RuleSage cited table rulings
← Nemo's War (Second Edition)

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Nemo's War (Second Edition)bg-187617-en-1e

I looked through Nemo's War (Second Edition)'s rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Nemo's War (Second Edition) — Rulebook · p.11 · PLAY Event Cards · KEEP Event Cards
Immediately follow the instructions on a PLAY Event card. Afterward, place it face up in the appropriate PASS or FAIL Pile (on the left side of the board) as instructed and continue with the Placement Phase (see Rule 10) . IMPORTANT: Note that Events 4 (A Frigate's Demise) , 38 (A Capital Encounter)
RULEBOOK Nemo's War (Second Edition) — Rulebook · p.8 · Take a Look · No Peeking · Example · 4. DEFINITIONS AND CONVENTIONS · Character Resource · Die and Dice Rolls
During play, you are allowed to inspect a good many things that can help you make a decision about what to do or what your chances are. You can freely inspect at any time: The Ship and Treasure Draw Pools , each of the Pass , Fail , and Discard Piles , and the reverse-sides of the Ship tokens. What
RULEBOOK Nemo's War (Second Edition) — Rulebook · p.10 · 6. EVENT PHASE AND TESTS · Act Cards
Important: Rules on the cards take precedence over the rules in this booklet. Begin each turn with the Event Phase by revealing the top card of the Draw Pile (on the top left of the board) and attending to that card's Event , TEST , or other instructions. There are two different varieties of Event ,
RULEBOOK Nemo's War (Second Edition) — Rulebook · p.31 · OR · SEMI-COMPETITIVE GAMEPLAY VARIANT · What You Are Doing as the Captain
Also, at the beginning of any turn (i.e., before drawing the next Adventure card in the Draw Pile ), you may graciously yield the Captaincy to the player on your left, who cannot likewise voluntarily pass the Captaincy until the beginning of the next turn. In this variant, Glory Points are awarded t
RULEBOOK Nemo's War (Second Edition) — Rulebook · p.31 · Seizing the Captaincy · Individual Player Scoring
Whenever the Captain is about to do something you disagree with, you can say 'stop' and declare what you would do differently . If the Captain does not satisfactorily acquiesce to your position, you may return one of your gemstones to the stock and seize the Captaincy . You then become the Captain a
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 74 ms · ask 2798 ms · total 4325 ms
single-flight (PR-5)
queued 1451 ms · generation 2874 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 11, "score": 0.048139, "snippet": "Immediately follow the instructions on a PLAY Event card. Afterward, place it face up in the appropriate PASS or FAIL Pile (on the left side of the board) as instructed and continue with the Placement Phase (see Rule 10) . IMPORTANT: Note that Events 4 (A Frigate's Demise) , 38 (A Capital Encounter)", "headingPath": "PLAY Event Cards · KEEP Event Cards", "sharpsignalDocId": 495}, {"page": 8, "score": 0.048131, "snippet": "During play, you are allowed to inspect a good many things that can help you make a decision about what to do or what your chances are. You can freely inspect at any time: The Ship and Treasure Draw Pools , each of the Pass , Fail , and Discard Piles , and the reverse-sides of the Ship tokens. What ", "headingPath": "Take a Look · No Peeking · Example · 4. DEFINITIONS AND CONVENTIONS · Character Resource · Die and Dice Rolls", "sharpsignalDocId": 495}, {"page": 10, "score": 0.046875, "snippet": "Important: Rules on the cards take precedence over the rules in this booklet. Begin each turn with the Event Phase by revealing the top card of the Draw Pile (on the top left of the board) and attending to that card's Event , TEST , or other instructions. There are two different varieties of Event ,", "headingPath": "6. EVENT PHASE AND TESTS · Act Cards", "sharpsignalDocId": 495}, {"page": 31, "score": 0.043549, "snippet": "Also, at the beginning of any turn (i.e., before drawing the next Adventure card in the Draw Pile ), you may graciously yield the Captaincy to the player on your left, who cannot likewise voluntarily pass the Captaincy until the beginning of the next turn. In this variant, Glory Points are awarded t", "headingPath": "OR · SEMI-COMPETITIVE GAMEPLAY VARIANT · What You Are