RuleSage cited table rulings
← Charterstone

You asked

How do I take my turn?

Answered counted as answered

Asked with: Charterstonebg-197376-en-1e

If a player begins their turn with 0 influence tokens, they must advance the progress token 1 space before taking their turn.[1][2]
On your turn, you must perform one of the following actions:
1. Place a worker from your personal supply onto any building on the board.[3]
2. Retrieve all of your workers from the board.[3]
If you choose to place a worker, follow these steps in order:
1. OCCUPIED BUILDINGS: If the building is occupied by another worker (yours or an opponent's), bump that worker back to its player.[3]
2. COST: Pay the cost (found at the bottom left of a building) from your personal supply to the general supply. If you cannot pay the cost, you cannot place a worker there.[3]
3. BENEFIT: You may gain all or part of the benefit (found at the upper right of a building).[3]
[1] RULEBOOK Charterstone — Rulebook · p.5 · rule 25 · The progress track is the timer for each game. · Reputation Track · rule 26
[2] RULEBOOK Charterstone — Rulebook · p.5
[3] RULEBOOK Charterstone — Rulebook · p.4 · rule 8 · rule 15 · Unlocking a Crate · rule 17 · The Commons includes the following buildings:

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 99 ms · ask 2301 ms · total 2402 ms
single-flight (PR-5)
queued 0 ms · generation 2402 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.048916, "snippet": "T he Forever King appraises the value of the village whenever certain thresholds are reached. STARTING SPACE: The progress token begins on the space corresponding to the player count. ADVANCING THE PROGRESS TOKEN: The progress token must advance by 1 space whenever a building is constructed, a crate", "headingPath": "rule 25 · The progress track is the timer for each game. · Reputation Track · rule 26", "sharpsignalDocId": 636}, {"page": 5, "score": 0.047643, "snippet": "5 rule 22 rule 25 rule 28 rule 26 rule 23 rule 29 T he Forever King expects your village to support the greater good of Greengully by sending resources, money, and other valuables back to the Eternal City. The Cloud Port (or any building with as the benefit) allows a player to sell a variable amount", "headingPath": "", "sharpsignalDocId": 636}, {"page": 2, "score": 0.047619, "snippet": "2 rule 4 GENERAL SUPPLY: Before Game 1, the general supply should contain 36 coins, 72 resource tokens, and 5 random face-up advancement cards on the mat (extra cards form a face-down deck on the mat). OBJECTIVE MAT: Reveal 3 random objective cards. PROGRESS TOKEN: Place this on the space of the pro", "headingPath": "Don't open ANYTHING unless specifically instructed. · Setup: General & Personal Supply · Influence Tokens", "sharpsignalDocId": 636}, {"page": 4, "score": 0.045928, "snippet": "4 On your turn, you must either (a) place a worker from your personal supply onto any building on the board or (b) retrieve all of your workers from the board. There are no differences between your workers. Whenever you place a worker, use the building once by following these steps in order: OCCUPIE", "headingPath": "rule 8 · rule 15 · Unlocking a Crate · rule 17 · The Commons includes the following buildings:", "sharpsignalDocId": 636}, {"page": 1, "score": 0.032258, "snippet": "To prepare for the Charterstone campaign, please do the following: Look inside the Index tuckbox, remove the shrink wrap from each deck of cards, and put the decks back in the Index. Do not look through the cards and do not shuffle them. They should be in numerical order as noted by a number in the ", "headingPath": "Don't open ANYTHING unless specifically instructed.", "sharpsignalDocId": 636}, {"page": 5, "score": 0.030769, "snippet": "The first token each game is put on the space showing the player count. Further tokens are placed on the next open space closer to the ocean. If there are no open spaces, a token cannot be placed. • END OF GAME: During end-game scoring, the player(s) with the highest number of tokens on the reputati", "headingPath": "", "sharpsignalDocId": 636}, {"page": 3, "score": 0.029851, "snippet": "rule 7 During the campaign, several different types of cards (all with the same back) will be unlocked and shuffled with the discard pile into the deck on the advancement mat. They are collectively called 'advancement cards,' and they are part of the general supply. GAINING CARDS: Some buildings pro", "headingPath": "Advancement Mat & Cards · rule 10 · rule 8", "sharpsignalDocId": 