RuleSage cited table rulings
← Chicago 1875: City of the Big Shoulders

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How do I play?

Answered counted as answered

Asked with: Chicago 1875: City of the Big Shouldersbg-214880-en-1e

The game consists of five phases:[1]
1. Stock Phase
* Objective: Buy and sell Stock Certificates to gain ownership in Companies.[1]
* Turn Order: Players act in clockwise order, starting with the holder of the Priority Deal marker.[1]
* Actions:
* Sell Stock Shares: Liquidate shares for cash.[1]
* Purchase a Single Stock Certificate: Purchase one Stock Certificate, potentially Establishing a new Company.[1]
* End of Phase: When all players pass consecutively, the Priority Deal marker passes to the player to the left of the last player who bought or sold shares.[1]
2. Building Phase
* Objective: Place Buildings on the game board to create action spaces for later use.[1]
* Turn Order: Simultaneous.[1]
* Steps:
1. Deal out Buildings: Skip this step in Decade 1.[2] At the start of the Building Phase in Decades 2 and 3, deal each player two Era II Building tiles face down.[3][2] At the start of the Building Phase in Decades 4 and 5, deal each player two Era III Building tiles face down.[3][2]
2. Place Buildings: Each player follows these steps:
* Choose one of the three Buildings you possess and place it face down on the game to match your player color.[3][2]
* Remove one of your two remaining Buildings from the game (place it back in the box without revealing it to other players).[3][2]
* Keep your last Building for potential use in a future Decade.[3][2]
* Once all players have placed their Buildings, flip those face up.[3][2]
3. Add Workers to the Job Market: After revealing the Buildings, count the number of Workers shown on the bottom-right corner of each Building played this round and add that many Workers to the most expensive open spaces in the Job Market on the game board.[3][2][1]
3. Action Phase
* Objective: Use Partners to activate Buildings and grow your Companies.[1]
* Turn Order: Determined by the Initiative Track.[1] Each player will take as many turns as they have Partners.[1]
* Actions:
* Assign a Partner to a Building to perform tasks (e.g., hire Workers, purchase resources, etc.).[1]
* If you do not own a Company, you may place a Partner in the Bank Pool to gain $25 in cash to your Personal Funds as your action for the turn.[4]
* Note: Each player must use all available Partners before the phase ends.[1] Players cannot pass during the Action Phase.[4] On your turn, you choose which Company will perform the action.[4]
4. Operating Phase
* Objective: Run Company operations, including production and sales.[1]
* Turn Order: Companies operate in descending order of Appeal.[1]
* Steps:
1. Perform Emergency Fundraising.[1]
2. Purchase resources.[1]
3. Produce Goods in Factories.[1]
4. Sell Goods.[1]
5. Pay Dividends (or Withhold Earnings).[1]
6. Adjust the stock value.[1]
7. Maintain the Supply Chain.[1]
5. Cleanup Phase
* Objective: Reset the board and prepare for the next Decade.[1]
* Steps:
1. Refresh the Supply Chain.[1]
2. Refresh the Capital Assets.[1]
3. Refresh the Demand grid.[1]
4. Retrieve Partners.[1]
5. Advance the Decade marker and reset the Phase marker.[1]
[1] RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook · p.15 · playing the game · 1. StoCk phaSe · 2. Building phaSe · 3. aCtion phaSe · 4. operating phaSe · 5. Cleanup phaSe
[2] RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook · p.18
[3] RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook · p.18 · 2. Building phaSe · 1. deal out BuildingS · 2. plaCe BuildingS · 3. add workerS to the JoB market
[4] RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook · p.19 · 3. aCtion phaSe · gaining additional partnerS · Reaching the Third Decade: After · direct. On your turn, you choose which Company will perform the action. · All other Buildings may only be used once per Decade.

