You asked
When does the game end?
Answered counted as answered1. The game ends after 18 rounds [1]. 2. The game ends at the end of the round in which the 18th and last Hour Glass Tile is drawn [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 266 ms · ask 7157 ms · total 7432 ms
- single-flight (PR-5)
- queued 0 ms · generation 7432 ms
- retrieval refs (raw)
- [{"page": 19, "score": 0.032522, "snippet": "The game ends after 18 rounds. Before you proceed with the scoring, the player who has built the most Trading Stations receives the remaining Citizen Tile. If there is a tie, no player receives the tile. Then determine your fi nal scores. You score victory points (VP) for: Coins: 1 VP per coin", "headingPath": "End of the Game and Scoring", "sharpsignalDocId": 89}, {"page": 14, "score": 0.032522, "snippet": "Hour Glass: The Start Player draws the topmost Hour Glass Tile from the stack and turns it face up. The Hour Glass Tiles determine the length of the game. The game ends at the end of the round in which the 18th and last tile is drawn. Each Hour Glass Tile also introduces an event that will affect th", "headingPath": "Phase 1", "sharpsignalDocId": 89}, {"page": 15, "score": 0.030777, "snippet": "Actions: You may carry out the actions of the Places you activated, i.e. where you placed a Follower (or Technology Tile) on every required space. Beginning with the Start Player and in clockwise order, each player may carry out 1 action or pass. If you pass, you cannot carry out any more actions du", "headingPath": "Phase 5", "sharpsignalDocId": 89}, {"page": 14, "score": 0.030536, "snippet": "Planning: Starting at the same time, all players plan their actions for the current round by placing Character Tiles from their Market to their Action Spaces. You may leave Character Tiles on your Market to use them in subsequent rounds. Once done, you point out the end of your planning; from this p", "headingPath": "Phase 4", "sharpsignalDocId": 89}, {"page": 19, "score": 0.028372, "snippet": "Some spaces of the Development Track show coins or contain a Citizen Tile . If you move your marker onto or past a space with coins, you receive the depicted amount of coins from the supply. If you are the fi rst player to move onto or past a space with a Citizen Tile, you receive that tile. Develop", "headingPath": "The Development Track", "sharpsignalDocId": 89}, {"page": 16, "score": 0.026984, "snippet": "Take a Craftsman Tile from the game board and put it into your Followers Bag. Then advance one space on the Craftsmen Track and receive a Technology Tile . Put the Technology Tile next to your Player Board. You may only use it after you pass. Technology: You can place the Technology Tile on an Actio", "headingPath": "Craftsman", "sharpsignalDocId": 89}, {"page": 14, "score": 0.015873, "snippet": "The youngest player receives the Start Player Token. The game is played over 18 rounds, with each round being comprised of 7 phases.", "headingPath": "Course of Play", "sharpsignalDocId": 89}, {"page": 15, "score": 0.015625, "snippet": "Event: Resolve the event shown on the Hour Glass Tile of this round. (The event affects all players. See below for details on the events.)", "headingPath": "Phase 6", "sharpsignalDocId": 89}]
- citations (raw)
- [{"page": 19, "quote": null, "headingPath": "End of the Game and Scoring", "sharpsignalDocId": 89}, {"page": 14, "quote": null, "headingPath": "Phase 1", "sharpsignalDocId": 89}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 30, 2026 02:48
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Orleans — Rulebook (corpus doc 89) | End of the Game and Scoring | p.19 | 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 294 |
| #2 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Phase 1 | p.14 | 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Phase 5 | p.15 | 0.030777 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Phase 4 | p.14 | 0.030536 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Orleans — Rulebook (corpus doc 89) | The Development Track | p.19 | 0.028372 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Craftsman | p.16 | 0.026984 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Course of Play | p.14 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 132 |
| #8 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Phase 6 | p.15 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 138 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Orleans — Rulebook (corpus doc 89) | End of the Game and Scoring | p.19 | no quote on the wire |
| [2] | RULEBOOK Orleans — Rulebook (corpus doc 89) | Phase 1 | p.14 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 266 ms · first delta n/a · total 7432 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 266 ms · ask 7157 ms · gateway work 7432 ms · total 7432 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 20), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.