RuleSage cited table rulings
← Glen More II: Chronicles

You asked

How do I setup the game?

Answered counted as answered

Asked with: Glen More II: Chroniclesbg-265188-en-1e

To setup the game, follow these steps:
1. Each player chooses 1 available color and receives the Home Tile in that color (a double Tile piece consisting of the Home Castle and Village along the River), all Scotsmen in that color, and all Clan Markers in that color.[1]
2. Place 1 Scotsman on your Starting Village Tile.[1]
3. Place the Clan Board and the Rondel in the middle of the table.[1]
4. Place the Whisky Casks, Resource Tokens (Wood, Stone, Barley, Sheep, Cattle), Coins, and all Victory Point chips next to the board as a general pool.[1]
5. Place the Landmark Cards next to the board (it is recommended to place only the A Landmark Cards face up at the start).[1]
6. Take 1 of each player's Scotsmen as a Playing Piece and shuffle them in your closed hand.[1]
7. Set the Playing Pieces in a random order in consecutive spaces on the Rondel, starting at any space.[1]
8. The player in last position is the starting player and receives 5 Coins; the next players in order receive 6, 7, and 8 Coins.[1]
9. Place the Die in the space clockwise ahead of the first Playing Piece (the Die is optional for 3-player and 4-player games).[1]
10. Assemble and shuffle the 4 Tile stacks (A to D on the back sides) and place them separately on the marked areas on the board face down.[2]
11. Put the 'The End' Tile roughly in the middle of the D-Stack (for the first game or a shorter game, place it on top of the D-Stack).[2]
12. Take the 5 Starting Tiles (with S on the back) and randomly place them face up in front of the Playing Pieces (or the Die, if used).[2]
13. Fill the remaining spaces of the Rondel with Tiles from the A stack in clockwise direction, leaving the space behind the last Playing Piece empty.[2]
14. Place 1 Coin from the pool on the leftmost space (marked with a 1) of each Market row.[2]
15. Place the David Hume Tile near the Clan Board.[2]
[1] RULEBOOK Glen More II: Chronicles — Rulebook · p.8 · 1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · …
[2] RULEBOOK Glen More II: Chronicles — Rulebook · p.9 · Resources · Clan Board · Before your first game · 4. Sorting the Tile stacks · Introductory Game Setup · 5. Setting up the Rondel · …

