RuleSage cited table rulings
← Nusfjord

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Nusfjordbg-234277-en-1e

I looked through Nusfjord's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Nusfjord — Rulebook · p.16 · SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING
Prepare the game as you would a 2-player game. Use the solo game First Player tile, turning it to the side showing 'Solo Game', and place the First Player ship on Round space 1. For your personal display, only use the red player-specific components and, additionally, the blue Worker disks . Also pla
RULEBOOK Nusfjord — Rulebook · p.16 · THE ADVANCED SOLO GAME · CAMPAIGN
You can make things harder on yourself by turning the solo game First Player tile to the other side, showing three rows of Round spaces. In the advanced solo game, you will alternate controlling the red, blue, and yellow Workers. Consequently, in the Returning Home Phase, you will be leaving two col
RULEBOOK Nusfjord — Rulebook · p.9 · PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously.
In the Returning Home Phase, you take back your Workers and move the First Player ship. All players must remove their Workers from the action spaces on the Action board and Elders. Then move the First Player ship to the next highest Round space (the ship moves counter-clockwise) , making that player
RULEBOOK Nusfjord — Rulebook · p.8 · PHASE II: WORK PHASE · This Phase is played clockwise. · Notes:
In the Work Phase, you send out your Workers to carry out actions that will help you with developing your fishing company. Beginning with the First Player, each player will take one turn at a time, for a total of three turns per player. On your turn, you may place exactly one Worker on an action spa
RULEBOOK Nusfjord — Rulebook · p.4 · SETUP · CENTRAL DISPLAY
We will explain the rules for 2-5 players first. The solo game rules can be found on the last page of this rule book. Turn the Action board to the appropriate side, according to the number of players (as shown by a symbol, see illustration) , and place it on the table. One side is for 1-2 players; t
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 199 ms · ask 1681 ms · total 1883 ms
single-flight (PR-5)
queued 0 ms · generation 1883 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 16, "score": 0.048387, "snippet": "Prepare the game as you would a 2-player game. Use the solo game First Player tile, turning it to the side showing 'Solo Game', and place the First Player ship on Round space 1. For your personal display, only use the red player-specific components and, additionally, the blue Worker disks . Also pla", "headingPath": "SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING", "sharpsignalDocId": 418}, {"page": 16, "score": 0.046642, "snippet": "You can make things harder on yourself by turning the solo game First Player tile to the other side, showing three rows of Round spaces. In the advanced solo game, you will alternate controlling the red, blue, and yellow Workers. Consequently, in the Returning Home Phase, you will be leaving two col", "headingPath": "THE ADVANCED SOLO GAME · CAMPAIGN", "sharpsignalDocId": 418}, {"page": 9, "score": 0.044563, "snippet": "In the Returning Home Phase, you take back your Workers and move the First Player ship. All players must remove their Workers from the action spaces on the Action board and Elders. Then move the First Player ship to the next highest Round space (the ship moves counter-clockwise) , making that player", "headingPath": "PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously.", "sharpsignalDocId": 418}, {"page": 8, "score": 0.044557, "snippet": "In the Work Phase, you send out your Workers to carry out actions that will help you with developing your fishing company. Beginning with the First Player, each player will take one turn at a time, for a total of three turns per player. On your turn, you may place exactly one Worker on an action spa", "headingPath": "PHASE II: WORK PHASE · This Phase is played clockwise. · Notes:", "sharpsignalDocId": 418}, {"page": 4, "score": 0.032787, "snippet": "We will explain the rules for 2-5 players first. The solo game rules can be found on the last page of this rule book. Turn the Action board to the appropriate side, according to the number of players (as shown by a symbol, see illustration) , and place it on the table. One side is for 1-2 players; t", "headingPath": "SETUP · CENTRAL DISPLAY", "sharpsignalDocId": 418}, {"page": 4, "score": 0.031746, "snippet": "the appropriate side, according to the number of players (as shown by a symbol, see illustration) , and place it alongside the bottom edge of the Action board. The 4-player side shows one space; the 5-player side shows three spaces. Place the Banquet Table to the left of the Action board so that it ", "headingPath": "In 4- and 5-player games only: Turn the Imitation tile to", "sharpsignalDocId": 418}, {"page": 4, "score": 0.03125, "snippet": "Choose one of the three Building decks (each showing a different fish on the back) and return the other two to the game box. Separate the chosen cards by letter in 'A', 'B', and 'C' Buildings and shuffle each pile separately, placing them face down on the table. Tip: For your first game, we recommen", "headingPath": "In 4- and 5-player games only: Turn the Imitation tile to", "sharpsignalDocId": 418}, {"page": 6, "score": 0.030886, "snippet": "Nusfjord is played over 7 Rounds. Each Round goes through the following 3 Phases in this exact order: Fishing Phase II. Work Phase III. Returning Home Phase After the 7th Round is complete, you score your displays and determine the winner. In the Fishing Phase, you catch new fish that you must distr", "headingPath": "COURSE OF PLAY · PHASE I: FISHING PHASE · This Phase is played simultaneously. · The Fishing Track · 1. Elders · 2. Your Shares in Foreign Possession · …", "sharpsignalDocId": 418}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 418 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 418 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row recorded
Aug 27, 2026 01:45 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Nusfjord — Rulebook (corpus doc 418) SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING p.16 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Nusfjord — Rulebook (corpus doc 418) THE ADVANCED SOLO GAME · CAMPAIGN p.16 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Nusfjord — Rulebook (corpus doc 418) PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously. p.9 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Nusfjord — Rulebook (corpus doc 418) PHASE II: WORK PHASE · This Phase is played clockwise. · Notes: p.8 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Nusfjord — Rulebook (corpus doc 418) SETUP · CENTRAL DISPLAY p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Nusfjord — Rulebook (corpus doc 418) COURSE OF PLAY · PHASE I: FISHING PHASE · This Phase is played simultaneously. · The Fishing Track · 1. Elders · 2. Your Shares in Foreign Possession · … p.6 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 24 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Nusfjord — Rulebook (corpus doc 418) THE ADVANCED SOLO GAME · CAMPAIGN p.16 #2 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Nusfjord — Rulebook (corpus doc 418) SETUP · CENTRAL DISPLAY p.4 #5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Nusfjord — Rulebook (corpus doc 418) SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING p.16 #1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Nusfjord — Rulebook (corpus doc 418) PHASE II: WORK PHASE · This Phase is played clockwise. · Notes: p.8 #4 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Nusfjord — Rulebook (corpus doc 418) Elaborate example: p.7 #16 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Nusfjord — Rulebook (corpus doc 418) PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously. p.9 #3 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to p.4 #7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to p.4 #6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 199 ms · first delta 1782 ms · total 1883 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 199 ms · ask 1681 ms · gateway work 1883 ms · total 1883 ms
tokens in (the prompt the answerer read)
3219
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 347), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.