RuleSage cited table rulings
← Arcadia Quest

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How do I play?

Answered counted as answered

Asked with: Arcadia Questbg-155068-en-1e

A game of Arcadia Quest is played over a series of Player Turns in clockwise order.[1] The sequence continues uninterrupted until a player wins the scenario, ending the game.[1]
Player Turns
When a player takes their turn, they must choose to do one of the following (but never both): [1]
1. ACTIVATE a Hero.[1]
2. REST their Guild.[1]
Activating a Hero
If a player chooses to activate a Hero, the following rules apply: [1]
1. The player chooses a single Hero to activate.[1]
2. The active Hero may perform his Movement and one Attack in any order, provided the Movement is performed all at an once either before or after the Attack.[1]
3. The Hero may also choose to perform only an Attack or only a Movement.[1]
4. All Heroes have 3 Movement points available per activation.[1]
5. By spending Movement points, a Character can move one Space (to an adjacent space sharing an edge), use a portal, or open/close a door at the edge of their Space.[1]
6. Movement cannot be diagonal, and cannot pass through walls or closed doors.[1]
7. If an ability allows for an extra Hero activation, it must be used on a Hero that has not yet been activated this turn.[1]
Episodic Mode
If playing in Episodic Mode, the following steps are used: [2]
1. Create your Guild by picking a Guild color, picking Heroes so each Guild has three, and dealing starting equipment from the Starter deck.[2]
2. Choose a Level (from 1 to 6).[2]
3. Deal Upgrade Cards: For each level beyond 1, players are dealt cards from all previous levels; starting with the Level 1 deck, each player is randomly dealt 6 cards and may keep only 2.[2] If players have more than 12 Upgrade cards at the end, they must discard the excess.[2]
4. Play a Scenario using Monster cards at the chosen level.[2]
5. Determine the Winner: The winner is the player whose Guild has the most coins at the end of the game.[2]
[1] RULEBOOK Arcadia Quest — Rulebook · p.14 · CLOSE · ■ MOVEMENT · Move
[2] RULEBOOK Arcadia Quest — Rulebook · p.30 · OPTIONAL: EPISODIC MODE

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 92 ms · ask 6997 ms · total 7091 ms
single-flight (PR-5)
queued 0 ms · generation 7091 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 29, "score": 0.046898, "snippet": "The reverse side of the Campaign Sheet is used to keep track of the Guilds, indicating which Heroes each player chose and what are their current Upgrade cards and Death Curses. During a campaign, after a scenario is finished (but before its Upgrade Phase), players will make a record of what they hav", "headingPath": "■ SELF SACRIFICE", "sharpsignalDocId": 415}, {"page": 14, "score": 0.046343, "snippet": "A game of Arcadia Quest is played over a series of Player Turns, in clockwise order. The first player takes his turn, then the player to his left takes his turn, and so on. This sequence goes on uninterrupted until a player wins the scenario, ending that game. The first player to take his turn at th", "headingPath": "CLOSE · ■ MOVEMENT · Move", "sharpsignalDocId": 415}, {"page": 30, "score": 0.046244, "snippet": "Arcadia Quest is intended as a campaign game, with the scenarios being played from the beginning in the Outer Circle all the way to the Final Showdown at the heart of the city, with your accomplishments in one scenario affecting the game in the next, and with your group of heroes becoming gradually ", "headingPath": "OPTIONAL: EPISODIC MODE", "sharpsignalDocId": 415}, {"page": 7, "score": 0.045743, "snippet": "Players are able to choose the path their campaign takes, navigating through six out of eleven available scenarios, so each time the campaign is played it can have a different configuration of scenarios. The feats accomplished by a Guild in each scenario can grant it a significant strategic advantag", "headingPath": "GAME COMPONENTS", "sharpsignalDocId": 415}, {"page": 10, "score": 0.045688, "snippet": "The Campaign Book contains detailed descriptions of all the scenarios that make up the campaign. Once a scenario has been chosen to play, it must be set up on the play area. The entry for the scenario contains a detailed list of all the components used in it, as well as the quantity required. To ens", "headingPath": "ADVANCED: DRAFTING HEROES", "sharpsignalDocId": 415}, {"page": 7, "score": 0.032787, "snippet": "Once players are more familiarized with the game and each Hero's capabilities, they may want to pick their Heroes in a more structured fashion. If all players agree, they can choose their Heroes at the start of a campaign by using the drafting method. Shuffle all the Hero cards and divide them among", "headingPath": "ADVANCED: DRAFTING HEROES", "sharpsignalDocId": 415}, {"page": 23, "score": 0.031746, "snippet": "Unless otherwise stated in the scenario, when a Minion-type Monster is killed, it is removed from the board and placed in the first available slot of the Spawn Tile. When the Spawn Tile becomes full, with five figures on it, or when there are no more Monsters left on the board, the active player mus", "headingPath": "■ MONSTER ATTACK", "sharpsignalDocId": 415}, {"page": 11, "score": 0.030159, "snippet": "Exploration tokens After making sure to put back in the box any remaining Quest tokens, shuffle the 14 Exploration tokens face down. Each scenario indicates the number of Exploration tokens that will be used in the game. Randomly pick that number of tokens and place them in the indicated spaces on t", "headingPath": "ADVANCED: DRAFTING HEROES", "sharpsignalDocId": 415}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 14, "quote": null, "headingPath": "CLOSE · ■ MOVEMENT · Move", "sharpsignalDocId": 415}, {"page": 30, "quote": null, "headingPath": "OPTIONAL: EPISODIC MODE", "sharpsignalDocId": 415}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 415 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 415 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90026 of 1544 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 28, 2026 11:53 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) ■ SELF SACRIFICE p.29 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) CLOSE · ■ MOVEMENT · Move p.14 0.046343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) OPTIONAL: EPISODIC MODE p.30 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) GAME COMPONENTS p.7 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) ADVANCED: DRAFTING HEROES p.10 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) ADVANCED: DRAFTING HEROES p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) ■ MONSTER ATTACK p.23 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) ADVANCED: DRAFTING HEROES p.11 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 72 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) CLOSE · ■ MOVEMENT · Move p.14 #2 0.046343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) OPTIONAL: EPISODIC MODE p.30 #3 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) ADVANCED: DRAFTING HEROES p.7 #6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) ADVANCED: DRAFTING HEROES p.12 #17 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) Portals · Doors p.14 #18 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) ADVANCED: DRAFTING HEROES · CHARACTER · ALLY · ENEMY · CLOSE p.13 #15 0.025038 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) GAME COMPONENTS p.7 #4 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) ADVANCED: DRAFTING HEROES p.10 #5 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) CLOSE · ■ MOVEMENT · Move p.14 no quote on the wire
[2] RULEBOOK Arcadia Quest — Rulebook (corpus doc 415) OPTIONAL: EPISODIC MODE p.30 no quote on the wire
timing split
retrieval 92 ms · first delta 4674 ms · total 7091 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 92 ms · ask 6997 ms · gateway work 7091 ms · total 7091 ms
tokens in (the prompt the answerer read)
3272
tokens out (what the answerer generated)
473
tok/sec
201.4 tok/sec — 473 output tokens in 2.349 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 44s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 344), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.