RuleSage cited table rulings
← Diplomacy

You asked

How do I play?

Answered counted as answered

Asked with: Diplomacybg-483-en-1e

To play Diplomacy, follow these steps:
1. At the start of the game, players randomly decide which Great Power each will represent.[1]
2. Players meet together in small groups to discuss plans and suggest strategies, making alliances openly or secretly and coordinating orders.[2]
3. Each player secretly writes an order for each of his or her units on a slip of paper.[2] In each set of orders, the type of unit ('A' or 'F') is written first, followed by the province it occupies, and then the order given (e.g., 'A Paris Holds').[3]
4. All orders are simultaneously revealed.[2]
5. The players (or an assigned gamemaster) resolve all conflicts, which results in successful moves, failed moves, standpoints, retreats, and disbandments.[4]
6. Any dislodged (defeated) units make their retreat, which is written down and revealed immediately.[4]
7. If two or more units must retreat, the retreat locations are written down without discussion and then simultaneously revealed.[4]
8. After a Fall turn, each Great Power must reconcile the number of units it controls with the number of supply centers it controls, removing or building units accordingly.[2]
Winning the Game
* The game ends and a player is declared the winner when one Great Power controls 18 or more supply centers.[2][1]
* Players can also end the game by agreement before a winner is determined, in which case all players with pieces on the board share a draw.[1]
[1] RULEBOOK Diplomacy — Rulebook · p.4 · Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD
[2] RULEBOOK Diplomacy — Rulebook · p.6 · overview · Spring four-phase turn · Fall five-phase turn · Gamemaster
[3] RULEBOOK Diplomacy — Rulebook · p.6 · ORDeR fORMaT
[4] RULEBOOK Diplomacy — Rulebook · p.18 · 3. the order resolution phase · 4. retreat and disbanding phase · WRiTing ReTReaTs · DisbanDMenT

