You asked
How do I play?
Answered counted as answeredAsked with: Zombicide: 2nd Editionbg-286751-en-1e
Rule found, game on.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 164 ms · ask 7519 ms · total 7686 ms
- single-flight (PR-5)
- queued 0 ms · generation 7686 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 58, "score": 0.045957, "snippet": "A storm is coming, and we didn't finish exploring the district. We need to return to our shelter, quickly. No kidding. Being sick when all physicians around want to kill you makes things a lot harder! Luring all zombies to our position is a risky option, but it's the best one if we want to plunder t", "headingPath": "Hard / 45 minutes · -OBJECTIVES · -SPECIAL RULES", "sharpsignalDocId": 583}, {"page": 68, "score": 0.044237, "snippet": "GAME ROUND SUMMARY TARGETING PRIORITY ORDER When several targets share the same Targeting Priority Order, the players choose which ones are eliminated first. Targeting Priority Name Actions Min.Damage to kill Adrenaline earned 1 FATTY/ABOMINATION 1 2/3 1/5 2 WALKER 1 1 1 3 RUNNER 2 1 1 WHEN EVERY PL", "headingPath": "", "sharpsignalDocId": 583}, {"page": 57, "score": 0.044192, "snippet": "We've been around town for some time now and had the opportunity to help ourselves to anything we saw fit. That means we hoarded a lot of material. Most of it is survival stuff. Some of it is not, but we don't care. Home appliances, furniture, and plain nice stuff, everything is packed and ready to ", "headingPath": "Hard / 60 minutes · -OBJECTIVES", "sharpsignalDocId": 583}, {"page": 23, "score": 0.032787, "snippet": "Once the players have activated all their Survivors, the Zombies activate. No single player controls them. The Zombies act all on their own, performing the following steps in order. Each Zombie activates and spends its Action on either an Attack or a Move, depending on the situation. Resolve all the", "headingPath": "DO NOTHING · STEP 1: ACTIVATION · -ATTACK", "sharpsignalDocId": 583}, {"page": 19, "score": 0.031746, "snippet": "Starting with whoever holds the First Player token, each player activates their Survivors one after the other, in the order of their choice. Each Survivor can perform up to 3 Actions at the Blue Danger Level (not counting any free Action their Blue Level Skill may give them). The possible Actions ar", "headingPath": "I don't have time for dummies. Get out of my way! - Lili · Let's head this way! More zombies to kill! - Josh · REMEMBER: Kids can use the Slippery Skill (P. 66) once per Turn. · Open the door! Open the door! I want to see what's inside! What? Curious? Me? - Ostara · A Survivor can only perform a single Search Action per Turn (even if it's a free Action). · DOOR ACTION", "sharpsignalDocId": 583}, {"page": 22, "score": 0.030769, "snippet": "This new world offers a great boon: we just have to look down to find what we need. Batteries, blankets, clothes, soap, and the like. And it's free! We feed off the city's remains to hunt and kill zombies. ...And this is how I learned to whistle. - Bunny G The Survivor makes Noise in an attempt to a", "headingPath": "TAKE OR ACTIVATE AN OBJECTIVE · MAKE NOISE · DO NOTHING", "sharpsignalDocId": 583}, {"page": 8, "score": 0.029911, "snippet": "EDITION ND Our infected foes no longer use the weapons they tried to defend their former lives with. In some places, you can just pick one up and start firing on the spot. On the other hand, zombies are not to be underestimated. They find strength in numbers and may prove unpredictable. This is a wa", "headingPath": "Veteran Zombicide players, please note: · PLAYER PHASE · ZOMBIE PHASE · END PHASE · WINNING AND LOSING", "sharpsignalDocId": 583}, {"page": 68, "score": 0.029851, "snippet": "- MOVE: The Zombies that have not Attacked use their Action to Move 1 Zone toward Survivors. NOTE: Runners get 2 Actions, so they can attack twice, attack and move, move and attack, or move twice. STEP 2: SPAWN Using Zombie Spawn tokens, the Mission maps show where Zombies appear at the end of each ", "headingPath": "", "sharpsignalDocId": 583}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "48 TRACKERS", "sharpsignalDocId": 583}, {"page": 