You asked
How do I play?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Arkwrightbg-154825-en-1e
I looked through Arkwright's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
One player places one of the four neutral importer markers on each of the uppermost 'zero' spaces of the market share table (on the symbols of each kind of goods). The players place one worker on each space of the job market - even on spaces without a number. Depending on the number of players, the
Water frame consists of one prepration game turn (1760) and five additional game turns (= decades; 1770 - 1810). The following components are not needed in water frame and are returned to the game box: /factory advanced action marker stock exchange . Water frame begins in 1760 with a preparation rou
In a game of Arkwright the players will attempt to own the most valuable portfolio at the end of the game. In water frame the players prepare their company in the 1760-turn and play for five turns (= decades) afterwards. Each game turn consists of four cycles and one event phase. In each cycle each
A player places the four price indicators next to the price scales. He puts his action markers aside and stacks the distribution and quality markers (+1/+2/+3/+4 side up) in his own pool. In addition, each player receives a harbor mat and four contract markers (one per good) that are placed next to
A game by STEFAN RISTHAUS for 2-4 players 12 years and up
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 114 ms · ask 2626 ms · total 4873 ms
- single-flight (PR-5)
- queued 2131 ms · generation 2742 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.04918, "snippet": "One player places one of the four neutral importer markers on each of the uppermost 'zero' spaces of the market share table (on the symbols of each kind of goods). The players place one worker on each space of the job market - even on spaces without a number. Depending on the number of players, the ", "headingPath": "I. Game board and common supply · Predetermined Set Up · II. Providing the Players with Playing Pieces", "sharpsignalDocId": 759}, {"page": 3, "score": 0.047371, "snippet": "Water frame consists of one prepration game turn (1760) and five additional game turns (= decades; 1770 - 1810). The following components are not needed in water frame and are returned to the game box: /factory advanced action marker stock exchange . Water frame begins in 1760 with a preparation rou", "headingPath": "4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply", "sharpsignalDocId": 759}, {"page": 2, "score": 0.046642, "snippet": "In a game of Arkwright the players will attempt to own the most valuable portfolio at the end of the game. In water frame the players prepare their company in the 1760-turn and play for five turns (= decades) afterwards. Each game turn consists of four cycles and one event phase. In each cycle each ", "headingPath": "3.0 WINNING THE GAME", "sharpsignalDocId": 759}, {"page": 5, "score": 0.046635, "snippet": "A player places the four price indicators next to the price scales. He puts his action markers aside and stacks the distribution and quality markers (+1/+2/+3/+4 side up) in his own pool. In addition, each player receives a harbor mat and four contract markers (one per good) that are placed next to ", "headingPath": "II. Providing the Players with Playing Pieces", "sharpsignalDocId": 759}, {"page": 1, "score": 0.032258, "snippet": "A game by STEFAN RISTHAUS for 2-4 players 12 years and up", "headingPath": "", "sharpsignalDocId": 759}, {"page": 33, "score": 0.030303, "snippet": "At the end of the game turn (decade) each player multiplies the number of his shares with the share value. The player whose portfolio is valued the least determines the new start player. In case of a tie the tied player who has less cash determines the new start player. If there is yet another tie, ", "headingPath": "III. Changing the Start Player · IV. Factories become obsolete", "sharpsignalDocId": 759}, {"page": 20, "score": 0.029851, "snippet": "With this action the player may buy and sell shares, repay loans and sell goods from his warehouse. In addition, he may buy as many contracts with the East India Company as desired and/or increase these. A player may conduct these options in any order during this action. He may also conduct just a s", "headingPath": "II.2.6 Stock Exchange", "sharpsignalDocId": 759}, {"page": 12, "score": 0.029412, "snippet": "In this phase workers return to the job market and a neutral importer progresses on the market share table. The start player turns the economy marker that is located on the space of the timetable indicator. He advances the neutral importer indicator ( market share table) in the row of the active goo", "headingPath": "I. Economy Phase · II. Action Phase · II.1 Choosing an Action Marker and Placing It on the Administration Chart", "sharpsignalDocId": 759}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 759 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 759 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row recorded
- Aug 29, 2026 18:48 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | I. Game board and common supply · Predetermined Set Up · II. Providing the Players with Playing Pieces | p.4 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | 4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply | p.3 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | 3.0 WINNING THE GAME | p.2 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | II. Providing the Players with Playing Pieces | p.5 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | p.1 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 57 | |
| #6 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | III. Changing the Start Player · IV. Factories become obsolete | p.33 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | II.2.6 Stock Exchange | p.20 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | I. Economy Phase · II. Action Phase · II.1 Choosing an Action Marker and Placing It on the Administration Chart | p.12 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 63 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | II.2.8 Production | p.23 | #14 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #2 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | II. Providing the Players with Playing Pieces | p.5 | #4 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | II.2.1 Factory | p.15 | #58 | 0.008475 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | III.1 Production and Sale | p.27 | #11 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | I. Game board and common supply · Predetermined Set Up · II. Providing the Players with Playing Pieces | p.4 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | II.2.2 Workers | p.17 | #29 | 0.011364 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | III.1 Production and Sale | p.29 | #22 | 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | IV. Choosing and Building the First 2 Factories · Predetermined Set Up · Start Set Up for 4 players · Factories · Set Up - factories | p.9 | #17 | 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 114 ms · first delta 2642 ms · total 4873 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2131 ms · retrieval 114 ms · ask 2626 ms · gateway work 2742 ms · total 4873 ms
- tokens in (the prompt the answerer read)
- 2969
- tokens out (what the answerer generated)
- 9
- tok/sec
- 191.5 tok/sec — 9 output tokens in 0.047 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
- answerer host (measured by rulesage)
- reachable (for 24h, checked 0s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 693), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.