RuleSage cited table rulings
← Shakespeare

You asked

How do I play?

Passages only — retrieval up, answerer down counted as app error

Asked with: Shakespearebg-180511-en-1e

The answerer is down, but retrieval still works — here are the raw passages that match your question. No composed answer, on purpose.

RULEBOOK Shakespeare — Rulebook · p.4 · game overview · 2 Recruitment and Activation · A) Recruitment (only once per day)
A game of Shakespeare is played over a series of 6 days . Each day is divided into 6 phases . Phase 4 (Dress rehearsal) is only played during days 4 and 6. Each player takes their 5 cylinders in hand and secretly chooses a number of them, which they place in their closed hand. These cylinders corres
RULEBOOK Shakespeare — Rulebook · p.11 · solo variant
This variant will allow you to familiarize yourself with the game and beat your record by attempting various strategies. The game's rules are identical to the 2 player game with the following exceptions: During setup, the elements indicated on the 1 player Game Reference card (identical to the 2 pla
RULEBOOK Shakespeare — Rulebook · p.3 · Contents of the box · objeCt of the game
72 Costume elements: 16 Black, 16 Pink, 12 Purple, 12 Blue, 8 Green, and 8 Yellow 72 Stage Set elements: 16 Black, 16 Pink, 12 Purple, 12 Blue, 8 Green, and 8 Yellow 30 Character cards (front/back) 10 Objective cards (front/back) In Shakespeare, the players have 6 days to create the most grandiose p
RULEBOOK Shakespeare — Rulebook · p.9 · 3 Ambiance
Note: this phase is only played on days 4 and 6. Two dress rehearsals take place during the game. On day 4 (the 'initial dress rehearsal') and on day 6 (the 'final dress rehearsal'). During these rehearsals, the actors and extras which have a complete costume (3 discs) will benefit from their costum
RULEBOOK Shakespeare — Rulebook · p.11 · 'strategIc rest ' v arIant (2-4 Players )
If they wish to do so, players can decide to not play the Rest phase simultaneously, but in the order of the Initiative track. Be Aware: this decision lengthens the game/u2019.cvs duration a bit. In Shakespeare, there are 3 great development lines which are the rehearsal tracks, the set dressing, an
RULEBOOK Shakespeare — Rulebook · p.5 · B) Activation
The player takes one of the cylinders placed on their game board and places it on one of their empty Characters (meaning a Character without a cylinder or Rest token). They then perform actions depending on the icons present on the top right of the card. There are several types of cards: Actors: all
RULEBOOK Shakespeare — Rulebook · p.3 · setup
The player preceding them chooses one of the remaining cards and does the same. Proceed in this way until the first player. The remaining cards are discarded. Draw again from the deck two more characters than the number of players (meaning 6 cards with 4 players, 5 cards with 3 players, and 4 cards
RULEBOOK Shakespeare — Rulebook · p.3 · setup
Note: a solo variant of the game is presented on page 11. The main board is placed in the middle of the table. The Day token is placed on space 1 of the day tracker. The coins and the '+3' tokens are placed next to the main board. Each player chooses a color and takes: 1 individual board, 1 Recruitm
🔧 debug — where this ruling came from
outcome
SEARCH_ONLY_LLM_DOWN — Passages only — retrieval up, answerer down
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 118 ms · ask null ms · total 45200 ms
single-flight (PR-5)
queued 19135 ms · generation 26065 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.047875, "snippet": "A game of Shakespeare is played over a series of 6 days . Each day is divided into 6 phases . Phase 4 (Dress rehearsal) is only played during days 4 and 6. Each player takes their 5 cylinders in hand and secretly chooses a number of them, which they place in their closed hand. These cylinders corres", "headingPath": "game overview · 2 Recruitment and Activation · A) Recruitment (only once per day)", "sharpsignalDocId": 761}, {"page": 11, "score": 0.046544, "snippet": "This variant will allow you to familiarize yourself with the game and beat your record by attempting various strategies. The game's rules are identical to the 2 player game with the following exceptions: During setup, the elements indicated on the 1 player Game Reference card (identical to the 2 pla", "headingPath": "solo variant", "sharpsignalDocId": 761}, {"page": 3, "score": 0.045476, "snippet": "72 Costume elements: 