Rule found, game on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 214 ms · ask 5652 ms · total 5868 ms
single-flight (PR-5)
queued 0 ms · generation 5868 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.04918, "snippet": "Whisky Pool Victory Points Note: Resources, Coins, Victory Points and Whisky are unlimited. If you should ever run out of any of them, please use a substitute. Scotsmen are limited. The David Hume Tile is placed near the Clan Board Please sort the materials of the Chronicles from the punch board she", "headingPath": "Resources · Clan Board · Before your first game · 4. Sorting the Tile stacks · Introductory Game Setup · 5. Setting up the Rondel · …", "sharpsignalDocId": 374}, {"page": 23, "score": 0.047379, "snippet": "Using this chronicle adds 5 minutes to the game time. It is an easy-to-play chronicle. There's a mountain. And on the highest peak of this mountain, there is space for exactly 1 Scotsman. We call this Scotsman 'The Highlander' - and there can be only one. 1 Double-Tile sized Mountain. The Mountain i", "headingPath": "2-4 Players. · Overview · Contents · Setup Modifications · New Rules · Using the Die? · …", "sharpsignalDocId": 374}, {"page": 12, "score": 0.046176, "snippet": "At any time during his turn, a player may buy or sell resources at the Market. The Market is located in the middle of the Rondel. It shows a row of numbered fields (1, 2, 3) for each of the 5 resources. If players want to buy a resource, they place Coins on the leftmost empty field for that resource", "headingPath": "The Market · Buying · Introductory Game Setup · Selling", "sharpsignalDocId": 374}, {"page": 8, "score": 0.046147, "snippet": "Each player chooses 1 of the available colors and receives: The Home Tile in his color (a double Tile piece consisting of the Home Castle and Village along the River) All Scotsmen in his color All Clan Markers in his color Place 1 Scotsman on your Starting Village Tile. Place both the Clan Board and", "headingPath": "1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · …", "sharpsignalDocId": 374}, {"page": 2, "score": 0.031746, "snippet": "In contrast to many other games, there is no fixed player order in Glen More II: Chronicles. In each turn, the active player is the last one on the Rondel. It is the red player's turn (last in line) and red moves to the chosen Tile and takes it. Place it according to the placement rules. 3. Activate", "headingPath": "1. Take a Tile · 2. If it is a territory Tile, add it your territory.", "sharpsignalDocId": 374}, {"page": 13, "score": 0.030769, "snippet": "Move your Playing Piece onto a Tile of your choice. If there is a cost to buy the Tile, it must be paid before taking it. You can do this by spending the corresponding resources (from any Tile you have resources on) or Coins from your pool. Alternatively, the Market may be used to buy needed resourc", "headingPath": "Acquiring Tiles from the Rondel · Placement Rules · Important :", "sharpsignalDocId": 374}, {"page": 11, "score": 0.029851, "snippet": "A player's turn proceeds like this: Advance your Playing Piece to any space on the Rondel with a Tile on it. Take that Tile, pay costs if required, and place your Playing Piece in its position. Place the Tile according to the placement rules (see Placement Rules on p.12). Activate the placed Tile an", "headingPath": "Example: · Anatomy of the Tiles · Player Turn", "sharpsignalDocId": 374}, {"page": 22, "score": 0.029514, "snippet": "2-4 Players. Using this Chronicle adds 5 minutes to the game time. It is an easy-to-play Chronicle. It is a little known fact that there are indeed boat races taking place in the Scottish Highlands. Winning the boat race is done by sending the Player's Boat through all the other player's Home Territ", "headingPath": "Appendix 2 - Clan Fields · Overview · Contents · Setup Modifications · New Rules", "sharpsignalDocId": 374}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · …", "sharpsignalDocId": 374}, {"page": 9, "quote": null, "headingPath": "Resources · Clan Board · Before your first game · 4. Sorting the Tile stacks · Introductory Game Setup · 5. Setting up the Rondel · …", "sharpsignalDocId": 374}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 374 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 374 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90000 of 1520 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 4, 2026 18:13 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Resources · Clan Board · Before your first game · 4. Sorting the Tile stacks · Introductory Game Setup · 5. Setting up the Rondel · … p.9 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 2-4 Players. · Overview · Contents · Setup Modifications · New Rules · Using the Die? · … p.23 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) The Market · Buying · Introductory Game Setup · Selling p.12 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · … p.8 0.046147 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 1. Take a Tile · 2. If it is a territory Tile, add it your territory. p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Acquiring Tiles from the Rondel · Placement Rules · Important : p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Example: · Anatomy of the Tiles · Player Turn p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Appendix 2 - Clan Fields · Overview · Contents · Setup Modifications · New Rules p.22 0.029514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 55 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · … p.8 #4 0.046147 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Resources · Clan Board · Before your first game · 4. Sorting the Tile stacks · Introductory Game Setup · 5. Setting up the Rondel · … p.9 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Example: · Anatomy of the Tiles · Player Turn p.11 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) The Selling Single Cask Tile · Overview · Contents · Setup Modifications p.25 #13 0.026553 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 2-4 Players. · Overview · Contents · Setup Modifications · New Rules · Scoring · … p.31 #12 0.027972 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 1. Take a Tile · 2. If it is a territory Tile, add it your territory. p.2 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) The Market · Buying · Introductory Game Setup · Selling p.12 #3 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 2-4 Players. · Overview · Contents · Setup Modifications · New Rules · Using the Die? · … p.23 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · … p.8 no quote on the wire
[2] RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Resources · Clan Board · Before your first game · 4. Sorting the Tile stacks · Introductory Game Setup · 5. Setting up the Rondel · … p.9 no quote on the wire
timing split
retrieval 214 ms · first delta 3354 ms · total 5868 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 214 ms · ask 5652 ms · gateway work 5868 ms · total 5868 ms
tokens in (the prompt the answerer read)
3551
tokens out (what the answerer generated)
493
tok/sec
200.2 tok/sec — 493 output tokens in 2.462 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 303), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.