You asked
How do I play?
Answered counted as answeredAsked with: World Wondersbg-365258-en-1e
Question closed. Friendships intact.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 82 ms · ask 4212 ms · total 4296 ms
- single-flight (PR-5)
- queued 0 ms · generation 4296 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 6, "score": 0.047643, "snippet": "For Advanced Play, simply include the Public Objective Cards. During game setup, shuffle this deck and place the top 3 cards face up alongside the Main Board. The rest of the deck can be returned to the box. Public Objective Cards are separated into two parts: The depiction of the objective; and The", "headingPath": "Examples: · SOLO PLAY", "sharpsignalDocId": 488}, {"page": 3, "score": 0.032787, "snippet": "On their turn, players must use their action to purchase one of the following items: > 1 Long Road Tile , paying 1 Gold; > 1 Set of Short Road Tiles , paying 1 Gold; > 1 Building Tile , paying the cost in Gold indicated on its stack; > The Tower , paying 2 Gold; > The 1st Player or 2nd Player Turn O", "headingPath": "ACTIONS · Example:", "sharpsignalDocId": 488}, {"page": 3, "score": 0.032258, "snippet": "Players begin each round with 7 Gold to spend on constructing their City. Each player performs 1 Action per turn , purchasing an item to place on their map in an attempt to obtain the most Victory Points at the end of the game (see page 5, END OF GAME and SCORING). Once a player has spent all their ", "headingPath": "GAME COMPONENTS", "sharpsignalDocId": 488}, {"page": 2, "score": 0.031746, "snippet": "Place the Main Board in the middle of the table, and add the necessary Player Expansion Boards and Building Tiles according to the number of players: For 1 to 3 players , use only the Main Board and its Building Tiles; For 4 players , add the 4th Player Expansion Board and its Building Tiles; and Fo", "headingPath": "GAME COMPONENTS", "sharpsignalDocId": 488}, {"page": 6, "score": 0.030769, "snippet": "1 > Discard the Building Tile shown on the top section of the card. 2 > If it is not available for purchase, discard the Building Tile shown on the middle section of the card. 3 > If this tile is also unavailable, the Automaton takes the Monument Card on the left (left and right arrows indicate whic", "headingPath": "Example Cards:", "sharpsignalDocId": 488}, {"page": 1, "score": 0.030622, "snippet": "5 Map Boards and 5 Resource Boards 21 Monument Cards & & The great leaders of the ancient world are willing to spend all their gold in order t o build the most glorious city ever seen. It is your duty to wisely choose Whoever has the most victory points at the end of the game will be declared the wi", "headingPath": "GAME COMPONENTS", "sharpsignalDocId": 488}, {"page": 4, "score": 0.030303, "snippet": "When purchasing pieces that go on the Map Board, they must be placed immediately onto unoccupied spaces and adhere to the following rules: A Road Tile must always be adjacent to another Road Tile , the Sidewalk running along the base of the map, or a Tower . Short Road Tiles placed on the same turn ", "headingPath": "PLACING PIEC ES ON THE MAP", "sharpsignalDocId": 488}, {"page": 4, "score": 0.029851, "snippet": "A player may take out a loan on any turn before they have spent all of their Gold. This is a free action - in addition to the turn's compulsory action - and provides 2 extra Gold: over the course of the current round they can spend up to 9 Gold rather than 7! A loan can be paid off in a later round ", "headingPath": "LOANS", "sharpsignalDocId": 488}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "ACTIONS · Example:", "sharpsignalDocId": 488}, {"page": 4, "quote": null, "headingPath": "LOANS", "sharpsignalDocId": 488}, {"page": 4, "quote": null, "headingPath": "PLACING PIEC ES ON THE MAP", "sharpsignalDocId": 488}, {"page": 3, "quote": null, "headingPath": "GAME COMPONENTS", "sharpsignalDocId": 488}, {"page": 5, "quote": null, "headingPath": "LOANS", "sharpsignalDocId": 488}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 488 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 488 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.91708 of 2038 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Aug 26, 2026 22:28 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | Examples: · SOLO PLAY | p.6 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | ACTIONS · Example: | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | GAME COMPONENTS | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | GAME COMPONENTS | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | Example Cards: | p.6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | GAME COMPONENTS | p.1 | 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | PLACING PIEC ES ON THE MAP | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | LOANS | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 15 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | GAME COMPONENTS | p.2 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | ACTIONS · Example: | p.3 | #2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | Example Cards: | p.6 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | PLACING PIEC ES ON THE MAP | p.4 | #7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | LOANS | p.5 | #9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | LOANS | p.4 | #8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | GAME COMPONENTS | p.3 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | Examples: · SOLO PLAY | p.6 | #1 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK World Wonders — Rulebook (corpus doc 488) | ACTIONS · Example: | p.3 | no quote on the wire |
| [2] | RULEBOOK World Wonders — Rulebook (corpus doc 488) | LOANS | p.4 | no quote on the wire |
| [3] | RULEBOOK World Wonders — Rulebook (corpus doc 488) | PLACING PIEC ES ON THE MAP | p.4 | no quote on the wire |
| [4] | RULEBOOK World Wonders — Rulebook (corpus doc 488) | GAME COMPONENTS | p.3 | no quote on the wire |
| [5] | RULEBOOK World Wonders — Rulebook (corpus doc 488) | LOANS | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 82 ms · first delta 1196 ms · total 4296 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 82 ms · ask 4212 ms · gateway work 4296 ms · total 4296 ms
- tokens in (the prompt the answerer read)
- 3098
- tokens out (what the answerer generated)
- 616
- tok/sec
- 202.8 tok/sec — 616 output tokens in 3.038 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 3s ago)
- answerer host (measured by rulesage)
- reachable (for 23h, checked 4s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 419), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.