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 88 ms · ask 4228 ms · total 13262 ms
single-flight (PR-5)
queued 8944 ms · generation 4318 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 19, "score": 0.048172, "snippet": "This sample game will help demonstrate some of the typical opening moves in a game of Diplomacy . This is intended to be a look at order writing and resolution. No strategies, diplomacy , alliances, or negotiations are discussed here. Besides, it would take too much space to record all of the discus", "headingPath": "OPening MOVes in a saMPle gaMe", "sharpsignalDocId": 158}, {"page": 19, "score": 0.047163, "snippet": "If you leave the game or otherwise fail to submit orders on a given Spring or Fall turn, it's assumed that your government has collapsed. Your units all hold in position, but don't support each other. If they're dislodged, they're disbanded. No new units are raised for the country . If a country in ", "headingPath": "ciVil DisORDeR · alTeRnaTe Way TO Play", "sharpsignalDocId": 158}, {"page": 5, "score": 0.047123, "snippet": "Each Army unit is represented by a square playing piece. Each Fleet unit is represented by a narrow rectangular playing piece. One side of each piece has a design that represents the appropriate unit, and the other side has the color of the Great Power. Use whichever side is more helpful. The unit c", "headingPath": "UniTs (aRMies anD fleeTs) · sTaRTing POsiTiOns", "sharpsignalDocId": 158}, {"page": 4, "score": 0.045037, "snippet": "At the beginning of the 20th century, Europe was a complicated cauldron of political intrigue. You are about to travel back to those times and change the course of history in your favor. The game of Diplomacy ® is best played by seven players. Rules for fewer players are included in the Alternate Wa", "headingPath": "Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD", "sharpsignalDocId": 158}, {"page": 6, "score": 0.032258, "snippet": "Diplomacy is a game of negotiations, alliances, promises kept, and promises broken. In order to survive, a player needs help from others. In order to win the game, a player must eventually stand alone. Knowing whom to trust, when to trust them, what to promise, and when to promise it is the heart of", "headingPath": "overview · Spring four-phase turn · Fall five-phase turn · Gamemaster", "sharpsignalDocId": 158}, {"page": 16, "score": 0.031746, "snippet": "In some rare cases, orders are written so that an Army could arrive at its destination either by land or convoy . When this happens, the following qualifiers apply: If at least one of the convoying Fleets belongs to the player who controls the Army, then the convoy is used. The land route is disrega", "headingPath": "land and Convoy routes", "sharpsignalDocId": 158}, {"page": 19, "score": 0.030622, "snippet": "Only an Army unit can be built on an inland province supply center. When building a unit on a coastal province supply center, a Fleet or Army must be specified in the written build order. If Russia builds a Fleet in St. Petersburg, the Russian player must also specify 'North Coast' or 'South Coast.'", "headingPath": "aDDiTiOnal bUilDing RUles · WRiTing bUilDs anD DisbanDMenTs · TiMe ManageMenT", "sharpsignalDocId": 158}, {"page": 9, "score": 0.030303, "snippet": "Since all units have equal strength, one unit can't attack and advance against another without help. That 'help' is called support. If an attack is successful, the attacking unit moves into the province to which it was ordered. If the unit that was attacked had no orders of its own to move elsewhere", "headingPath": "overview", "sharpsignalDocId": 158}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD", "sharpsignalDocId": 158}, {"page": 6, "quote": null, "headingPath": "overview · Spring four-phase turn · Fall five-phase turn · Gamemaster", "sharpsignalDocId": 158}, {"page": 6, "quote": null, "headingPath": "ORDeR fORMaT", "sharpsignalDocId": 158}, {"page": 18, "quote": null, "headingPath": "3. the order resolution phase · 4. retreat and disbanding phase · WRiTing ReTReaTs · DisbanDMenT", "sharpsignalDocId": 158}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 158 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 158 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91243 of 1199 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 27, 2026 05:39 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Diplomacy — Rulebook (corpus doc 158) OPening MOVes in a saMPle gaMe p.19 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Diplomacy — Rulebook (corpus doc 158) ciVil DisORDeR · alTeRnaTe Way TO Play p.19 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Diplomacy — Rulebook (corpus doc 158) UniTs (aRMies anD fleeTs) · sTaRTing POsiTiOns p.5 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Diplomacy — Rulebook (corpus doc 158) Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD p.4 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Diplomacy — Rulebook (corpus doc 158) overview · Spring four-phase turn · Fall five-phase turn · Gamemaster p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Diplomacy — Rulebook (corpus doc 158) land and Convoy routes p.16 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Diplomacy — Rulebook (corpus doc 158) aDDiTiOnal bUilDing RUles · WRiTing bUilDs anD DisbanDMenTs · TiMe ManageMenT p.19 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Diplomacy — Rulebook (corpus doc 158) overview p.9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 42 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Diplomacy — Rulebook (corpus doc 158) ciVil DisORDeR · alTeRnaTe Way TO Play p.19 #2 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Diplomacy — Rulebook (corpus doc 158) 3. the order resolution phase · 4. retreat and disbanding phase · WRiTing ReTReaTs · DisbanDMenT p.18 #10 0.028992 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Diplomacy — Rulebook (corpus doc 158) UniTs (aRMies anD fleeTs) · sTaRTing POsiTiOns p.5 #3 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Diplomacy — Rulebook (corpus doc 158) OPening MOVes in a saMPle gaMe p.19 #1 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Diplomacy — Rulebook (corpus doc 158) land and Convoy routes p.16 #6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Diplomacy — Rulebook (corpus doc 158) overview · Spring four-phase turn · Fall five-phase turn · Gamemaster p.6 #5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Diplomacy — Rulebook (corpus doc 158) Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD p.4 #4 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Diplomacy — Rulebook (corpus doc 158) ORDeR fORMaT p.6 #14 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Diplomacy — Rulebook (corpus doc 158) Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD p.4 no quote on the wire
[2] RULEBOOK Diplomacy — Rulebook (corpus doc 158) overview · Spring four-phase turn · Fall five-phase turn · Gamemaster p.6 no quote on the wire
[3] RULEBOOK Diplomacy — Rulebook (corpus doc 158) ORDeR fORMaT p.6 no quote on the wire
[4] RULEBOOK Diplomacy — Rulebook (corpus doc 158) 3. the order resolution phase · 4. retreat and disbanding phase · WRiTing ReTReaTs · DisbanDMenT p.18 no quote on the wire
timing split
retrieval 88 ms · first delta 2603 ms · total 13262 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 8944 ms · retrieval 88 ms · ask 4228 ms · gateway work 4318 ms · total 13262 ms
tokens in (the prompt the answerer read)
3571
tokens out (what the answerer generated)
332
tok/sec
201.1 tok/sec — 332 output tokens in 1.651 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 80), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.