RuleSage cited table rulings
← BattleCON: Devastation of Indines

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: BattleCON: Devastation of Indinesbg-123123-en-1e

I looked through BattleCON: Devastation of Indines's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.16
1616 3. Fighter Setup Perform any Setup steps listed on your fighter’s Unique Ability card, simultaneously and secretly. Along with these Setup steps, choose and reveal one side of your Finisher. Set it to the side of the board with the chosen side face up. 1. Fighter Selection Each player chooses o
RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.39 · Organized Play · Online Play
You can play BattleCON at your local game store or community venue to earn points and score awesome promo cards! Visit www.level99games. com/organized-play to learn more! You can now play BattleCON Online! Visit www.battleconnection.com to learn more about the online game and register your account!
RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.3 · Learning the Game · Game Overview
You can skip the rulebook and watch a tutorial video at the link below: www.level99games.com/BattleCON In BattleCON, take on the role of a fighter from the vast World of Indines and use their unique abilities and tactics to defeat a rival in single combat! Each turn, both fighters will select an att
RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.16 · 1. Fighter Selection · 3. Fighter Setup
Each player chooses one fighter. They take all of that fighter's Styles, Unique Base, and a Switch Style card to form a starting hand. Each player should also find any tokens, counters, markers, or extra cards that their fighter uses and place them into play as specified by their UAs. Both players a
RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.34 · Team Setup · Team Movement · Team Ante
Players select their fighters as usual in a team game. If one team is disadvantaged (as in a 2v1 or 3v1 battle), they can use a Super or Ultra fighter to balance the odds (explained later in this guide, page 37). Team play uses a 9-space board (found on the reverse of the 2-player game board). One f
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 77 ms · ask 2800 ms · total 22754 ms
single-flight (PR-5)
queued 19876 ms · generation 2878 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 16, "score": 0.047883, "snippet": "1616 3. Fighter Setup Perform any Setup steps listed on your fighter’s Unique Ability card, simultaneously and secretly. Along with these Setup steps, choose and reveal one side of your Finisher. Set it to the side of the board with the chosen side face up. 1. Fighter Selection Each player chooses o", "headingPath": "", "sharpsignalDocId": 683}, {"page": 39, "score": 0.047163, "snippet": "You can play BattleCON at your local game store or community venue to earn points and score awesome promo cards! Visit www.level99games. com/organized-play to learn more! You can now play BattleCON Online! Visit www.battleconnection.com to learn more about the online game and register your account! ", "headingPath": "Organized Play · Online Play", "sharpsignalDocId": 683}, {"page": 3, "score": 0.045956, "snippet": "You can skip the rulebook and watch a tutorial video at the link below: www.level99games.com/BattleCON In BattleCON, take on the role of a fighter from the vast World of Indines and use their unique abilities and tactics to defeat a rival in single combat! Each turn, both fighters will select an att", "headingPath": "Learning the Game · Game Overview", "sharpsignalDocId": 683}, {"page": 16, "score": 0.045445, "snippet": "Each player chooses one fighter. They take all of that fighter's Styles, Unique Base, and a Switch Style card to form a starting hand. Each player should also find any tokens, counters, markers, or extra cards that their fighter uses and place them into play as specified by their UAs. Both players a", "headingPath": "1. Fighter Selection · 3. Fighter Setup", "sharpsignalDocId": 683}, {"page": 34, "score": 0.045445, "snippet": "Players select their fighters as usual in a team game. If one team is disadvantaged (as in a 2v1 or 3v1 battle), they can use a Super or Ultra fighter to balance the odds (explained later in this guide, page 37). Team play uses a 9-space board (found on the reverse of the 2-player game board). One f", "headingPath": "Team Setup · Team Movement · Team Ante", "sharpsignalDocId": 683}, {"page": 17, "score": 0.044337, "snippet": "1717 2. Board Setup Place standups on the third and fifth spaces respectively, so that each fighter is on its owner’s left hand side of the board. ○ Use the Life Counters to track life, starting with 20 life per fighter. ○ Give a random player the Active Player Marker. ○ Place the 45 Force Counters ", "headingPath": "", "sharpsignalDocId": 683}, {"page": 18, "score": 0.043817, "snippet": "The Active Player performs their attack. Players will choose one Style and one Base to set face-down, forming an Attack Pair. Players will take turns using any antes provided by their Unique Abilities, Overload Tokens, or their opponent. This continues until both players pass in succession. Compare ", "headingPath": "Active Player Attack · Set · Ante · Reveal · Start of Beat · Check Range · …", "sharpsignalDocId": 683}, {"page": 23, "score": 0.029851, "snippet": "Perform these steps in order to execute a fighter's attack. Hit Damage Perform all Before triggered effects. Check if the opponent is within Range. Range is counted in spaces, with the space occupied by the player being space 0. Once you hit a fighter, any movement inflicted before dealing damage do", "headingPath": "Attack · Check Range · A player carries out their Attack by performing these steps:", "sharpsignalDocId": 683}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 683 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 683 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row recorded
Aug 29, 2026 18:56 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) p.16 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Organized Play · Online Play p.39 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Learning the Game · Game Overview p.3 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) 1. Fighter Selection · 3. Fighter Setup p.16 0.045445 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Team Setup · Team Movement · Team Ante p.34 0.045445 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) p.17 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Active Player Attack · Set · Ante · Reveal · Start of Beat · Check Range · … p.18 0.043817 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Attack · Check Range · A player carries out their Attack by performing these steps: p.23 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 47 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Multiplayer Rules p.32 #11 0.028175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Organized Play · Online Play p.39 #2 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Fighting Styles p.5 #10 0.029469 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) End of Beat · Recycle Phase p.24 #15 0.026334 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) 1. Fighter Selection · 3. Fighter Setup p.16 #4 0.045445 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Active Player Attack · Set · Ante · Reveal · Start of Beat · Check Range · … p.18 #7 0.043817 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Team Setup · Team Movement · Team Ante p.34 #5 0.045445 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Reveal Step · Priority Tie? - Clash! p.20 #12 0.028006 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 77 ms · first delta 2793 ms · total 22754 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 19876 ms · retrieval 77 ms · ask 2800 ms · gateway work 2878 ms · total 22754 ms
tokens in (the prompt the answerer read)
2016
tokens out (what the answerer generated)
9
tok/sec
191.5 tok/sec — 9 output tokens in 0.047 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 616), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.