RuleSage cited table rulings
← Millennium Blades

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Millennium Bladesbg-151347-en-1e

I looked through Millennium Blades's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Millennium Blades — Rulebook · p.11 · TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · …
The Tournament Phase is a turn-based phase. Players will take turns in clockwise order around the table, each making a single turn. The tournament ends when no players are able to take any more turns. All players should flip their player boards to the Tournament Side. They should set their binder ca
RULEBOOK Millennium Blades — Rulebook · p.4 · game seTup
Table Setup. Find a large table and set out player boards for each of your players in the game, then place the Store and Aftermarket Mats in the middle of the table. Make sure that each player has about 3-6 inches between his area and the central boards, but not too much more, as players will need t
RULEBOOK Millennium Blades — Rulebook · p.15 · Pro Player Cards · Venues
When playing with characters, you can introduce Pro Player Cards. Pro Player cards have their own Type. During rounds 1 and 2, when a player scores first place in the tournament, give each player (including himself) a copy of his Pro Player Card. If a player who won the first tournament also wins th
RULEBOOK Millennium Blades — Rulebook · p.14 · Turn-Based Mode
You can play Millennium Blades as a turnbased game as well by following these rules. In turn based mode, there is only one phase, which is a combination of both tournament and deckbuilding phases. This mode can be played by 2-5 players. Friendship is not used in this mode. Setup the store deck as us
RULEBOOK Millennium Blades — Rulebook · p.14 · Turn-Based Mode
Discard your tableau, deck box, hand and collection to the store discard. You may choose to discard or keep your accessories. Choose and place one of the Metas onto the bottom of the deck. Replace it with a new one immediately from the same pile. Draw a new hand of 6 cards, gain 30 more Millennium D
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 85 ms · ask 2974 ms · total 3687 ms
single-flight (PR-5)
queued 626 ms · generation 3061 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 11, "score": 0.047379, "snippet": "The Tournament Phase is a turn-based phase. Players will take turns in clockwise order around the table, each making a single turn. The tournament ends when no players are able to take any more turns. All players should flip their player boards to the Tournament Side. They should set their binder ca", "headingPath": "TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · …", "sharpsignalDocId": 529}, {"page": 4, "score": 0.045445, "snippet": "Table Setup. Find a large table and set out player boards for each of your players in the game, then place the Store and Aftermarket Mats in the middle of the table. Make sure that each player has about 3-6 inches between his area and the central boards, but not too much more, as players will need t", "headingPath": "game seTup", "sharpsignalDocId": 529}, {"page": 15, "score": 0.044589, "snippet": "When playing with characters, you can introduce Pro Player Cards. Pro Player cards have their own Type. During rounds 1 and 2, when a player scores first place in the tournament, give each player (including himself) a copy of his Pro Player Card. If a player who won the first tournament also wins th", "headingPath": "Pro Player Cards · Venues", "sharpsignalDocId": 529}, {"page": 14, "score": 0.04374, "snippet": "You can play Millennium Blades as a turnbased game as well by following these rules. In turn based mode, there is only one phase, which is a combination of both tournament and deckbuilding phases. This mode can be played by 2-5 players. Friendship is not used in this mode. Setup the store deck as us", "headingPath": "Turn-Based Mode", "sharpsignalDocId": 529}, {"page": 14, "score": 0.042674, "snippet": "Discard your tableau, deck box, hand and collection to the store discard. You may choose to discard or keep your accessories. Choose and place one of the Metas onto the bottom of the deck. Replace it with a new one immediately from the same pile. Draw a new hand of 6 cards, gain 30 more Millennium D", "headingPath": "Turn-Based Mode", "sharpsignalDocId": 529}, {"page": 13, "score": 0.041607, "snippet": "The tournament ends when all players are unable to take further turns. Each player should activate all Score effects of face-up cards, starting with Singles in your tableau, then the Deck Box, then Accessories, and finally the Metagame Cards. Every Player activates the Metagame Score effects for the", "headingPath": "Ending the Tournament · game enD", "sharpsignalDocId": 529}, {"page": 12, "score": 0.032258, "snippet": "Many cards in the game will instruct you to clash with an opponent, or with all players. If clashing with another player, choose a player with a Top Card. In a multi-player Clash, each player who has a Top Card is able to participate in the Clash. Each player in the clash reveals the top card of the", "headingPath": "Clashing", "sharpsignalDocId": 529}, {"page": 10, "score": 0.031746, "snippet": "You should never touch cards on another player's player board. When a player reveals a new card from the Store, that player has the first chance to buy that card, if he or she wishes. If two players both want to buy the same card from the Store or Aftermarket, give priority to the player with fewer ", "headingPath": "Personal Space & Etiquette", "sharpsignalDocId": 529}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 529 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 529 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row recorded
Aug 25, 2026 21:52 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · … p.11 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) game seTup p.4 0.045445 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Pro Player Cards · Venues p.15 0.044589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Turn-Based Mode p.14 0.04374 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Turn-Based Mode p.14 0.042674 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Ending the Tournament · game enD p.13 0.041607 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Clashing p.12 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Personal Space & Etiquette p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 40 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Pro Player Cards · Venues p.15 #3 0.044589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Turn-Based Mode p.14 #5 0.042674 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Personal Space & Etiquette p.10 #8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Clashing p.12 #7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Turn-Based Mode p.14 #4 0.04374 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Effects on Cards p.12 #9 0.029551 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · … p.11 #1 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) game seTup p.4 #2 0.045445 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 85 ms · first delta 2913 ms · total 3687 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 626 ms · retrieval 85 ms · ask 2974 ms · gateway work 3061 ms · total 3687 ms
tokens in (the prompt the answerer read)
3460
tokens out (what the answerer generated)
9
tok/sec
136.4 tok/sec — 9 output tokens in 0.066 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 460), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.