RuleSage cited table rulings
← Forgotten Waters

You asked

How do I play?

Answered counted as answered

Asked with: Forgotten Watersbg-302723-en-1e

Forgotten Waters is played over a series of rounds, with each round taking place on a page of the location book.[1] Each round consists of three phases that must be completed in order:
1. Planning Phase:
* The Quartermaster starts the round timer by clicking the 'Start Round Timer' button on the app.[1]
* In order from highest to lowest infamy, each player chooses an action by placing their pirate standee on an available action.[1]
* If the timer runs out before the last player has placed their standee, raise discontent by 1 and continue selecting actions until all players are finished.[1]
* Required actions must be chosen by exactly 1 player; if they are still available before the last player(s) have chosen, those players must choose a required action.[1]
* Actions can be Unlimited, Limited (no longer available once 1 player chooses it), or Locked (cannot be chosen).[1]
2. Action Phase:
* Players resolve the actions they chose in the planning phase in number order.[1]
* All players who chose action 1 resolve that action one at a time in order from most infamy to least infamy.[1]
* After all players who chose action 1 have resolved the action, players who chose action 2 resolve that action in infamy order, and so on, until all chosen actions are resolved.[1]
* To resolve an action, follow the instructions listed under that action.[1]
* After a player has resolved their action, they remove their standee from the page.[1]
3. End of Round Phase:
* Read the entry listed under the current page's Round End section.[1]
[1] RULEBOOK Forgotten Waters — Rulebook · p.5 · PLAYING A ROUND · 1. PLANNING PHASE · TYPES OF ACTIONS: · TYPES OF GUIDE SYMBOLS: · 2. ACTION PHASE · 3. END OF ROUND PHASE

