RuleSage cited table rulings
← Tiny Epic Galaxies

You asked

How do I play?

Answered counted as answered

Asked with: Tiny Epic Galaxiesbg-163967-en-1e

1. The youngest player goes first or choose your own method to determine and remember first player.[1]
2. On your turn, refer to the empire track on your Galaxy Mat and take the number of dice specified for your empire's level and roll them.[1]
3. The dice you roll determine the actions you may take that turn.[1]
4. You may activate the dice in any order you wish, and you do not have to activate all of the dice during your turn.[1]
5. To use the action shown on a die, move the die to the Activation Bay on the Control Mat and perform the action.[1]
6. A die cannot be used more than once in a turn; once used it must remain in the Activation Bay.[1]
7. During your turn, you may reroll any number of your dice that have not yet been activated.[1]
8. The first reroll of each turn is FREE; thereafter, a reroll of any inactive dice costs 1 energy.[1]
9. After a player has activated a die and performed its action, other players have a brief moment to decide whether they want to follow that action.[1]
10. Following players must spend 1 culture to copy that die's action immediately, resolving in clockwise order starting from the player to the $\text{left}$ of the active player.[1]
11. Only perform 1 follow action per die.[1]
12. Once you have activated as many of your dice as you wish to activate, your turn is over.[2]
13. Other players get a brief moment to follow the final die activated.[2]
14. Remove all dice from the Control Mat, and then pass the mat and dice to the next player seated clockwise.[2]
15. Play continues until one player reaches 21 or more victory points, at which point play continues until the beginning of the starting player's next turn.[1]
[1] RULEBOOK Tiny Epic Galaxies — Rulebook · p.4 · GAMEPLAY · REROLLING DICE · FOLLOW ANOTHER PLAYER · ACTIVATING DICE
[2] RULEBOOK Tiny Epic Galaxies — Rulebook · p.9 · CONVERTING DICE · FINISHING YOUR TURN · END OF GAME AND SECRET MISSIONS · END OF GAME

