You asked
How do I play?
Answered counted as answeredAsked with: Quadropolisbg-176396-en-1e
The book has spoken.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 82 ms · ask 3600 ms · total 3685 ms
- single-flight (PR-5)
- queued 0 ms · generation 3685 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.048172, "snippet": "The object of the game is to score the highest total number of Victory Points (VPs). Points are tallied depending on the Buildings that you will place in your city and their respective locations, each one of them counted according to a diff erent pattern. A game of Quadropolis plays in 4 rounds and ", "headingPath": "Object of the game · The game turn · 1 Take a Building from the Construction Site", "sharpsignalDocId": 538}, {"page": 2, "score": 0.048131, "snippet": "Object of the game The object of the game is to score the highest total number of Victory Points (VPs). Points are tallied depending on the Buildings that you will place in your city and their respective locations, each one of them counted according to a diff erent pattern. The game turn A game of Qu", "headingPath": "", "sharpsignalDocId": 538}, {"page": 7, "score": 0.047163, "snippet": "After a few games, you may want to take a new challenge with the Expert Mode. This variant is reserved to players who master the Classic mode and want to add a new twist to their games. It also lasts longer as you will play 5 rounds instead of 4. The paragraphs below explain the diff erent set up an", "headingPath": "The Mode The Mode · Expert Set Up · Player Mat · When taking a Building for your city, you may place it: · Architects · Buildings", "sharpsignalDocId": 538}, {"page": 3, "score": 0.046432, "snippet": "Note: At some point in the game, it might happen that your Architect only gives you access to empty squares or to Buildings you do not wish to add to your city. You must place your Architect nonetheless. As soon as you take a Building from the Construction Site, move the Urbanist so that it occupies", "headingPath": "1 Take a Building from the Construction Site · 2 Move the Urbanist · 3 Place the Building in your city · 4 Receive Resources from the Building", "sharpsignalDocId": 538}, {"page": 4, "score": 0.046175, "snippet": "Some Buildings come with VPs instead of Resources. Those VPs are not awarded immediately. They will be added to your score at the end of game if the Building is activated. There is one Tower Block in play each round that grants the Mayor pawn. It allows you to become the fi rst player for the next r", "headingPath": "Victory Points · First Player · Activating a Building · End of round · Game End", "sharpsignalDocId": 538}, {"page": 1, "score": 0.045037, "snippet": "In Quadropolis you enact the role of the Mayor of a modern city. You will need to defi ne a global strategy to build your city according to your Inhabitants' needs and outmatch your opponents, sending your Architects to have various Buildings erected in your city. Each Building allows you to score v", "headingPath": "Game contents", "sharpsignalDocId": 538}, {"page": 2, "score": 0.031746, "snippet": "Sort all other Buildings by the number on their back (#1 to #4). Put all the #1 Buildings in the bag ➎, then draw them and place them randomly face- down on the Construction Site. Once done, turn the Buildings face-up: ■ In a 4-player game, turn all the Buildings face-up. ■ In a 3-player game, do no", "headingPath": "", "sharpsignalDocId": 538}, {"page": 6, "score": 0.029851, "snippet": "Activated Harbors score VPs when forming a continuous line or column, depending on the length of that line or column. Regardless of the number of Harbor lines or columns you build, you only score your longest continuous line and your longest continuous column. | # of Aligned Harbors | Victory Points", "headingPath": "Scoring", "sharpsignalDocId": 538}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 538}, {"page": 2, "quote": null, "headingPath": "Object of the game · The game turn · 1 Take a Building from the Construction Site", "sharpsignalDocId": 538}, {"page": 3, "quote": null, "headingPath": "1 Take a Building from the Construction Site · 2 Move the Urbanist · 3 Place the Building in your city · 4 Receive Resources from the Building", "sharpsignalDocId": 538}, {"page": 4, "quote": null, "headingPath": "Victory Points · First Player · Activating a Building · End of round · Game End", "sharpsignalDocId": 538}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 538 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 538 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92656 of 1634 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Aug 26, 2026 23:29 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | Object of the game · The game turn · 1 Take a Building from the Construction Site | p.2 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | p.2 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | The Mode The Mode · Expert Set Up · Player Mat · When taking a Building for your city, you may place it: · Architects · Buildings | p.7 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | 1 Take a Building from the Construction Site · 2 Move the Urbanist · 3 Place the Building in your city · 4 Receive Resources from the Building | p.3 | 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | Victory Points · First Player · Activating a Building · End of round · Game End | p.4 | 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | Game contents | p.1 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | Scoring | p.6 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 15 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | 1 Take a Building from the Construction Site · 2 Move the Urbanist · 3 Place the Building in your city · 4 Receive Resources from the Building | p.3 | #4 | 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | p.2 | #7 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #3 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | The Mode The Mode · Expert Set Up · Player Mat · When taking a Building for your city, you may place it: · Architects · Buildings | p.7 | #3 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | Game contents | p.1 | #6 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | Remember · Additionally: · The player with the most Victory Points wins the game . | p.4 | #11 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | Victory Points · First Player · Activating a Building · End of round · Game End | p.4 | #5 | 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | p.2 | #2 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #8 | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | Object of the game · The game turn · 1 Take a Building from the Construction Site | p.2 | #1 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | p.2 | no quote on the wire | |
| [2] | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | Object of the game · The game turn · 1 Take a Building from the Construction Site | p.2 | no quote on the wire |
| [3] | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | 1 Take a Building from the Construction Site · 2 Move the Urbanist · 3 Place the Building in your city · 4 Receive Resources from the Building | p.3 | no quote on the wire |
| [4] | RULEBOOK Quadropolis — Rulebook (corpus doc 538) | Victory Points · First Player · Activating a Building · End of round · Game End | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 82 ms · first delta 1346 ms · total 3685 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 82 ms · ask 3600 ms · gateway work 3685 ms · total 3685 ms
- tokens in (the prompt the answerer read)
- 3385
- tokens out (what the answerer generated)
- 460
- tok/sec
- 202.0 tok/sec — 460 output tokens in 2.277 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 3s ago)
- answerer host (measured by rulesage)
- reachable (for 23h, checked 5s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 470), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.