You asked
How do I take my turn?
Answered counted as answeredOn a turn, a player must perform one (and only one) of the following three actions [1]: 1. Draw Train Car Cards: The player may draw 2 Train Car cards by taking any one face-up card or drawing the top card from the deck (a blind draw) [2]. If a face-up card is chosen, a replacement is turned face-up immediately before the second card is drawn [2]. If a Locomotive card is one of the five face-up cards, the player may only draw one card instead of two [3]. If the player draws a Locomotive from the top of the deck during a blind draw, it still counts as a single card and they may still draw a total of two cards [3]. 2. Claim a Route: The player may claim any open route on the board by playing a set of Train Car cards that match the color and length of the route [2][4]. A player may only claim a maximum of one route per turn [4]. The player then places one of their colored trains on each space of this route [2][4] and records their score by moving their Scoring Marker along the Scoring Track [2]. All cards used in the set are discarded [4]. 3. Draw Destination Tickets: The player draws 3 Destination Tickets from the top of the deck [2]. They must keep at least one card, but may choose to keep two or all three [2][5]. Any returned cards are placed on the bottom of the deck [2][5].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 227 ms · ask 4495 ms · total 4730 ms
- single-flight (PR-5)
- queued 0 ms · generation 4730 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "The player who is the most experienced traveler goes first. Play then proceeds clockwise around the table, each player taking one turn at a time until the game ends. On his turn, a player must perform one (and only one) of the following three actions: 30 Destination Ticket cards 1 Longest Continuous", "headingPath": "The Game Turn", "sharpsignalDocId": 85}, {"page": 2, "score": 0.031754, "snippet": "Place the board map in the center of the table. Each player takes a set of 45 Colored Train Cars along with its matching Scoring Marker. Each player places his Scoring Marker on Start ❶ on the Scoring Track running along the map's border. Throughout the game, each time a player scores points, he wil", "headingPath": "Setting up the Game", "sharpsignalDocId": 85}, {"page": 3, "score": 0.031746, "snippet": "Draw Train Car Cards The player may draw 2 Train Car cards. He may take any one of the face-up cards or he may draw the top card from the deck (this is a blind draw). If he draws a face up card, he immediately turns a replacement card face-up from the deck. He then draws his second card, either from", "headingPath": "The Game Turn", "sharpsignalDocId": 85}, {"page": 3, "score": 0.030214, "snippet": "There are 8 types of regular Train Car cards, plus Locomotive cars. The colors of each type of Train Car card match various routes between cities on the board - Purple, Blue, Orange, White, Green, Yellow, Black, and Red. Locomotives are Multi-colored and act as a wild card that can be part of any se", "headingPath": "Train Car Cards", "sharpsignalDocId": 85}, {"page": 4, "score": 0.015625, "snippet": "When a player claims a route, he records the points he receives by moving his Scoring Marker on the Scoring Track:", "headingPath": "Route Scoring Table", "sharpsignalDocId": 85}, {"page": 3, "score": 0.015385, "snippet": "To claim a route, a player must play a set of cards equal to the number of spaces in the route. A set of cards must be of the same type. Most routes require a specific type of set. For example a Blue route must be claimed using blue-colored Passenger Car cards. Some routes - those that are Gray colo", "headingPath": "Claiming Routes", "sharpsignalDocId": 85}, {"page": 4, "score": 0.015152, "snippet": "A player can use his turn to draw more Destination Ticket cards. To do so, he draws 3 new cards from the top of the Destination Ticket Deck. He must keep at least one of the cards, but may also keep two or all three if he chooses. If there are less than 3 Destination Tickets left in the deck, the pl", "headingPath": "Drawing Destination Ticket Cards", "sharpsignalDocId": 85}, {"page": 4, "score": 0.014925, "snippet": "Players should have already accounted for the points earned as they completed different routes. To make sure no mistakes were made, you may want to re-count the points for each player's routes. Players should then reveal all their Destination Tickets and add (or subtract) the value of their Destinat", "headingPath": "Calculating Scores", "sharpsignalDocId": 85}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "The Game Turn", "sharpsignalDocId": 85}, {"page": 3, "quote": null, "headingPath": "The Game Turn", "sharpsignalDocId": 85}, {"page": 3, "quote": null, "headingPath": "Train Car Cards", "sharpsignalDocId": 85}, {"page": 3, "quote": null, "headingPath": "Claiming Routes", "sharpsignalDocId": 85}, {"page": 4, "quote": null, "headingPath": "Drawing Destination Ticket Cards", "sharpsignalDocId": 85}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 30, 2026 02:30
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | The Game Turn | p.2 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Setting up the Game | p.2 | 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | The Game Turn | p.3 | 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Train Car Cards | p.3 | 0.030214 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Route Scoring Table | p.4 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 114 |
| #6 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Claiming Routes | p.3 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Drawing Destination Ticket Cards | p.4 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Calculating Scores | p.4 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | The Game Turn | p.2 | no quote on the wire |
| [2] | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | The Game Turn | p.3 | no quote on the wire |
| [3] | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Train Car Cards | p.3 | no quote on the wire |
| [4] | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Claiming Routes | p.3 | no quote on the wire |
| [5] | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Drawing Destination Ticket Cards | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 227 ms · first delta n/a · total 4730 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 227 ms · ask 4495 ms · gateway work 4730 ms · total 4730 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 16), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.