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 85 ms · ask 3261 ms · total 3348 ms
single-flight (PR-5)
queued 0 ms · generation 3348 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048916, "snippet": "The youngest player goes first or choose your own method to determine and remember first player. Players take turns rolling and activating a number of dice determined by their empire level. Play continues until one player reaches 21 or more victory points . After that occurs, continue play until the", "headingPath": "GAMEPLAY · REROLLING DICE · FOLLOW ANOTHER PLAYER · ACTIVATING DICE", "sharpsignalDocId": 435}, {"page": 3, "score": 0.048131, "snippet": "Give each player a Galaxy Mat in a color of their choice. The back of the Galaxy Mats, the Rogue Galaxies, are only used for solo play, described on page 10. Give each player 4 Ships , 1 Culture Token , 1 Energy Token , and 1 Empire Token in their color. Players start the game with 2 ships on the ce", "headingPath": "GAME SETUP", "sharpsignalDocId": 435}, {"page": 10, "score": 0.047163, "snippet": "From the blackest depths of the universe, a Rogue Galaxy rises from the chaos. Its savage inhabitants have only one mission: conquer all life in the cosmos. Our galaxy's only hope is you, Commander! You alone must lead our empire and use our power to defeat the oncoming Rogue armada. If you fail, th", "headingPath": "THE ROGUE GALAXY  Rules for Solo Play · GAME SETUP", "sharpsignalDocId": 435}, {"page": 9, "score": 0.046875, "snippet": "Found on the Control Mat, this is used to turn an inactive die to any die face of the player's choice. This requires 3 dice: 2 for the Converter and 1 that gets 'converted.' Place any two inactive dice into the Converter two slots, and then change the face of a third inactive die to the face of your", "headingPath": "CONVERTING DICE · FINISHING YOUR TURN · END OF GAME AND SECRET MISSIONS · END OF GAME", "sharpsignalDocId": 435}, {"page": 5, "score": 0.031746, "snippet": "Move one of your ships from its current planet or galaxy to another planet. When arriving at a planet, a ship may do one of two things: Land on the Planet's Surface After landing a ship on a planet's surface (standing upright), you may immediately perform the action on that planet's card. If you cho", "headingPath": "MOVE A SHIP · 2. Orbit the Planet · General Movement Rules:", "sharpsignalDocId": 435}, {"page": 10, "score": 0.030303, "snippet": "On the Rogue Galaxy's turn, using dice noted on its current Empire level, roll one die a time . Place each onto the Control Card, and perform that action for the Rogue Galaxy. This continues until all of the Rogue Galaxy's available dice have been activated. MOVE A SHIPMove 1 from the galaxy ROGUE G", "headingPath": "ROGUE ACTIONS", "sharpsignalDocId": 435}, {"page": 8, "score": 0.029851, "snippet": "Activate this die to perform either the action on your Galaxy Mat or the action on one of the planets you have colonized. For instance, in the example on the right you can use one of the 3 planets' actions OR the galaxy's action. Pay the number of resources equal to the next level of your Empire Tra", "headingPath": "UTILIZE A COLONY · Galaxy Mat Action:", "sharpsignalDocId": 435}, {"page": 1, "score": 0.029412, "snippet": "Rulebook 1 Scan to watch an instructional video!", "headingPath": "", "sharpsignalDocId": 435}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "GAMEPLAY · REROLLING DICE · FOLLOW ANOTHER PLAYER · ACTIVATING DICE", "sharpsignalDocId": 435}, {"page": 9, "quote": null, "headingPath": "CONVERTING DICE · FINISHING YOUR TURN · END OF GAME AND SECRET MISSIONS · END OF GAME", "sharpsignalDocId": 435}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 435 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 435 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91181 of 1372 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 26, 2026 13:15 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) GAMEPLAY · REROLLING DICE · FOLLOW ANOTHER PLAYER · ACTIVATING DICE p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) GAME SETUP p.3 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) THE ROGUE GALAXY  Rules for Solo Play · GAME SETUP p.10 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) CONVERTING DICE · FINISHING YOUR TURN · END OF GAME AND SECRET MISSIONS · END OF GAME p.9 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) MOVE A SHIP · 2. Orbit the Planet · General Movement Rules: p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) ROGUE ACTIONS p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) UTILIZE A COLONY · Galaxy Mat Action: p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) p.1 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 48

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 13 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) GAMEPLAY · REROLLING DICE · FOLLOW ANOTHER PLAYER · ACTIVATING DICE p.4 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) CONVERTING DICE · FINISHING YOUR TURN · END OF GAME AND SECRET MISSIONS · END OF GAME p.9 #4 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) MOVE A SHIP · 2. Orbit the Planet · General Movement Rules: p.5 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) ACQUIRE RESOURCES p.6 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) UTILIZE A COLONY · Galaxy Mat Action: p.8 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) MOVE A SHIP · ADVANCE COLONIZATION · ACQUIRE RESOURCES · UTILIZE A COLONY · END OF SOLO GAME p.11 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) THE ROGUE GALAXY  Rules for Solo Play · GAME SETUP p.10 #3 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) GAME SETUP p.3 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) GAMEPLAY · REROLLING DICE · FOLLOW ANOTHER PLAYER · ACTIVATING DICE p.4 no quote on the wire
[2] RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) CONVERTING DICE · FINISHING YOUR TURN · END OF GAME AND SECRET MISSIONS · END OF GAME p.9 no quote on the wire
timing split
retrieval 85 ms · first delta 1240 ms · total 3348 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 85 ms · ask 3261 ms · gateway work 3348 ms · total 3348 ms
tokens in (the prompt the answerer read)
2814
tokens out (what the answerer generated)
417
tok/sec
202.9 tok/sec — 417 output tokens in 2.055 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 12s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 365), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.