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 78 ms · ask 9264 ms · total 10286 ms
single-flight (PR-5)
queued 943 ms · generation 9343 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 15, "score": 0.048916, "snippet": "The following pages will explain the 5 different game phases in more detail. Please also refer to your Player Aid for guidance during play. There are different types of turn orders throughout the game. Each phase has the turn order indicated with the blue symbols next to the phase (see image to the ", "headingPath": "playing the game · 1. StoCk phaSe · 2. Building phaSe · 3. aCtion phaSe · 4. operating phaSe · 5. Cleanup phaSe", "sharpsignalDocId": 778}, {"page": 10, "score": 0.047883, "snippet": "1 Place the game board in the middle of the table and place the Decade marker on the Decade marked \"1875.\" 2 Place the Phase marker on the Stock Phase space on the game board. 3 2-Player Game: tiles labeled for and players as indicated on the bottom of the tiles. 3-Player Game: Remove all the Demand", "headingPath": "puBliC goalS", "sharpsignalDocId": 778}, {"page": 12, "score": 0.047643, "snippet": "Before each player starts their first Company, they should be given the chance to examine each Company Charter. Players should also familiarize themselves with the Demand grid on the board, their starting Buildings, and the resources available. Each player must Establish a Starting Company of their ", "headingPath": "eStaBliShing your Starting Company · proCedure for eStaBliShing a Company", "sharpsignalDocId": 778}, {"page": 19, "score": 0.045285, "snippet": "Now that you've helped build small businesses around the city of Chicago, you'll be able to make deals with those businesses to help your Company grow. Starting with the player who is first in turn order, and continuing according to the Initiative Track, each player will send one of their Partners t", "headingPath": "3. aCtion phaSe · gaining additional partnerS · Reaching the Third Decade: After · direct. On your turn, you choose which Company will perform the action. · All other Buildings may only be used once per Decade.", "sharpsignalDocId": 778}, {"page": 11, "score": 0.044589, "snippet": "10 Place 4 Workers on the 4 shaded $40 Worker spaces in the Job Market. 11 Place the Workers, Managers, Salespeople, Goods, Bonus Good tokens, and Automation tokens near the board within reach of all players. This is called the general supply. 12 Place the supply of money near the board within reach", "headingPath": "puBliC goalS", "sharpsignalDocId": 778}, {"page": 6, "score": 0.043115, "snippet": "The Advanced Game builds on the foundation of the Basic Game, introducing nuanced mechanics that increase strategic depth and competitive dynamics. It is suited for experienced players who are comfortable with the game's core mechanics and want to engage in more sophisticated decision-making. Please", "headingPath": "Advanced Game", "sharpsignalDocId": 778}, {"page": 18, "score": 0.042671, "snippet": "During the Building Phase, players simultaneously place Buildings in spaces corresponding to their player color. These Buildings will allow players to perform actions during the Action Phase. Additionally, new Workers will immigrate to the city based on the Buildings constructed. Follow these steps ", "headingPath": "2. Building phaSe · 1. deal out BuildingS · 2. plaCe BuildingS · 3. add workerS to the JoB market", "sharpsignalDocId": 778}, {"page": 10, "score": 0.031746, "snippet": "7 Optional: Shuffle the 10 Public Goal tiles, and randomly draw 5, placing them face up near the game board. Return the remaining Public Goal tiles to the box. 8 Place 2 resource cubes of each type on the Haymarket Square space on the game board. Then place all remaining resources in the bag. 9 Give", "headingPath": "puBliC goalS", "sharpsignalDocId": 778}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 15, "quote": null, "headingPath": "playing the game · 1. StoCk phaSe · 2. Building phaSe · 3. aCtion phaSe · 4. operating phaSe · 5. Cleanup phaSe", "sharpsignalDocId": 778}, {"page": 18, "quote": null, "headingPath": "", "sharpsignalDocId": 778}, {"page": 18, "quote": null, "headingPath": "2. Building phaSe · 1. deal out BuildingS · 2. plaCe BuildingS · 3. add workerS to the JoB market", "sharpsignalDocId": 778}, {"page": 19, "quote": null, "headingPath": "3. aCtion phaSe · gaining additional partnerS · Reaching the Third Decade: After · direct. On your turn, you choose which Company will perform the action. · All other Buildings may only be used once per Decade.", "sharpsignalDocId": 778}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 778 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 778 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.85419 of 2613 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 26, 2026 07:04 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) playing the game · 1. StoCk phaSe · 2. Building phaSe · 3. aCtion phaSe · 4. operating phaSe · 5. Cleanup phaSe p.15 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) puBliC goalS p.10 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) eStaBliShing your Starting Company · proCedure for eStaBliShing a Company p.12 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) 3. aCtion phaSe · gaining additional partnerS · Reaching the Third Decade: After · direct. On your turn, you choose which Company will perform the action. · All other Buildings may only be used once per Decade. p.19 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) puBliC goalS p.11 0.044589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) Advanced Game p.6 0.043115 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) 2. Building phaSe · 1. deal out BuildingS · 2. plaCe BuildingS · 3. add workerS to the JoB market p.18 0.042671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) puBliC goalS p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) 1. draft your BuildingS · 2. friendly rule for CloSed CompanieS · 3. advanCed Supply Chain · Setup p.34 #9 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) puBliC goalS p.10 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) 3. aCtion phaSe · gaining additional partnerS · Reaching the Third Decade: After · direct. On your turn, you choose which Company will perform the action. · All other Buildings may only be used once per Decade. p.19 #4 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) 2. Building phaSe · 1. deal out BuildingS · 2. plaCe BuildingS · 3. add workerS to the JoB market p.18 #7 0.042671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) eStaBliShing your Starting Company · proCedure for eStaBliShing a Company p.12 #3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) money flow iConS p.19 #35 0.011236 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) p.18 #10 0.027497 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) playing the game · 1. StoCk phaSe · 2. Building phaSe · 3. aCtion phaSe · 4. operating phaSe · 5. Cleanup phaSe p.15 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) playing the game · 1. StoCk phaSe · 2. Building phaSe · 3. aCtion phaSe · 4. operating phaSe · 5. Cleanup phaSe p.15 no quote on the wire
[2] RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) p.18 no quote on the wire
[3] RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) 2. Building phaSe · 1. deal out BuildingS · 2. plaCe BuildingS · 3. add workerS to the JoB market p.18 no quote on the wire
[4] RULEBOOK Chicago 1875: City of the Big Shoulders — Rulebook (corpus doc 778) 3. aCtion phaSe · gaining additional partnerS · Reaching the Third Decade: After · direct. On your turn, you choose which Company will perform the action. · All other Buildings may only be used once per Decade. p.19 no quote on the wire
timing split
retrieval 78 ms · first delta 4982 ms · total 10286 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 943 ms · retrieval 78 ms · ask 9264 ms · gateway work 9343 ms · total 10286 ms
tokens in (the prompt the answerer read)
3816
tokens out (what the answerer generated)
857
tok/sec
201.0 tok/sec — 857 output tokens in 4.263 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 714), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.