RuleSage cited table rulings
← Keep the Heroes Out!

You asked

How do I play?

Answered counted as answered

Asked with: Keep the Heroes Out!bg-333255-en-1e

During your turn, you must complete the following 5 phases in order:[1][2]
1. Play cards from your hand: Cards must be played one at a time.[1] To play a card, choose one from your hand, reveal it, resolve its actions, and then place it face up in front of you in the play area.[1] You may perform the actions on a card in any order and from any of your Monsters, and you may choose not to use all the actions depicted in a card.[1][2] If at any point your Tactics Deck is empty, shuffle only the cards from your Discard pile to create a new Tactics deck.[1]
2. Refresh Loot: You may discard a Tactics card from your hand to renew from 1 up to 5 Loot cards.[1] To do this, place the cards you want to dismiss from the available Loot at the bottom of the Loot deck and reveal new ones from the top of the deck to fill the empty spots.[1] You may Refresh the Loot multiple times in your turn, but each time you must discard a Tactics card from your hand.[1]
3. Clean Up and Upkeep: Discard all cards in your play area to the Discard pile.[1] If you have less than 5 cards, draw cards from your Tactics deck until you have 5 in your hand.[1] If there are no more cards in your Tactics deck, shuffle all the Tactics and Loot cards in your Discard pile and place them face down to create a new Tactics deck.[1]
4. Heroes Invasion: Based on your chosen Difficulty Level and the current Wave, draw and resolve the relevant number of cards from the top of the Guild deck.[1] If there are no more cards in the Guild deck and this is the first time you have reached the end of the deck, reshuffle all Guild cards and place them face down to start the second wave of attacks.[1]
5. End your turn: After the end of a Heroes Invasion, if the game hasn't finished, the active player passes the Active Player token to the player on their left.[1][3]
Winning and Losing
* You win the game if you reach the end of the second wave's Guild deck.[1][3]
* You immediately lose the game if your Treasure Token with value 4 is plundered.[1][3]
[1] RULEBOOK Keep the Heroes Out! — Rulebook · p.5 · Player's Turn
[2] RULEBOOK Keep the Heroes Out! — Rulebook · p.16 · Player's Turn · Actions · Draw: · Place a resource: · Choose wisely: · Activate: · …
[3] RULEBOOK Keep the Heroes Out! — Rulebook · p.5 · Player's Turn

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 200 ms · ask 4337 ms · total 4540 ms
single-flight (PR-5)
queued 0 ms · generation 4540 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.048916, "snippet": "During your turn complete the following 5 phases, in order: 1) Play cards from your hand, 2) Refresh Loot, 3) Clean Up and Upkeep, 4) Heroes Invasion, 5) End your turn. Play cards from your hand: Cards must be played one at a time. To play a card, choose one from your hand, reveal it, resolve its ac", "headingPath": "Player's Turn", "sharpsignalDocId": 453}, {"page": 16, "score": 0.047883, "snippet": "In your turn you will need to complete the following 5 phases in order: 1) Play cards from your hand, 2) Refresh Loot, 3) Clean Up and Upkeep, 4) Heroes Invasion, 5) End your turn. 1 2 Refresh Loot 3 Clean Up and Upkeep Heroes Invasion Play cards from your hand Important: In a 4 player game, for exa", "headingPath": "Player's Turn · Actions · Draw: · Place a resource: · Choose wisely: · Activate: · …", "sharpsignalDocId": 453}, {"page": 12, "score": 0.046642, "snippet": "12 This example covers a complete turn of the Ratkin player. Pla yer's Turn ExamplePla yer's Turn Example Phase 1: Play cards from your hand 1) At the start of their turn, the Ratkin player decides to push their luck by sending a Hero to the Cells to draw 3 extra cards. The Hero revealed is a Warrio", "headingPath": "", "sharpsignalDocId": 453}, {"page": 12, "score": 0.046635, "snippet": "This example covers a complete turn of the Ratkin player. 3.1) The player then plays their second card. This one also gives two choices, and they choose the left side gaining two Activate actions. First they Activate the Sewers and place a Frog, and then; 3.2) Activate the Workshop to place a Trap. ", "headingPath": "Player's Turn Example", "sharpsignalDocId": 453}, {"page": 13, "score": 0.046244, "snippet": "5) For their fourth card, the player chooses the Swarm and moves two of their Monsters from the Sewers to the Apothecary, bringing the Frog token along with them. 6) The player then plays their fi fth card, choosing the Move action to move their Monster from the Workshop to the Beast trainer, bringi", "headingPath": "Player's Turn Example · Phase 2: Refresh Loot · Phase 3: Clean Up and Upkeep", "sharpsignalDocId": 453}, {"page": 6, "score": 0.043636, "snippet": "Unless otherwise stated, actions are resolved individually, in any order you choose, splitting the actions depicted in one card to one or more of your Monsters in the Dungeon. You may also choose not to use all the actions depicted in a card. If an action requires a Token and there are no more left ", "headingPath": "Actions · Draw: · Choose wisely: · Activate: · Defend: · Surge: · …", "sharpsignalDocId": 453}, {"page": 8, "score": 0.043496, "snippet": "Once per turn, at any point of your turn, you may push your luck by throwing a Hero in the Cells! To perform this action you do NOT need to have one of your Monsters in the Cells room nor do you need to resolve an Activate action. First draw the top card from the Guild deck. If you draw a scenario c", "headingPath": "Special Room: Cells", "sharpsignalDocId": 453}, {"page": 5, "score": 0.031746, "snippet": "If you reached the end of the second wave's Guild deck, then CONGRATULATIONS, you all win the game! If at any time, your Treasure Token with value 4 is plundered, then you immediately lose the game! End your turn: After the end of a Heroes Invasion, if the game hasn't fi nished, the active player pa", "headingPath": "Player's Turn", "sharpsignalDocId": 453}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "Player's Turn", "sharpsignalDocId": 453}, {"page": 16, "quote": null, "headingPath": "Player's Turn · Actions · Draw: · Place a resource: · Choose wisely: · Activate: · …", "sharpsignalDocId": 453}, {"page": 5, "quote": null, "headingPath": "Player's Turn", "sharpsignalDocId": 453}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 453 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 453 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92491 of 1638 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 27, 2026 05:38 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn p.5 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn · Actions · Draw: · Place a resource: · Choose wisely: · Activate: · … p.16 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) p.12 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn Example p.12 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn Example · Phase 2: Refresh Loot · Phase 3: Clean Up and Upkeep p.13 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Actions · Draw: · Choose wisely: · Activate: · Defend: · Surge: · … p.6 0.043636 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Special Room: Cells p.8 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn p.5 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn Example p.12 #4 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn Example · Phase 2: Refresh Loot · Phase 3: Clean Up and Upkeep p.13 #5 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) p.12 #3 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn p.5 #8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Special Room: Laboratory p.8 #10 0.027778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Actions · Draw: · Choose wisely: · Activate: · Defend: · Surge: · … p.6 #6 0.043636 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn · Actions · Draw: · Place a resource: · Choose wisely: · Activate: · … p.16 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn p.5 no quote on the wire
[2] RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn · Actions · Draw: · Place a resource: · Choose wisely: · Activate: · … p.16 no quote on the wire
[3] RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) Player's Turn p.5 no quote on the wire
timing split
retrieval 200 ms · first delta 1993 ms · total 4540 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 200 ms · ask 4337 ms · gateway work 4540 ms · total 4540 ms
tokens in (the prompt the answerer read)
3211
tokens out (what the answerer generated)
503
tok/sec
202.2 tok/sec — 503 output tokens in 2.488 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 383), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.