score": 0.029762, "snippet": "Each player takes a turn, clockwise, until the end of the game. During your turn, perfom the following actions in the order:", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 64}, {"page": 9, "score": 0.029469, "snippet": "Completed Sealife Tiles provide VPs at the end of the game, · Unlike Coral Tiles, Incomplete Sealife Tiles provide partial VPs based on the conditions met. E.g., Sealife Tile (F) requires 3 Fish of the same color in the designated spaces. However, there are only 2 Fish of the same color (yellow) in ", "headingPath": "PARTIAL VPS FOR INCOMPLETE SEALIFE TILES", "sharpsignalDocId": 64}, {"page": 14, "score": 0.02901, "snippet": "| 185 | | | 14 | Hard | A1, A2, B4, C3, C4, D1, D2, E3, E4, F1 | 07 Trios | 05 Sealife Duet | Earn double VPs for Orange Ecosystem Card (07 Trios). Complete 5+ Fish of the same color. | 185 | | | 15 | Hard | A2, A4, B2, C2, C4, D2, D4, E2, E4, F2 | 03 Symphony of Fins | 04 Spotlight | At the end of ", "headingPath": "ACHIEVEMENT MODE - SCENARIO", "sharpsignalDocId": 64}, {"page": 14, "score": 0.028986, "snippet": "Each scenario offers players unique missions and goals. To successfully complete a scenario, you must achieve both the minimum score and any specific objectives set for that scenario. If you do not meet both the minimum score and the objective, the scenario is considered failed. You may choose to pl", "headingPath": "ACHIEVEMENT MODE - SCENARIO", "sharpsignalDocId": 64}]
- citations (raw)
- [{"page": 12, "quote": null, "headingPath": "END OF THE GAME", "sharpsignalDocId": 64}, {"page": 10, "quote": null, "headingPath": "END OF THE GAME", "sharpsignalDocId": 64}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 30, 2026 02:17
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | END OF THE GAME | p.12 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 197 |
| #2 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | SCORING | p.12 | 0.031498 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | ACHIEVEMENT MODE - STANDARD GAME RULES | p.15 | 0.031281 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | END OF THE GAME | p.10 | 0.031281 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GOAL OF THE GAME | p.4 | 0.029762 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 124 |
| #6 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | PARTIAL VPS FOR INCOMPLETE SEALIFE TILES | p.9 | 0.029469 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | ACHIEVEMENT MODE - SCENARIO | p.14 | 0.02901 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #8 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | ACHIEVEMENT MODE - SCENARIO | p.14 | 0.028986 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | END OF THE GAME | p.12 | no quote on the wire |
| [2] | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | END OF THE GAME | p.10 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 262 ms · first delta n/a · total 10538 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 262 ms · ask 10266 ms · gateway work 10538 ms · total 10538 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 11), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.