RuleSage cited table rulings
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You asked

How do I setup the game?

Answered counted as answered

Asked with: Fridaybg-43570-en-1e

To setup your first game (Level 1), follow these steps:
1. Sort the step cards and place the pile in front of you, ensuring the green card is visible on top, with the yellow and red cards below it.[1]
2. Remove the "Very Stupid" aging card from the game.[1]
3. Sort the remaining 10 aging cards into two piles (7x normal and 3x difficult), shuffle both piles, and place them as a single facedown stack on the aging storage board, with the normal aging cards on top.[1]
4. Shuffle the 18 starting cards and place the face-down stack on the Robinson storage board in front of yourself.[1]
5. Shuffle the 30 hazard cards and place the face-down stack on the hazard storage board.[1]
6. Shuffle the Pirate cards, draw two random pirates, and place them face-up as your final opponents, then place the remaining Pirate cards back in the game box.[1]
7. Take 20 life points for Robinson and place them next to your Robinson stack, and place 2 more life points as the reserve next to the play area.[1]
8. Set aside space next to the Robinson and hazard stacks for the appropriate discard piles.[1]
[1] RULEBOOK Friday — Rulebook · p.3 · Your first game starts in Level 1:

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 210 ms · ask 2998 ms · total 3210 ms
single-flight (PR-5)
queued 0 ms · generation 3210 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.04918, "snippet": "1 Sort the step cards and place the pile in front of you. The green card should be visible on top of the pile, below are the yellow and red cards. The game starts with the green step. B A A 2 Remove the aging card »Very Stupid« from the game. Sort the remaining 10 aging cards in two piles (7x normal", "headingPath": "Your first game starts in Level 1:", "sharpsignalDocId": 550}, {"page": 4, "score": 0.032258, "snippet": "During the game you will help Robinson to fight one hazard in each game turn. You start the game in the »green Step«, when the hazards are still mostly harmless. Sadly, the same is true for Robinson's abilities (meaning your fighting cards). You might lose several of the first fights against the haz", "headingPath": "Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard.", "sharpsignalDocId": 550}, {"page": 1, "score": 0.031746, "snippet": "You are Friday and spend your time on a deserted Island. After Robinson suddenly capsizes with his ship and runs ashore at your beach, your peaceful times are disturbed. To give Robinson a chance to leave the Island again, you start to teach him to improve his survival abilities against the hazards ", "headingPath": "Basic theme · Idea of the Game", "sharpsignalDocId": 550}, {"page": 6, "score": 0.03125, "snippet": "After Robinson sacrifies a life token he succesfully explores the Island thanks to the card »genius«. From now on he can use the weapon in the following fights. If there are at least 2 hazard cards left in the hazard stack, start again with action 1. Draw 2 more hazard cards, choose one and fight ag", "headingPath": "Example (you win against the hazard) : · 5. Start again at action 1.", "sharpsignalDocId": 550}, {"page": 8, "score": 0.030769, "snippet": "After you beat the second pirate, you win the game. If you need to pay a life token during the game and do not have any left you immediately lose the game. Having zero life points is OK, but if you need one more life token you lose the game! Robinson tries to beat »Wild Animals« during the green ste", "headingPath": "Game End · A detailed example of a fight:", "sharpsignalDocId": 550}, {"page": 15, "score": 0.030303, "snippet": "Each Friday Friedemann writes in his Friday-blog: www.2f-spiele.de - sadly only in German. So far, two games have been published as a result of this blog: In 2010 »Black Friday« and now »Friday«. Author: Friedemann Friese Graphics: Marcel-André Casasola Merkle Graphics & Design: Harald Lieske Rules:", "headingPath": "The Friday-Project", "sharpsignalDocId": 550}, {"page": 11, "score": 0.029851, "snippet": "step -1 : If you fight against a hazard in the »yellow Step« or the »red Step«, you can reduce the hazard value by one Step (e.g. if you fight against a »yellow Step« hazard, you now check the green hazard value instead of the yellow one). This action is only activated at the end of the fight, when ", "headingPath": "Starting and knowledge cards", "sharpsignalDocId": 550}, {"page": 14, "score": 0.029412, "snippet": "After each game you can calculate your victory points. Will you get better with more experience? Take all your fighting cards (together with your Robinson discard pile) and add all the fighting values. All aging cards have a value of -5 regardless of their real fighting points for this purpose. Add ", "headingPath": "Scoring · During the whole game you always are allowed : · The fighting points and special abilities of the Robinson starting cards and aging cards:", "sharpsignalDocId": 550}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "Your first game starts in Level 1:", "sharpsignalDocId": 550}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 550 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 550 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91061 of 895 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 26, 2026 20:20 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Friday — Rulebook (corpus doc 550) Your first game starts in Level 1: p.3 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Friday — Rulebook (corpus doc 550) Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard. p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Friday — Rulebook (corpus doc 550) Basic theme · Idea of the Game p.1 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Friday — Rulebook (corpus doc 550) Example (you win against the hazard) : · 5. Start again at action 1. p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Friday — Rulebook (corpus doc 550) Game End · A detailed example of a fight: p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Friday — Rulebook (corpus doc 550) The Friday-Project p.15 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Friday — Rulebook (corpus doc 550) Starting and knowledge cards p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Friday — Rulebook (corpus doc 550) Scoring · During the whole game you always are allowed : · The fighting points and special abilities of the Robinson starting cards and aging cards: p.14 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 19 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Friday — Rulebook (corpus doc 550) Your first game starts in Level 1: p.3 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Friday — Rulebook (corpus doc 550) Example (you win against the hazard) : · 5. Start again at action 1. p.6 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Friday — Rulebook (corpus doc 550) p.6 #14 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Friday — Rulebook (corpus doc 550) Idea of the Game · 72 playing cards, consisting of: · 22 life points 3 storage boards · knowledge side (below) · hazard side (above) · FIGHTING CARDS p.2 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Friday — Rulebook (corpus doc 550) Pirate cards · If you easily beat all the hazards... p.13 #16 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Friday — Rulebook (corpus doc 550) Starting and knowledge cards p.10 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Friday — Rulebook (corpus doc 550) p.9 #17 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Friday — Rulebook (corpus doc 550) Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard. p.4 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Friday — Rulebook (corpus doc 550) Your first game starts in Level 1: p.3 no quote on the wire
timing split
retrieval 210 ms · first delta 1782 ms · total 3210 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 210 ms · ask 2998 ms · gateway work 3210 ms · total 3210 ms
tokens in (the prompt the answerer read)
3207
tokens out (what the answerer generated)
272
tok/sec
197.2 tok/sec — 272 output tokens in 1.379 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 482), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.