Doing as the Captain", "sharpsignalDocId": 495}, {"page": 31, "score": 0.032787, "snippet": "Whenever the Captain is about to do something you disagree with, you can say 'stop' and declare what you would do differently . If the Captain does not satisfactorily acquiesce to your position, you may return one of your gemstones to the stock and seize the Captaincy . You then become the Captain a", "headingPath": "Seizing the Captaincy · Individual Player Scoring", "sharpsignalDocId": 495}, {"page": 5, "score": 0.030769, "snippet": "Place the game board on the table in front of you and leave some room between you and it for your Tableau (see following page for illustration) . 1 Select a Nemo Motive tile and place it face up in the Motives area of the board. If it is your first game, try Explore ! 2 Prepare the Draw Pile and Adv", "headingPath": "3. GAME SETUP", "sharpsignalDocId": 495}, {"page": 26, "score": 0.030303, "snippet": "You calculate your success in Nemo's War in Victory Points (VPs). You earn VPs in several ways, such as sinking Ships , finding Treasures , and passing TESTS . If you are defeated due to the complete loss of a Ship Resource (see Rule 8) , becoming a Pariah (see Rule 9) , or from an Imperialist Power", "headingPath": "15. DEFEAT, VICTORY, AND SCORING", "sharpsignalDocId": 495}, {"page": 1, "score": 0.029412, "snippet": "TABLE OF CONTENTS 1. INTRODUCTION 2 2. GAME EQUIPMENT 2 3. GAME SETUP 5 4. DEFINITIONS AND CONVENTIONS 8 5. TURN SEQUENCE 10 6. EVENT PHASE AND TESTS 10 7. RESOLVING TESTS 12 8. GAINING AND LOSING SHIP RESOURCES 14 9. GAINING NOTORIETY 14 10. PLACEMENT PHASE 15 11. ACTION PHASE 17 12. COMBAT 21 13. ", "headingPath": "", "sharpsignalDocId": 495}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 495 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 495 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row recorded
Aug 26, 2026 09:35 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) PLAY Event Cards · KEEP Event Cards p.11 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Take a Look · No Peeking · Example · 4. DEFINITIONS AND CONVENTIONS · Character Resource · Die and Dice Rolls p.8 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) 6. EVENT PHASE AND TESTS · Act Cards p.10 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) OR · SEMI-COMPETITIVE GAMEPLAY VARIANT · What You Are Doing as the Captain p.31 0.043549 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Seizing the Captaincy · Individual Player Scoring p.31 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) 3. GAME SETUP p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) 15. DEFEAT, VICTORY, AND SCORING p.26 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) p.1 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 57 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) PLAY Event Cards · KEEP Event Cards p.11 #1 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Take a Look · No Peeking · Example · 4. DEFINITIONS AND CONVENTIONS · Character Resource · Die and Dice Rolls p.8 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Uncharted Island · DIFFICULTY LEVEL SETTING p.29 #12 0.027598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) OR · SEMI-COMPETITIVE GAMEPLAY VARIANT · What You Are Doing as the Captain p.31 #4 0.043549 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) ADVENTURE · ATTACK (INITIATE COMBAT) · Targeting a Ship p.18 #24 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) KEEP Event Cards · TEST Event Cards · 7. RESOLVING TESTS · TEST Procedure · Result p.12 #11 0.028624 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) 6. EVENT PHASE AND TESTS · Act Cards p.10 #3 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) 3. GAME SETUP p.5 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 74 ms · first delta 2779 ms · total 4325 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1451 ms · retrieval 74 ms · ask 2798 ms · gateway work 2874 ms · total 4325 ms
tokens in (the prompt the answerer read)
3000
tokens out (what the answerer generated)
9
tok/sec
191.5 tok/sec — 9 output tokens in 0.047 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 5s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 426), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.