RuleSage cited table rulings
← One Night Ultimate Werewolf

You asked

How do I play?

Answered counted as answered

Asked with: One Night Ultimate Werewolfbg-147949-en-1e

To play, follow these steps:
Setup
1. Determine the number of players and ensure there are 3 more cards than players.[1]
2. Select roles, which can include any combination of cards.[1]
3. Place a token in the center of the table that corresponds to each of the cards in the game.[1]
Night Phase (Role Wake Order)
The roles wake up at night in the following order:[2]
1. Doppelganger:[2] The player looks at one other player's card and takes on that role and team.[3][4] If the viewed card is the Seer, Robber, Troublemaker, or Drunk, the Doppelganger performs that role's action immediately.[4] If the viewed card is a Werewolf or Mason, the player wakes up when those roles are called.[4] If the viewed card is a Villager, Tanner, or Hunter, the player does nothing.[4] If a Minion is in the game, the player is told to keep their eyes open if they are now the Minion, otherwise they close them, and Werewolves stick out their thumbs.[4] If an Insomniac is in the game, the Doppelganger wakes up after the Insomniac to check if their card has changed.[4]
2. Werewolves:[2] The Werewolves open their eyes and look for other Werewolves; if no one else opens their eyes, the other Werewolves are in the center.[5][4]
3. Minion:[2] The Minion wakes up to see which players are Werewolves by having the Werewolves stick out their thumbs.[6][5]
4. Masons:[2] The Masons wake up and look for other Masons; if they do not see another Mason, the other Mason card is in the center.[6]
5. Seer:[2] The Seer may look at one other player's card or two of the center cards without moving them.[6]
6. Robber:[2] The Robber may choose to exchange his card with another player's card and then view his new card.[6]
7. Troublemaker:[2] The Troublemaker may switch the cards of two other players without looking at them.[7]
8. Drunk:[2] The Drunk must exchange his card for any card in the center, but does not look at the new card.[8]
9. Insomniac:[2] The Insomniac wakes up to look at their card to see if it has changed.[8]
*Note: If both a Doppelganger and Insomniac are in the game, the Doppelganger-Insomniac phase occurs after the Insomniac closes their eyes.[4] *
No-Wake Roles
The following roles do not wake up at night:[8][2]
* Villager
* Tanner
* Hunter
[1] RULEBOOK One Night Ultimate Werewolf — Rulebook · p.2 · ONE NIGHT ROLES · ROLES THAT WAKE UP AT NIGHT
[2] RULEBOOK One Night Ultimate Werewolf — Rulebook · p.6 · NIGHT WAKE ORDER · ABOUT THE DESIGNERS · ABOUT THE ARTIST · ONE NIGHT PLAYMAT · DAYBREAK
[3] RULEBOOK One Night Ultimate Werewolf — Rulebook · p.2 · DOPPELGANGER
[4] RULEBOOK One Night Ultimate Werewolf — Rulebook · p.3 · DOPPELGANGER · 'Doppelganger, if you viewed the Insomniac card, wake up and look at your card.' · )- WEREWOLF
[5] RULEBOOK One Night Ultimate Werewolf — Rulebook · p.3 · 'Werewolves, wake up and look for other Werewolves.' · ~- MINION
[6] RULEBOOK One Night Ultimate Werewolf — Rulebook · p.4 · ~- MINION · MASON · 'Seer, wake up. You may look at another player's card or two of the center cards.' · ' Jo ¢ ROBBER ))
[7] RULEBOOK One Night Ultimate Werewolf — Rulebook · p.4 · y) TROUBLEMAKER
[8] RULEBOOK One Night Ultimate Werewolf — Rulebook · p.5 · y) TROUBLEMAKER · 'Drunk, wake up and exchange your card with a card from the center.' · -, INSOMNIAC · 'Insomniac, wake up and look at your card.' · NO-WAKE ROLES · @ VILLAGER · …

