RuleSage cited table rulings
← Scythe

You asked

How do I take my turn?

Answered counted as answered

On your turn, do the following in sequential order: 1. Place your action token on a different section of your Player Mat than where it was on your previous turn [1], (unless you are playing as the Rusviet faction, who may choose the same section) [2]. 2. Take the top-row action on that section once (optional) [1]. 3. Take the bottom-row action on that section once (optional) [1]. 4. When taking an action, first pay the cost (all icons on exposed red boxes), then gain as much or as little of the benefit as you wish (exposed green boxes) [1][3]. 5. You may also complete an objective card during your turn [1], which can be done before or after completing a top- or bottom-row action [4]. Note: When taking a bottom-row action, it is recommended to take any coins provided by the action before implementing the main focus of the action [5]. Additionally, if you are finalizing a decision on a bottom-row action, the next player may begin their turn [1][5].

[1] RULEBOOK Scythe — Rulebook · p.10 · GAMEPLAY
[2] RULEBOOK Scythe — Rulebook · p.21 · F A C T I O N A B I L I T I E S
[3] RULEBOOK Scythe — Rulebook · p.31 · HIGHLIGHTED RULES
[4] RULEBOOK Scythe — Rulebook · p.26 · O B J E C T I V E S
[5] RULEBOOK Scythe — Rulebook · p.14 · BOTTOM-ROW ACTIONS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 288 ms · ask 9669 ms · total 9965 ms
single-flight (PR-5)
queued 0 ms · generation 9965 ms
retrieval refs (raw)
[{"page": 10, "score": 0.032787, "snippet": "Scythe uses an ongoing action-selection mechanism (no rounds or phases). Players take turns one after another until a player places their 6th star on the board, immediately ending the game. On your turn, do the following in sequential order: Place your action token on a different section of your Pla", "headingPath": "GAMEPLAY", "sharpsignalDocId": 44}, {"page": 14, "score": 0.032002, "snippet": "The bottom-row actions are in the same order on all Player Mats, but the costs and benefits vary. The Player Mat visuals and the default costs and benefits explained in this section are based on the starting position of each Player Mat. OVERLAPPING TURNS: Usually when a player starts to take the bot", "headingPath": "BOTTOM-ROW ACTIONS", "sharpsignalDocId": 44}, {"page": 31, "score": 0.031281, "snippet": "RESOURCES: All units-characters, mechs, & workers-can carry around resources (any number). TURNS AND PLAYER MATS: On your turn, you must choose a different section of your Player Mat than you did the previous turn. Take either the top-row action, the bottom-row action, or both (starting with the top", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 24, "score": 0.029631, "snippet": "As your character treks across Eastern Europa, they will encounter a number of local people and situations. Each encounter will present you with three options to determine how you want to interact with the people. The choice you make will often impact the peoples' view of you, represented in the gam", "headingPath": "ENCOUNTERS", "sharpsignalDocId": 44}, {"page": 28, "score": 0.029236, "snippet": "If the 6th star comes from taking a bottom-row action, gain the primary benefit, the coins, and the Recruit Ongoing Benefit before placing the star. If you have units (character, mechs, or workers) remaining on a territory with an opponent's units (from a Move action), you must undo that portion of ", "headingPath": "EDGE CASES", "sharpsignalDocId": 44}, {"page": 25, "score": 0.028259, "snippet": "Each Factory card is the equivalent of a fifth section of your Player Mat (place it next to your Player Mat). USING FACTORY ACTIONS: The Factory card is treated as any other section on your Player Mat. On your turn, you may place your action token on the Factory card and take one or both actions (st", "headingPath": "FACTORY CARDS", "sharpsignalDocId": 44}, {"page": 23, "score": 0.027984, "snippet": "Both players reveal their Power Dials and selected combat cards simultaneously. The value provided by any combat cards provides an additional bonus to the power you spend from the Power Track as indicated on your Power Dial. The player with the highest total power wins the combat (ties go to the att", "headingPath": "REVEAL", "sharpsignalDocId": 44}, {"page": 21, "score": 0.027149, "snippet": "Each faction has a special ability indicated at the upper right of the Faction Mat. RUSVIET (RELENTLESS): You may choose the same section on your Player Mat as the previous turn(s). The Rusviets push their people hard, day after day, to achieve their ultimate goal. While other factions let their inf", "headingPath": "F A C T I O N A B I L I T I E S", "sharpsignalDocId": 44}]
citations (raw)
[{"page": 10, "quote": null, "headingPath": "GAMEPLAY", "sharpsignalDocId": 44}, {"page": 21, "quote": null, "headingPath": "F A C T I O N A B I L I T I E S", "sharpsignalDocId": 44}, {"page": 31, "quote": null, "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 26, "quote": null, "headingPath": "O B J E C T I V E S", "sharpsignalDocId": 44}, {"page": 14, "quote": null, "headingPath": "BOTTOM-ROW ACTIONS", "sharpsignalDocId": 44}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 30, 2026 02:44

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Scythe — Rulebook (corpus doc 44) GAMEPLAY p.10 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Scythe — Rulebook (corpus doc 44) BOTTOM-ROW ACTIONS p.14 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Scythe — Rulebook (corpus doc 44) HIGHLIGHTED RULES p.31 0.031281 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Scythe — Rulebook (corpus doc 44) ENCOUNTERS p.24 0.029631 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Scythe — Rulebook (corpus doc 44) EDGE CASES p.28 0.029236 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Scythe — Rulebook (corpus doc 44) FACTORY CARDS p.25 0.028259 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Scythe — Rulebook (corpus doc 44) REVEAL p.23 0.027984 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Scythe — Rulebook (corpus doc 44) F A C T I O N A B I L I T I E S p.21 0.027149 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Scythe — Rulebook (corpus doc 44) GAMEPLAY p.10 no quote on the wire
[2] RULEBOOK Scythe — Rulebook (corpus doc 44) F A C T I O N A B I L I T I E S p.21 no quote on the wire
[3] RULEBOOK Scythe — Rulebook (corpus doc 44) HIGHLIGHTED RULES p.31 no quote on the wire
[4] RULEBOOK Scythe — Rulebook (corpus doc 44) O B J E C T I V E S p.26 no quote on the wire
[5] RULEBOOK Scythe — Rulebook (corpus doc 44) BOTTOM-ROW ACTIONS p.14 no quote on the wire
timing split
retrieval 288 ms · first delta n/a · total 9965 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 288 ms · ask 9669 ms · gateway work 9965 ms · total 9965 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 25s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.