16 Black, 16 Pink, 12 Purple, 12 Blue, 8 Green, and 8 Yellow 72 Stage Set elements: 16 Black, 16 Pink, 12 Purple, 12 Blue, 8 Green, and 8 Yellow 30 Character cards (front/back) 10 Objective cards (front/back) In Shakespeare, the players have 6 days to create the most grandiose p", "headingPath": "Contents of the box · objeCt of the game", "sharpsignalDocId": 761}, {"page": 9, "score": 0.044796, "snippet": "Note: this phase is only played on days 4 and 6. Two dress rehearsals take place during the game. On day 4 (the 'initial dress rehearsal') and on day 6 (the 'final dress rehearsal'). During these rehearsals, the actors and extras which have a complete costume (3 discs) will benefit from their costum", "headingPath": "3 Ambiance", "sharpsignalDocId": 761}, {"page": 11, "score": 0.043496, "snippet": "If they wish to do so, players can decide to not play the Rest phase simultaneously, but in the order of the Initiative track. Be Aware: this decision lengthens the game/u2019.cvs duration a bit. In Shakespeare, there are 3 great development lines which are the rehearsal tracks, the set dressing, an", "headingPath": "'strategIc rest ' v arIant (2-4 Players )", "sharpsignalDocId": 761}, {"page": 5, "score": 0.032787, "snippet": "The player takes one of the cylinders placed on their game board and places it on one of their empty Characters (meaning a Character without a cylinder or Rest token). They then perform actions depending on the icons present on the top right of the card. There are several types of cards: Actors: all", "headingPath": "B) Activation", "sharpsignalDocId": 761}, {"page": 3, "score": 0.03125, "snippet": "The player preceding them chooses one of the remaining cards and does the same. Proceed in this way until the first player. The remaining cards are discarded. Draw again from the deck two more characters than the number of players (meaning 6 cards with 4 players, 5 cards with 3 players, and 4 cards ", "headingPath": "setup", "sharpsignalDocId": 761}, {"page": 3, "score": 0.030769, "snippet": "Note: a solo variant of the game is presented on page 11. The main board is placed in the middle of the table. The Day token is placed on space 1 of the day tracker. The coins and the '+3' tokens are placed next to the main board. Each player chooses a color and takes: 1 individual board, 1 Recruitm", "headingPath": "setup", "sharpsignalDocId": 761}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 761 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 761 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
error detail
ask answerer upstream down: Error executing tool ask: answerer upstream timeout: the model host did not answer in time
debug row recorded
Aug 28, 2026 09:58 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Shakespeare — Rulebook (corpus doc 761) game overview · 2 Recruitment and Activation · A) Recruitment (only once per day) p.4 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Shakespeare — Rulebook (corpus doc 761) solo variant p.11 0.046544 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Shakespeare — Rulebook (corpus doc 761) Contents of the box · objeCt of the game p.3 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Shakespeare — Rulebook (corpus doc 761) 3 Ambiance p.9 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Shakespeare — Rulebook (corpus doc 761) 'strategIc rest ' v arIant (2-4 Players ) p.11 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Shakespeare — Rulebook (corpus doc 761) B) Activation p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Shakespeare — Rulebook (corpus doc 761) setup p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Shakespeare — Rulebook (corpus doc 761) setup p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

no payload was recorded for this ruling (the call never returned one)

timing split
retrieval 118 ms · first delta n/a · total 45200 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 19135 ms · retrieval 118 ms · ask n/a ms · gateway work 26065 ms · total 45200 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
requested, and the gateway WAS called — but the ask itself failed mid-flight, so this row makes no claim about what the child did or did not emit
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
SEARCH_ONLY_LLM_DOWN — Passages only — retrieval up, answerer down
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 695), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.