636}, {"page": 1, "score": 0.029412, "snippet": "Designed by Jamey Stegmaier Art by David Forest, Lina Cossette, & Gong Studios 1 - 6 players · 60 minutes Hi! Welcome to Charterstone. Charterstone is a legacy game, which means you will make permanent changes to the game, mostly in the form of writing on the board/cards with markers (provided by th", "headingPath": "PLEASE READ THIS PAGE BEFORE LOOKING AT ANYTHING ELSE IN THIS BOX.", "sharpsignalDocId": 636}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "rule 25 · The progress track is the timer for each game. · Reputation Track · rule 26", "sharpsignalDocId": 636}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 636}, {"page": 4, "quote": null, "headingPath": "rule 8 · rule 15 · Unlocking a Crate · rule 17 · The Commons includes the following buildings:", "sharpsignalDocId": 636}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 636 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 636 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91244 of 651 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 25, 2026 22:38 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Charterstone — Rulebook (corpus doc 636) rule 25 · The progress track is the timer for each game. · Reputation Track · rule 26 p.5 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Charterstone — Rulebook (corpus doc 636) p.5 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Charterstone — Rulebook (corpus doc 636) Don't open ANYTHING unless specifically instructed. · Setup: General & Personal Supply · Influence Tokens p.2 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Charterstone — Rulebook (corpus doc 636) rule 8 · rule 15 · Unlocking a Crate · rule 17 · The Commons includes the following buildings: p.4 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Charterstone — Rulebook (corpus doc 636) Don't open ANYTHING unless specifically instructed. p.1 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Charterstone — Rulebook (corpus doc 636) p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Charterstone — Rulebook (corpus doc 636) Advancement Mat & Cards · rule 10 · rule 8 p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Charterstone — Rulebook (corpus doc 636) PLEASE READ THIS PAGE BEFORE LOOKING AT ANYTHING ELSE IN THIS BOX. p.1 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 9 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Charterstone — Rulebook (corpus doc 636) rule 8 · rule 15 · Unlocking a Crate · rule 17 · The Commons includes the following buildings: p.4 #4 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Charterstone — Rulebook (corpus doc 636) rule 25 · The progress track is the timer for each game. · Reputation Track · rule 26 p.5 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Charterstone — Rulebook (corpus doc 636) Advancement Mat & Cards · rule 10 · rule 8 p.3 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Charterstone — Rulebook (corpus doc 636) p.5 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Charterstone — Rulebook (corpus doc 636) PLEASE READ THIS PAGE BEFORE LOOKING AT ANYTHING ELSE IN THIS BOX. p.1 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Charterstone — Rulebook (corpus doc 636) p.5 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Charterstone — Rulebook (corpus doc 636) Don't open ANYTHING unless specifically instructed. p.1 #5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Charterstone — Rulebook (corpus doc 636) Don't open ANYTHING unless specifically instructed. · Setup: General & Personal Supply · Influence Tokens p.2 #3 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Charterstone — Rulebook (corpus doc 636) rule 25 · The progress track is the timer for each game. · Reputation Track · rule 26 p.5 no quote on the wire
[2] RULEBOOK Charterstone — Rulebook (corpus doc 636) p.5 no quote on the wire
[3] RULEBOOK Charterstone — Rulebook (corpus doc 636) rule 8 · rule 15 · Unlocking a Crate · rule 17 · The Commons includes the following buildings: p.4 no quote on the wire
timing split
retrieval 99 ms · first delta 1344 ms · total 2402 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 99 ms · ask 2301 ms · gateway work 2402 ms · total 2402 ms
tokens in (the prompt the answerer read)
3403
tokens out (what the answerer generated)
201
tok/sec
200.2 tok/sec — 201 output tokens in 1.004 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 569), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.