Rule found, game on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 220 ms · ask 4986 ms · total 5210 ms
single-flight (PR-5)
queued 0 ms · generation 5210 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048139, "snippet": "Launch the Forgotten Waters app (fwcrossroads.com) and select a scenario. For your first game, select Beyond the Ocean's Edge. You should complete the Beyond the Ocean's Edge scenario successfully before moving on to any other scenarios. Note: If Beyond the Ocean's Edge is completed, any scenario ca", "headingPath": "GAME SETUP", "sharpsignalDocId": 417}, {"page": 5, "score": 0.047938, "snippet": "Forgotten Waters is played over a series of rounds. Each round takes place on a page of the location book. Each round consists of 3 phases that must be completed in order: During this phase players will have a limited amount of time to choose, but not yet resolve, their actions for the round. At the", "headingPath": "PLAYING A ROUND · 1. PLANNING PHASE · TYPES OF ACTIONS: · TYPES OF GUIDE SYMBOLS: · 2. ACTION PHASE · 3. END OF ROUND PHASE", "sharpsignalDocId": 417}, {"page": 2, "score": 0.045262, "snippet": "In Forgotten Waters , players are the senior crew of a pirate ship embarking on a shared adventure. Together they will all serve under the same colorful pirate captain, and work together to successfully complete that captain's adventure. But each player will also seek their own glory by filling in s", "headingPath": "OBJECT OF THE GAME · FORGOTTEN WATERS APP · COMPONENTS · LOCATION DIAL ASSEMBLY · LOCATION BOOK · TREASURE/STORY CARD · …", "sharpsignalDocId": 417}, {"page": 5, "score": 0.032258, "snippet": "When turning to a new page in the location book, first remove all tokens from the current page. If there is a location warning section read that section aloud, as it may help players decide which actions to choose and it gives clues about negative effects that may come at the end of the round. After", "headingPath": "TURNING TO A NEW PAGE · WINNING AND LOSING · SAVING YOUR GAME", "sharpsignalDocId": 417}, {"page": 6, "score": 0.03125, "snippet": "wanderlust like nothing before. After your time on the ship you decided to collect had left behind to try to follow in his footsteps. You found great fulfilment in continuing his life's work. Eventually it led you to build a library in his name where pirates and explorers of the world at large could", "headingPath": "1 2 Navigation HIGHEST/LOWEST SKILL · FILLING IN STARS ON CONSTELLATIONS · player must perform a check of the chosen skill. Whoever has the highest result: Infamy +3 and steal 1 treasure of your choice from the other player. There are 2 main ways for players to fill in stars:", "sharpsignalDocId": 417}, {"page": 7, "score": 0.030366, "snippet": "Draw a navigation token from the face down supply and place it face down on an empty space on the map board that is either adjacent to the ship’s space or adjacent to a previously placed navigation token. Repeat this for however many spaces the player is directed to scout. 2. Once all newly drawn na", "headingPath": "", "sharpsignalDocId": 417}, {"page": 6, "score": 0.030303, "snippet": "crystal. It filled your soul with contentment and satisfaction. This is what you You knew you would quit your position aboard the ship long before you finally When a player gains a skill (example: hunting +1), that player fills in the left-most unfilled box for that skill on their player sheet. If t", "headingPath": "PERFORMING SKILL CHECKS your team found a mysterious and long-lost temple. As you entered the chamber within, your eyes were filled with the glowing light of a magnificent, gigantic Endings", "sharpsignalDocId": 417}, {"page": 7, "score": 0.029851, "snippet": "They think it’s “cool” that I still have all of my teeth - a rare thing among the rest of the riff-raff on this vessel. Only the best for this ship, I suppose. Crew +2. 1. A profession that involves travel: 2. A dumb name: 3. An animal: 4. A collector’s item: 5. The pirate name of another player: St", "headingPath": "", "sharpsignalDocId": 417}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "PLAYING A ROUND · 1. PLANNING PHASE · TYPES OF ACTIONS: · TYPES OF GUIDE SYMBOLS: · 2. ACTION PHASE · 3. END OF ROUND PHASE", "sharpsignalDocId": 417}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 417 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 417 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92465 of 1274 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 28, 2026 02:29 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) GAME SETUP p.4 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) PLAYING A ROUND · 1. PLANNING PHASE · TYPES OF ACTIONS: · TYPES OF GUIDE SYMBOLS: · 2. ACTION PHASE · 3. END OF ROUND PHASE p.5 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) OBJECT OF THE GAME · FORGOTTEN WATERS APP · COMPONENTS · LOCATION DIAL ASSEMBLY · LOCATION BOOK · TREASURE/STORY CARD · … p.2 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) TURNING TO A NEW PAGE · WINNING AND LOSING · SAVING YOUR GAME p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) 1 2 Navigation HIGHEST/LOWEST SKILL · FILLING IN STARS ON CONSTELLATIONS · player must perform a check of the chosen skill. Whoever has the highest result: Infamy +3 and steal 1 treasure of your choice from the other player. There are 2 main ways for players to fill in stars: p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) p.7 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) PERFORMING SKILL CHECKS your team found a mysterious and long-lost temple. As you entered the chamber within, your eyes were filled with the glowing light of a magnificent, gigantic Endings p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 53 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) PLAYING A ROUND · 1. PLANNING PHASE · TYPES OF ACTIONS: · TYPES OF GUIDE SYMBOLS: · 2. ACTION PHASE · 3. END OF ROUND PHASE p.5 #2 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) p.7 #21 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) p.7 #6 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) GAME SETUP p.4 #17 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) PERFORMING SKILL CHECKS your team found a mysterious and long-lost temple. As you entered the chamber within, your eyes were filled with the glowing light of a magnificent, gigantic Endings p.6 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) p.7 #13 0.02683 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) p.4 #9 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) GAME SETUP p.4 #1 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Forgotten Waters — Rulebook (corpus doc 417) PLAYING A ROUND · 1. PLANNING PHASE · TYPES OF ACTIONS: · TYPES OF GUIDE SYMBOLS: · 2. ACTION PHASE · 3. END OF ROUND PHASE p.5 no quote on the wire
timing split
retrieval 220 ms · first delta 3313 ms · total 5210 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 220 ms · ask 4986 ms · gateway work 5210 ms · total 5210 ms
tokens in (the prompt the answerer read)
4193
tokens out (what the answerer generated)
369
tok/sec
201.0 tok/sec — 369 output tokens in 1.836 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 17s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 346), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.