RuleSage cited table rulings
← Azul

You asked

How do I take my turn?

Answered counted as answered

On your turn, you must pick tiles in one of the following ways: 1. Pick all tiles of the same color from any one Factory display and then move the remaining tiles from this Factory display to the center of the table [1]. 2. OR Pick all tiles of the same color from the center of the table [1]. If you pick tiles, follow these steps: 1. If you are the first player in the round to pick tiles from the center of the table, take the starting player marker and place it onto the leftmost free space of your floor line [1]. 2. Add the picked tiles to one of the 5 pattern lines on your player board [1]. 3. Place the tiles, one by one, from right to left in your chosen pattern line [1]. 4. If the pattern line already holds tiles, you may only add tiles of the same color to it [1]. 5. If you have picked up more tiles than you can place in your chosen pattern line, you must place the excess tiles in the floor line [1].

[1] RULEBOOK Azul — Rulebook · p.3 · A. Factory offer
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 228 ms · ask 4267 ms · total 4503 ms
single-flight (PR-5)
queued 0 ms · generation 4503 ms
retrieval refs (raw)
[{"page": 3, "score": 0.032787, "snippet": "The starting player places the starting player marker in the center of the table and then takes the first turn. Play then continues clockwise. On your turn, you must pick tiles in one of the following ways: EITHER Pick all tiles of the same color from any one Factory display and then move the remain", "headingPath": "A. Factory offer", "sharpsignalDocId": 95}, {"page": 3, "score": 0.032002, "snippet": "On his turn, Peter picks the 2 black tiles from a Factory display and places the remaining tiles in the center of the table. Martin picks the yellow tile from a Factory display and places the remaining 3 red tiles in the center of the table. Then, Andrea picks these 3 red tiles from the center of th", "headingPath": "First turns example", "sharpsignalDocId": 95}, {"page": 4, "score": 0.016129, "snippet": "This phase can be carried out by all players simultaneously, as they move tiles from their complete pattern lines over to their walls. Go through your pattern lines from top to bottom . Move the rightmost tile of each complete line to the space of the same color in the corresponding line of your wal", "headingPath": "B. Wall-tiling", "sharpsignalDocId": 95}, {"page": 5, "score": 0.015625, "snippet": "If nobody has completed a horizontal line of 5 consecutive tiles on her wall yet (see End of the game), prepare the next round. The player with the starting player marker refills each of the Factory displays with 4 tiles from the bag as in the setup. If the bag is empty, refill it with all the tiles", "headingPath": "C. Preparing the next round", "sharpsignalDocId": 95}, {"page": 3, "score": 0.015385, "snippet": "The game is played over multiple rounds, each of which is composed of three phases: Factory offer Wall-tiling Preparing the next round", "headingPath": "Gameplay", "sharpsignalDocId": 95}, {"page": 5, "score": 0.015152, "snippet": "Each tile you move over to your wall is always placed on the space matching its color and immediately scores as follows: If there are no tiles directly adjacent (vertically or horizontally) to the newly placed tile, gain 1 point on the score track. If there are any tiles adjacent, however, do the fo", "headingPath": "Scoring", "sharpsignalDocId": 95}, {"page": 2, "score": 0.014925, "snippet": "Give each player a player board (A) . Flip your board to the side with the colored wall. (See Variant Play to play with the gray side of the player board). Each player must use the same side. Take 1 scoring marker (B) and place it on space '0' of your score track. Place the Factory displays (C) in a", "headingPath": "Game Setup", "sharpsignalDocId": 95}, {"page": 6, "score": 0.014706, "snippet": "The game ends right after the Wall-tiling phase in which at least one player has completed at least one horizontal line of 5 consecutive tiles on her wall. Once the game has ended, score additional points if you have achieved the following goals: · Gain 2 points for each complete horizontal line of ", "headingPath": "End of the game", "sharpsignalDocId": 95}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "A. Factory offer", "sharpsignalDocId": 95}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 30, 2026 03:07

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Azul — Rulebook (corpus doc 95) A. Factory offer p.3 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Azul — Rulebook (corpus doc 95) First turns example p.3 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Azul — Rulebook (corpus doc 95) B. Wall-tiling p.4 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Azul — Rulebook (corpus doc 95) C. Preparing the next round p.5 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Azul — Rulebook (corpus doc 95) Gameplay p.3 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 134
#6 RULEBOOK Azul — Rulebook (corpus doc 95) Scoring p.5 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Azul — Rulebook (corpus doc 95) Game Setup p.2 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Azul — Rulebook (corpus doc 95) End of the game p.6 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Azul — Rulebook (corpus doc 95) A. Factory offer p.3 no quote on the wire
timing split
retrieval 228 ms · first delta n/a · total 4503 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 228 ms · ask 4267 ms · gateway work 4503 ms · total 4503 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 26), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.