One rule clearer, zero feelings hurt.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 87 ms · ask 4523 ms · total 4613 ms
single-flight (PR-5)
queued 0 ms · generation 4613 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.045805, "snippet": "iY Y\\ The Doppelganger is a fairly ) he complicated card, because she A. -'@__ takes on the role and team of <- ay ) whatever card she views. If you in haven't played with most of the other roles yet, skip this section for now...it will make a lot more sense then. The Doppelganger wakes up before th", "headingPath": "DOPPELGANGER", "sharpsignalDocId": 193}, {"page": 2, "score": 0.032787, "snippet": "You may use additional roles in your games beyond the basic setup. Just take out a card and replace it with a different one. You may use virtually any combination of cards, though you probably don't want to introduce more than 1 or 2 new roles at a time, so players can easily learn them. Regardless ", "headingPath": "ONE NIGHT ROLES · ROLES THAT WAKE UP AT NIGHT", "sharpsignalDocId": 193}, {"page": 4, "score": 0.032258, "snippet": "> At night, the Troublemaker may switch the cards of two other players without looking at those / * cards. The players who receive /M a different card are now the role (and team) of their new card, even though they don't know what role that is until the end of the game. The Troublemaker is on the vi", "headingPath": "y) TROUBLEMAKER", "sharpsignalDocId": 193}, {"page": 4, "score": 0.031746, "snippet": "'Minion, wake up. Werewolves, stick out your thumb so the Minion can see who you are.' The Minion opens his eyes. The Werewolves stick out a thumb for the Minion to see. The Minions look around to see which players are Werewolves. 'Werewolves, put your thumbs away. Minion, close your eyes.' When usi", "headingPath": "~- MINION · MASON · 'Seer, wake up. You may look at another player's card or two of the center cards.' · ' Jo ¢ ROBBER ))", "sharpsignalDocId": 193}, {"page": 3, "score": 0.03125, "snippet": "'Doppelganger, wake up and look at another player's card. You are now that role. If your new role has a night action, do it now.' The Doppelganger opens her eyes and looks at one other player's card. If the viewed card is the Seer, Robber, Troublemaker, or Drunk, she does that action right now. If t", "headingPath": "DOPPELGANGER · 'Doppelganger, if you viewed the Insomniac card, wake up and look at your card.' · )- WEREWOLF", "sharpsignalDocId": 193}, {"page": 5, "score": 0.030769, "snippet": "The Drunk is so drunk that he doesn't remember his role. When ily it comes time to wake up at night, IGE he must exchange his Drunk card for any card in the center, but he does not look atit. The Drunk is now the new role in front of him (even though he doesn't know what that new role is) and is on ", "headingPath": "y) TROUBLEMAKER · 'Drunk, wake up and exchange your card with a card from the center.' · -, INSOMNIAC · 'Insomniac, wake up and look at your card.' · NO-WAKE ROLES · @ VILLAGER · …", "sharpsignalDocId": 193}, {"page": 5, "score": 0.030415, "snippet": "ZAlly, Dakota Alspach, Gage Alspach, Toni Alspach, Chris Beley, Daniel Betat, David Betat, Ric Bretschnieder, Donna Brooks, Stephen Buonocore, Steve Carlson, Bay Chang, David Clunie, David Coleson, Stephen Conway, Audrey Cueto, Drake Delmar, Cecil Devers, Annalyn Diaz, Teddy Diaz, James A. English, ", "headingPath": "PLAYTESTERS · THE ORIGINAL ONE NIGHT WEREWOLF", "sharpsignalDocId": 193}, {"page": 6, "score": 0.030366, "snippet": "When playing with different roles, the order that the roles wake up at night is important. The following is a list of ALL the roles that are woken at night, and the order they should be woken relative to each other (only call the roles that are in your game): #1: Doppelganger #2: Werewolves #3: Mini", "headingPath": "NIGHT WAKE ORDER · ABOUT THE DESIGNERS · ABOUT THE ARTIST · ONE NIGHT PLAYMAT · DAYBREAK", "sharpsignalDocId": 193}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "ONE NIGHT ROLES · ROLES THAT WAKE UP AT NIGHT", "sharpsignalDocId": 193}, {"page": 6, "quote": null, "headingPath": "NIGHT WAKE ORDER · ABOUT THE DESIGNERS · ABOUT THE ARTIST · ONE NIGHT PLAYMAT · DAYBREAK", "sharpsignalDocId": 193}, {"page": 2, "quote": null, "headingPath": "DOPPELGANGER", "sharpsignalDocId": 193}, {"page": 3, "quote": null, "headingPath": "DOPPELGANGER · 'Doppelganger, if you viewed the Insomniac card, wake up and look at your card.' · )- WEREWOLF", "sharpsignalDocId": 193}, {"page": 3, "quote": null, "headingPath": "'Werewolves, wake up and look for other Werewolves.' · ~- MINION", "sharpsignalDocId": 193}, {"page": 4, "quote": null, "headingPath": "~- MINION · MASON · 'Seer, wake up. You may look at another player's card or two of the center