RuleSage cited table rulings
← Boonlake

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Boonlakebg-343905-en-1e

I looked through Boonlake's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Boonlake — Rulebook · p.4 · Course of the game · Phase A: Choose 1 action and carry it out
Boonlake is played over 2 rounds. A round ends once somebody moves their own ship onto the last river space on the gameboard. When this happens, as well as after about half the round, an interim scoring takes place. After the second round, the game ends, followed by the fourth interim scoring and th
RULEBOOK Boonlake — Rulebook · p.6
• If you are supposed to get something from the supply that is no longer available there, please make do with something else. Only the wooden pieces are limited; in this case, you go away empty-handed. If you are allowed to put a house on the gameboard and you have none left on your player board but
RULEBOOK Boonlake — Rulebook · p.13 · interim Scoring
All players take part in the interim scoring (not just the player who crossed the lock!). It consists of the following 5 steps; each step is resolved by all players simultaneously. Once or, better, twice, all players may either play 1 card of any kind (discarding it to get 2 coins is not allowed!) o
RULEBOOK Boonlake — Rulebook · p.3 · b) 10 inhabitants :
3 inhabitants are placed on the ranch at the bottom left of the player board, 2 inhabitants are placed in the two applicable recesses next to the houses, 5 inhabitants are put in the supply. 1 ship , to be placed on the first space (with 1-2 players) or third space (with 3-4 players) of the river on
RULEBOOK Boonlake — Rulebook · p.22 · Scoring tiles
The upper half of a scoring tile shows special building projects. You can carry them out through a 'Play a card' effect. To do so, you have to pay the costs indicated, and then immediately get 2 inhabitants, advance 1 step on one of the two income tracks, earn victory points, and immediately place 1
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 86 ms · ask 12793 ms · total 12881 ms
single-flight (PR-5)
queued 0 ms · generation 12881 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048412, "snippet": "Boonlake is played over 2 rounds. A round ends once somebody moves their own ship onto the last river space on the gameboard. When this happens, as well as after about half the round, an interim scoring takes place. After the second round, the game ends, followed by the fourth interim scoring and th", "headingPath": "Course of the game · Phase A: Choose 1 action and carry it out", "sharpsignalDocId": 491}, {"page": 6, "score": 0.046696, "snippet": "• If you are supposed to get something from the supply that is no longer available there, please make do with something else. Only the wooden pieces are limited; in this case, you go away empty-handed. If you are allowed to put a house on the gameboard and you have none left on your player board but", "headingPath": "", "sharpsignalDocId": 491}, {"page": 13, "score": 0.044658, "snippet": "All players take part in the interim scoring (not just the player who crossed the lock!). It consists of the following 5 steps; each step is resolved by all players simultaneously. Once or, better, twice, all players may either play 1 card of any kind (discarding it to get 2 coins is not allowed!) o", "headingPath": "interim Scoring", "sharpsignalDocId": 491}, {"page": 3, "score": 0.044567, "snippet": "3 inhabitants are placed on the ranch at the bottom left of the player board, 2 inhabitants are placed in the two applicable recesses next to the houses, 5 inhabitants are put in the supply. 1 ship , to be placed on the first space (with 1-2 players) or third space (with 3-4 players) of the river on", "headingPath": "b) 10 inhabitants :", "sharpsignalDocId": 491}, {"page": 22, "score": 0.044337, "snippet": "The upper half of a scoring tile shows special building projects. You can carry them out through a 'Play a card' effect. To do so, you have to pay the costs indicated, and then immediately get 2 inhabitants, advance 1 step on one of the two income tracks, earn victory points, and immediately place 1", "headingPath": "Scoring tiles", "sharpsignalDocId": 491}, {"page": 3, "score": 0.032258, "snippet": "9. Each player takes one player board and puts it in front of them with the side facing up as shown below. The back side is used in the solo game only. Then take the 4 scoring markers and the 100-/200-marker of your color , plus 4 production sites (1 of each type), and put them next to your player b", "headingPath": "SET-UP OF THE GAME", "sharpsignalDocId": 491}, {"page": 15, "score": 0.03125, "snippet": "The Wise Eminence and you alternate turns. The Wise Eminence begins and carries out the first action. Every time the Wise Eminence has a turn, you reveal the top tile from the solo stack for them and orient it in an upright position (so that the numbers can be read correctly). Then you carry out 2 e", "headingPath": "Course of the Game · Choosing a location", "sharpsignalDocId": 491}, {"page": 2, "score": 0.029851, "snippet": "SET-UP OF THE GAME 2 Put the gameboard on the table. Sort the 42 building tiles by their backs. Stack the 7 building tiles showing a cattle pasture on both sides and put them next to the gameboard. Keep the vases, the coins, and the levers next to the gameboard as a supply. Shuffle the project cards", "headingPath": "", "sharpsignalDocId": 491}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 491 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 491 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row recorded
Aug 26, 2026 22:06 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Boonlake — Rulebook (corpus doc 491) Course of the game · Phase A: Choose 1 action and carry it out p.4 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Boonlake — Rulebook (corpus doc 491) p.6 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Boonlake — Rulebook (corpus doc 491) interim Scoring p.13 0.044658 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Boonlake — Rulebook (corpus doc 491) b) 10 inhabitants : p.3 0.044567 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Boonlake — Rulebook (corpus doc 491) Scoring tiles p.22 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Boonlake — Rulebook (corpus doc 491) SET-UP OF THE GAME p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Boonlake — Rulebook (corpus doc 491) Course of the Game · Choosing a location p.15 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Boonlake — Rulebook (corpus doc 491) p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 39 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Boonlake — Rulebook (corpus doc 491) SET-UP OF THE GAME p.3 #6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Boonlake — Rulebook (corpus doc 491) p.6 #2 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Boonlake — Rulebook (corpus doc 491) Special effects: Play a CARd, Explore, Develop, Upgrade p.7 #20 0.025487 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Boonlake — Rulebook (corpus doc 491) interim Scoring p.13 #3 0.044658 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Boonlake — Rulebook (corpus doc 491) p.6 #22 0.024351 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Boonlake — Rulebook (corpus doc 491) EFFECTS AND ACTIONS · Special effects: Play a CARd, Explore, Develop, Upgrade p.6 #10 0.028571 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Boonlake — Rulebook (corpus doc 491) Solo mode · Set-up of the Game p.15 #11 0.028382 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Boonlake — Rulebook (corpus doc 491) Region scoring p.11 #24 0.023769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 86 ms · first delta 12752 ms · total 12881 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 86 ms · ask 12793 ms · gateway work 12881 ms · total 12881 ms
tokens in (the prompt the answerer read)
3437
tokens out (what the answerer generated)
9
tok/sec
130.4 tok/sec — 9 output tokens in 0.069 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 422), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.