RuleSage cited table rulings
← Hansa Teutonica

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Hansa Teutonicabg-43015-en-1e

I looked through Hansa Teutonica's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Hansa Teutonica — Rulebook · p.9 · Tips for Good Play
In the first couple of games, we recommend playing with 3 or 4 players in order not to exceed the specified playing time. Experienced players can finish a game in about 90 minutes even with 5 players. This game offers many different ways to score prestige points. After you play your first game you'l
RULEBOOK Hansa Teutonica — Rulebook · p.4 · Game Play · A) Income · B) Place 1 tradesman
Players take turns in clockwise order until 1 of the 3 end game conditions has been triggered (see End of Game on page 7). On your turn, you have the following 5 actions to choose from: Income Place 1 tradesman Displace 1 of your opponent's tradesmen and replace it with 1 of your own Move your trade
RULEBOOK Hansa Teutonica — Rulebook · p.3 · Game Setup
Take the game board of your choice and place it in the middle of the playing area. (For your first game we recommend using The Hanseatic League .) Take the 3 start bonus markers (gold) and randomly place one on each of the 3 Taverns so that the small arrow on the front of the markers clearly points
RULEBOOK Hansa Teutonica — Rulebook · p.8 · Bonus Markers
At the beginning of your turn, there will always be 3 bonus markers on the game board. When you create a trade route that has a bonus marker next to it, take it and place it faceup to the left of your writing desk (see also page 5 E) Create a trade route step 2) Take Bonus Marker .) Then, immediatel
RULEBOOK Hansa Teutonica — Rulebook · p.14 · Game Setup · A) Income · B) Place 1 tradesman · C) Displace 1 of your opponents' tradesmen and replace it with 1 of your own · E) Create 1 trade route · 1) Score Prestige Points
Choose a game board. Take the 3 start bonus markers (marked with gold) and randomly place one on each of the 3 Taverns pointing to their assigned trade route. Place the black wooden cube on field 0 of the Completed Cities track. Then, everyone chooses a color and takes the corresponding writing desk
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 183 ms · ask 1994 ms · total 2179 ms
single-flight (PR-5)
queued 0 ms · generation 2179 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.048652, "snippet": "In the first couple of games, we recommend playing with 3 or 4 players in order not to exceed the specified playing time. Experienced players can finish a game in about 90 minutes even with 5 players. This game offers many different ways to score prestige points. After you play your first game you'l", "headingPath": "Tips for Good Play", "sharpsignalDocId": 313}, {"page": 4, "score": 0.047493, "snippet": "Players take turns in clockwise order until 1 of the 3 end game conditions has been triggered (see End of Game on page 7). On your turn, you have the following 5 actions to choose from: Income Place 1 tradesman Displace 1 of your opponent's tradesmen and replace it with 1 of your own Move your trade", "headingPath": "Game Play · A) Income · B) Place 1 tradesman", "sharpsignalDocId": 313}, {"page": 3, "score": 0.046898, "snippet": "Take the game board of your choice and place it in the middle of the playing area. (For your first game we recommend using The Hanseatic League .) Take the 3 start bonus markers (gold) and randomly place one on each of the 3 Taverns so that the small arrow on the front of the markers clearly points ", "headingPath": "Game Setup", "sharpsignalDocId": 313}, {"page": 8, "score": 0.046176, "snippet": "At the beginning of your turn, there will always be 3 bonus markers on the game board. When you create a trade route that has a bonus marker next to it, take it and place it faceup to the left of your writing desk (see also page 5 E) Create a trade route step 2) Take Bonus Marker .) Then, immediatel", "headingPath": "Bonus Markers", "sharpsignalDocId": 313}, {"page": 14, "score": 0.03125, "snippet": "Choose a game board. Take the 3 start bonus markers (marked with gold) and randomly place one on each of the 3 Taverns pointing to their assigned trade route. Place the black wooden cube on field 0 of the Completed Cities track. Then, everyone chooses a color and takes the corresponding writing desk", "headingPath": "Game Setup · A) Income · B) Place 1 tradesman · C) Displace 1 of your opponents' tradesmen and replace it with 1 of your own · E) Create 1 trade route · 1) Score Prestige Points", "sharpsignalDocId": 313}, {"page": 2, "score": 0.030769, "snippet": "The game board shows cities that are part of the Hanseatic League, each with 1 to 4 trading posts (square or round in 4 colors). Connecting the cities are trade routes with 2 to 4 connection points. Certain abilities can be developed (as shown by pictograms in a scroll) by creating a trade route nex", "headingPath": "The Gameboard · The Player's Writing Desk - Player Boards · City Keys · Actions [Actiones on your writing desk]", "sharpsignalDocId": 313}, {"page": 11, "score": 0.030622, "snippet": "As an alternative to playing with The Hanseatic League , you can also use either of the other two game boards included: Both of these game boards include new elements and therefore play differently. The Hanseatic League expands into the eastern regions of Europe. New connections must be made; now ma", "headingPath": "Alternative Game Boards · The Eastern Hanseatic League or Britannia · The Eastern Hanseatic League · The City of Waren", "sharpsignalDocId": 313}, {"page": 10, "score": 0.029851, "snippet": "Whenever you are displaced, you can place your displaced tradesmen on free connection points of trade routes of your choice instead of on adjacent trade routes. From now on, you have 1 additional action available each turn. (This makes it possible to perform more than 5 actions per turn.) Whenever a", "headingPath": "During the game · At the end of the game", "sharpsignalDocId": 313}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 313 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 313 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row recorded
Aug 26, 2026 15:47 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Tips for Good Play p.9 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Play · A) Income · B) Place 1 tradesman p.4 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Setup p.3 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Bonus Markers p.8 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Setup · A) Income · B) Place 1 tradesman · C) Displace 1 of your opponents' tradesmen and replace it with 1 of your own · E) Create 1 trade route · 1) Score Prestige Points p.14 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) The Gameboard · The Player's Writing Desk - Player Boards · City Keys · Actions [Actiones on your writing desk] p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Alternative Game Boards · The Eastern Hanseatic League or Britannia · The Eastern Hanseatic League · The City of Waren p.11 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) During the game · At the end of the game p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 31 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Tips for Good Play p.9 #1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Setup p.3 #3 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Bonus Markers p.8 #4 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Britannia · The countries of England, Wales, and Scotland · Cardiff (Wales) · Carlisle (Scotland - only for 4-5 players) p.12 #10 0.027673 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker p.5 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) During the game · At the end of the game p.10 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Setup · A) Income · B) Place 1 tradesman · C) Displace 1 of your opponents' tradesmen and replace it with 1 of your own · E) Create 1 trade route · 1) Score Prestige Points p.14 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Play · A) Income · B) Place 1 tradesman p.4 #2 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 183 ms · first delta 2072 ms · total 2179 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 183 ms · ask 1994 ms · gateway work 2179 ms · total 2179 ms
tokens in (the prompt the answerer read)
3906
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 241), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.