cards.' · ' Jo ¢ ROBBER ))", "sharpsignalDocId": 193}, {"page": 4, "quote": null, "headingPath": "y) TROUBLEMAKER", "sharpsignalDocId": 193}, {"page": 5, "quote": null, "headingPath": "y) TROUBLEMAKER · 'Drunk, wake up and exchange your card with a card from the center.' · -, INSOMNIAC · 'Insomniac, wake up and look at your card.' · NO-WAKE ROLES · @ VILLAGER · …", "sharpsignalDocId": 193}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 193 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 193 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89293 of 1868 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Aug 29, 2026 19:10 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) DOPPELGANGER p.2 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) ONE NIGHT ROLES · ROLES THAT WAKE UP AT NIGHT p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) y) TROUBLEMAKER p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) ~- MINION · MASON · 'Seer, wake up. You may look at another player's card or two of the center cards.' · ' Jo ¢ ROBBER )) p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) DOPPELGANGER · 'Doppelganger, if you viewed the Insomniac card, wake up and look at your card.' · )- WEREWOLF p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) y) TROUBLEMAKER · 'Drunk, wake up and exchange your card with a card from the center.' · -, INSOMNIAC · 'Insomniac, wake up and look at your card.' · NO-WAKE ROLES · @ VILLAGER · … p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) PLAYTESTERS · THE ORIGINAL ONE NIGHT WEREWOLF p.5 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) NIGHT WAKE ORDER · ABOUT THE DESIGNERS · ABOUT THE ARTIST · ONE NIGHT PLAYMAT · DAYBREAK p.6 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) ONE NIGHT ROLES · ROLES THAT WAKE UP AT NIGHT p.2 #2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) ~- MINION · MASON · 'Seer, wake up. You may look at another player's card or two of the center cards.' · ' Jo ¢ ROBBER )) p.4 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) y) TROUBLEMAKER p.4 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) y) TROUBLEMAKER · 'Drunk, wake up and exchange your card with a card from the center.' · -, INSOMNIAC · 'Insomniac, wake up and look at your card.' · NO-WAKE ROLES · @ VILLAGER · … p.5 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) NIGHT WAKE ORDER · ABOUT THE DESIGNERS · ABOUT THE ARTIST · ONE NIGHT PLAYMAT · DAYBREAK p.6 #8 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) DOPPELGANGER p.2 #1 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) 'Werewolves, wake up and look for other Werewolves.' · ~- MINION p.3 #9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) DOPPELGANGER · 'Doppelganger, if you viewed the Insomniac card, wake up and look at your card.' · )- WEREWOLF p.3 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) ONE NIGHT ROLES · ROLES THAT WAKE UP AT NIGHT p.2 no quote on the wire
[2] RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) NIGHT WAKE ORDER · ABOUT THE DESIGNERS · ABOUT THE ARTIST · ONE NIGHT PLAYMAT · DAYBREAK p.6 no quote on the wire
[3] RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) DOPPELGANGER p.2 no quote on the wire
[4] RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) DOPPELGANGER · 'Doppelganger, if you viewed the Insomniac card, wake up and look at your card.' · )- WEREWOLF p.3 no quote on the wire
[5] RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) 'Werewolves, wake up and look for other Werewolves.' · ~- MINION p.3 no quote on the wire
[6] RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) ~- MINION · MASON · 'Seer, wake up. You may look at another player's card or two of the center cards.' · ' Jo ¢ ROBBER )) p.4 no quote on the wire
[7] RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) y) TROUBLEMAKER p.4 no quote on the wire
[8] RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) y) TROUBLEMAKER · 'Drunk, wake up and exchange your card with a card from the center.' · -, INSOMNIAC · 'Insomniac, wake up and look at your card.' · NO-WAKE ROLES · @ VILLAGER · … p.5 no quote on the wire
timing split
retrieval 87 ms · first delta n/a · total 4613 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 87 ms · ask 4523 ms · gateway work 4613 ms · total 4613 ms
tokens in (the prompt the answerer read)
3386
tokens out (what the answerer generated)
624
tok/sec
202.1 tok/sec — 624 output tokens in 3.088 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
requested, but the gateway emitted no delta — the whole answer arrived at once (the child's stream flag off, or a non-streaming backend)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 111), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.