68, "quote": null, "headingPath": "", "sharpsignalDocId": 583}, {"page": 23, "quote": null, "headingPath": "DO NOTHING · STEP 1: ACTIVATION · -ATTACK", "sharpsignalDocId": 583}, {"page": 25, "quote": null, "headingPath": "-PLAYING RUNNERS · STEP 2: SPAWN · COLORED SPAWN ZONES", "sharpsignalDocId": 583}, {"page": 57, "quote": null, "headingPath": "Hard / 60 minutes · -OBJECTIVES", "sharpsignalDocId": 583}, {"page": 58, "quote": null, "headingPath": "Hard / 45 minutes · -OBJECTIVES · -SPECIAL RULES", "sharpsignalDocId": 583}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 583 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 583 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.88299 of 2017 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Aug 26, 2026 19:08 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | Hard / 45 minutes · -OBJECTIVES · -SPECIAL RULES | p.58 | 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | p.68 | 0.044237 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | Hard / 60 minutes · -OBJECTIVES | p.57 | 0.044192 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | DO NOTHING · STEP 1: ACTIVATION · -ATTACK | p.23 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | I don't have time for dummies. Get out of my way! - Lili · Let's head this way! More zombies to kill! - Josh · REMEMBER: Kids can use the Slippery Skill (P. 66) once per Turn. · Open the door! Open the door! I want to see what's inside! What? Curious? Me? - Ostara · A Survivor can only perform a single Search Action per Turn (even if it's a free Action). · DOOR ACTION | p.19 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | TAKE OR ACTIVATE AN OBJECTIVE · MAKE NOISE · DO NOTHING | p.22 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | Veteran Zombicide players, please note: · PLAYER PHASE · ZOMBIE PHASE · END PHASE · WINNING AND LOSING | p.8 | 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | p.68 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | Hard / 60 minutes · -OBJECTIVES | p.57 | #3 | 0.044192 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | Hard / 45 minutes · -OBJECTIVES · -SPECIAL RULES | p.58 | #1 | 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | DO NOTHING · STEP 1: ACTIVATION · -ATTACK | p.23 | #4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | p.68 | #2 | 0.044237 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #5 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | -PLAYING RUNNERS · STEP 2: SPAWN · COLORED SPAWN ZONES | p.25 | #14 | 0.026387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | DARK ZONES | p.33 | #18 | 0.023667 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #7 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | 48 TRACKERS | p.6 | #20 | 0.021085 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | MOVEMENT · - Wanda | p.11 | #42 | 0.01087 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | 48 TRACKERS | p.6 | no quote on the wire |
| [2] | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | p.68 | no quote on the wire | |
| [3] | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | DO NOTHING · STEP 1: ACTIVATION · -ATTACK | p.23 | no quote on the wire |
| [4] | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | -PLAYING RUNNERS · STEP 2: SPAWN · COLORED SPAWN ZONES | p.25 | no quote on the wire |
| [5] | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | Hard / 60 minutes · -OBJECTIVES | p.57 | no quote on the wire |
| [6] | RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) | Hard / 45 minutes · -OBJECTIVES · -SPECIAL RULES | p.58 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 164 ms · first delta 4382 ms · total 7686 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 164 ms · ask 7519 ms · gateway work 7686 ms · total 7686 ms
- tokens in (the prompt the answerer read)
- 3374
- tokens out (what the answerer generated)
- 652
- tok/sec
- 201.4 tok/sec — 652 output tokens in 3.238 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
- answerer host (measured by rulesage)
- reachable (for 23h, checked 0s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 515), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.